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#godottool — Public Fediverse posts

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  1. I rewrote the whole threading and caching backend. It is now robust and predictable. And most of all I can query the progress while it is processing - Which is nice when working with a library of > 250.000 files.

    The gallery is now searchable.
    The viewer now shows the original with color coded frames.

    Added an atlas editor where you can adjust the rows and cols and can generate frames based on this. It also removes empty frames.

    #mipgam #godot #gdscript #godottool

  2. I am adding core features for a release on itch.io.

    One of those is proper loading and saving your projects.

    I built my own file dialog that allows to provide a regex filter for the filenames. It only shows files that match this filter and strips away the extension and a prefix.

    This way I can only show my project files without showing anything else.

    #godot #gdscript #godottool #mipgam