#godottip — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #godottip, aggregated by home.social.
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Nobody will be surprised that the JSON parser in #Godot treat int as float. What can surprise you and lead you to some nice bugs is that the precision is really narrow!
https://github.com/godotengine/godot/issues/24119#issuecomment-1809238495
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Nobody will be surprised that the JSON parser in #Godot treat int as float. What can surprise you and lead you to some nice bugs is that the precision is really narrow!
https://github.com/godotengine/godot/issues/24119#issuecomment-1809238495
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If you're using POT generation to translate your game, you can set the variable "Auto Translate" to "Disabled" so it won't be parsed and won't appear in the template file. Useful for gameplay Label nodes like scoring, etc that don't need any translations ^^
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If you're using POT generation to translate your game, you can set the variable "Auto Translate" to "Disabled" so it won't be parsed and won't appear in the template file. Useful for gameplay Label nodes like scoring, etc that don't need any translations ^^
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A little #godottip for you: Set the 'Property Name Style' to 'raw'. This might help you match properties to code-values a bit quicker.
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A little #godottip for you: Set the 'Property Name Style' to 'raw'. This might help you match properties to code-values a bit quicker.