#hise — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #hise, aggregated by home.social.
-
https://www.europesays.com/si/66255/ Poglejte si tega “reveža” iz DZ. Njegova družina ima v lasti ima kar 31 nepremičnin. #BorutSajovic #Gozdovi #hiše #Maribor #nepremičnine #parcele #SI #Slovene #Slovenia #Slovenija #Slovenščina #stanovanje #Tržič
-
I have just released version 1.0.1 of my latest noise making, texturing VST3 plugin Tumult. It fixes two bugs that caused not all samples to play and prevented the plugin from loading under some circumstances on Linux.
You can get it here: https://github.com/consint/Tumult
#vst3 #MusicProduction #Linux #Windows #plugin #Hise #juce #Software #OpenSource #foss
-
I just had a quick play with the #Hise-based Rhapsody sample player engine and its free and #libre trumpet/trombone library Bell & Bone (see https://librewave.com/product/bell-and-bone/).
It's actually not too bad, especially for being free!
(It can sound much better than this)
-
In #GameDev / #AudioProgramming, one would expect beginners to use a graphical editor/engine, and experts to use pure code, but I think the other way around is reasonable.
I have been learning how to code a plugin using #JUCE, but now I am starting to use the "audio plugin engine" #HISE (which is based on JUCE). I would probably have gotten very frustrated with HISE had I started audio plugin development with it, because I would have wanted to know what was going on under the hood. But now that I am familiar with JUCE, and that I know how cumbersome it is to develop a plugin with it, HISE sounds like a very sensible option.
Meanwhile, I'm starting to learn gamedev; tried #Godot, but got frustrated with it. Now I'm learning things from the ground up using the simple software libraries (#Raylib and #Apecs in #Haskell). I'm going at a relaxed pace and generally having a good time :)
-
I'm getting lost in #hise, a framework for creating sample based instruments. And I like it.