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  1. #GodotTip

    Nobody will be surprised that the JSON parser in #Godot treat int as float. What can surprise you and lead you to some nice bugs is that the precision is really narrow!

    github.com/godotengine/godot/i

  2. #GodotTip

    Nobody will be surprised that the JSON parser in #Godot treat int as float. What can surprise you and lead you to some nice bugs is that the precision is really narrow!

    github.com/godotengine/godot/i

  3. #GodotTip of the day. Bezier curves in the animation players are quite zoomed out (at least in 4.5 which I use). You need to do CTRL + ALT + SCROLL to actually use them. #Godot

  4. #GodotTip of the day. Bezier curves in the animation players are quite zoomed out (at least in 4.5 which I use). You need to do CTRL + ALT + SCROLL to actually use them. #Godot

  5. #GodotTip #GodotTips

    If you're using POT generation to translate your game, you can set the variable "Auto Translate" to "Disabled" so it won't be parsed and won't appear in the template file. Useful for gameplay Label nodes like scoring, etc that don't need any translations ^^

    #indiegamedev #indiegame #indiedev #gamedev

  6. #GodotTip #GodotTips

    If you're using POT generation to translate your game, you can set the variable "Auto Translate" to "Disabled" so it won't be parsed and won't appear in the template file. Useful for gameplay Label nodes like scoring, etc that don't need any translations ^^

    #indiegamedev #indiegame #indiedev #gamedev

  7. A little #godottip for you: Set the 'Property Name Style' to 'raw'. This might help you match properties to code-values a bit quicker.

    #godotengine #gamedev #godot #godot4

  8. A little #godottip for you: Set the 'Property Name Style' to 'raw'. This might help you match properties to code-values a bit quicker.

    #godotengine #gamedev #godot #godot4