home.social

#godotaddon — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #godotaddon, aggregated by home.social.

  1. I did continue to work on my Godot Console Add-On. Fixing some smaller issues I encountered while using it for newer projects ...

    Fixed issues where the plugin did throw errors after download. Also code improvements by making it strongly typed.

    Should work with Godot 4.4 and above.

    github.com/XanatosX/godot-game

    godotengine.org/asset-library/

    #Godot #Godot4 #Godot4_6 #GodotAddOn #OpenSource

  2. I'm adding rainbow delimiters to Log\.gd's brackets today, and decided to cycle colors on nested dictionary keys as well - looking pretty good!

    (plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)

    #GodotEngine #Godot #GodotAddon

  3. Also these Miziziziz tools look amazing: github.com/Miziziziz/MizGodotT

    Definitely going to have to read the code and try some of these out!

    #Godot #GodotAddon #DevTools

  4. A new version of Log.gd (your fave #Godot pretty-printer) just released on the #godotengine Asset Library!

    Check out v0.0.7: godotengine.org/asset-library/

    Enjoy the stronger type support (tho, mostly Variant inputs) and the cleaner in-engine install thanks to `export-ignore` gitattributes.

    Shout out to @coaguco for noticing the issue, sharing the solution, and approving the new build in the AssetLib!

    #Log.gd #GodotAddon #DevTools

  5. Do you often find yourself creating this folder structure in Godot? With there was a better way?

    Introducing: Create Actor

    This simple Godot addon allows you to quickly create a folder+scene+script Combo, of your desired type.

    Get it for free here: github.com/SirLich/godot-creat

    #godot #godotengine #godotaddon #devtools #gamedev

  6. I do need some feedback on this Pull Request

    github.com/XanatosX/godot-game

    I did implement some fuzzy autocomplete for my console addon but somehow it feels not right to me. I would like to get your opinion on it.

    Clone the branch and check it out on the example scene. Just remember to change the autocomplete service first on the scene node.

    #Godot #Godot4 #Godot4_3 #GodotAddon #GodotAddon #Developer #GameDev

  7. I just made the console addon public available.

    Check it out on my personal GitHub

    github.com/XanatosX/godot-game

    As I said there is already something like that which can be found here:

    github.com/jitspoe/godot-conso

    #Godot #GodotAddon #Godot4 #GameDev

  8. I just added a developer console to my game. I do know there is already a addon for that which can be found here

    godotengine.org/asset-library/

    But I did want to improve on that and wrote my own interpretation of it. Really happy with the result. I did write this as an addon so you can use it as well. Right now it's only part of this game and there is no extra repository for it.

    #Godot #Godot4 #GodotAddon #GodotDevelopment #GameConsole #GameDev

  9. I created an asset explorer for the Godot Engine, which allows you to browse your asset catalogue in-engine. Please check it out!

    youtube.com/watch?v=YOonjwOQJg

    #godot #godotengine #devtools #gamedev #godotaddon

  10. Log.gd is now available on the #Godot Asset Library! godotengine.org/asset-library/

    It's a drop-in replacement for `print()` that colorizes and formats the output, making your print statements more readable! For me this reduces wall-of-text noise and eye strain.

    Check it out, and let me know what you think!

    #GodotEngine #GodotAddon #PrettyPrinter

  11. Today i got the #Log.gd docs site together via docsify: russmatney.github.io/log.gd/#/

    The call-site prefix now includes line numbers as well!

    I automated the changelog and release process with some #babashka, and submitted to the #Godot Asset Library, so it's more or less ready to go! I hope to share the asset store link soon, but for now, the github is here: github.com/russmatney/log.gd

    #GodotEngine #GodotAddon #PrettyPrinter

  12. Hey hey! #Popochiu 2 - Beta 2 is out now!!!

    This version features interaction cancellation when you click elsewhere after clicking an object, a new release and documentation workflow thanks to Paolo Pustorino, and numerous bug fixes.

    github.com/carenalgas/popochiu

    #Godot4 #godotengine #GodotAddon

  13. Working on a logo for my godot pretty printer, Log.gd, which will hopefully hit the godot asset library in the next week or two! (Still needs CI and some tlc, but it's here: github.com/russmatney/log)

    Not sure this works as a square logo, but i like the look and feel.

    Made in #pixaki !

    #pixelart #godotengine #godot #godotaddon

  14. Hiya! We made a new video about the GUI templates in #popochiu

    youtu.be/-WHekQxggcM

    Make point n' click games the easy way in #godotengine !

    #GodotAddon

  15. "Hoist" now has a proof of concept editor, for editing the hoisted properties.

    It has bi-directional editing, so the children are automatically refreshed, when hoisted properties are edited.

    #godot #godotengine #godot4 #devtools #gamedev #godotaddon

  16. I'm working on a Godot4 add-on called "Hoist" which allows you to elevate child properties to the scene root.

    All you have to do is add a property of type 'Hoist', and all child nodes will have a checkbox injected. When clicked, it will hoist the property into the parent.

    This provides a similar workflow as the 'Editable Children' checkbox, but with more control, because you can be very explicit about the hoisted properties.

    #hoist #godotengine #gamedev #godotaddon #devtools

  17. I just wanted to give a HUGE shoutout to @ughuuu (?) for his work on the Box2D Godot plugin!

    github.com/appsinacup/godot-bo

    Box2D seems like a largely better 2D physics engine for my use-case, BUT it had a collision detection issue. After I provided a simple repro project, a new patch release was available within 24 hours with the fix.

    Thanks <3

    #godot #box2d #godotengine #godotaddon #godotplugin #gamedev #opensource

  18. What features should I add to Importality first?

    - Layers names filters (for layers visibility overriding before import)
    - More flexible definition of borders around sprites
    - Ability to specify normal-map layer name
    - Linux and MacOS scripts to run Krita as different user (to resolve import hanging while Krita instance is running)
    - New target resource-types (which ones?)
    - Something else (what?)

    github.com/nklbdev/godot-4-imp

    #godotengine #godot #godotaddon #animation

  19. Hi, folks! I wanna make a plugin that switches editing scripts in by Ctrl-Tab and helps you to find any file/class/property/function/enum/etc. like in JetBrains IDEs. I already have a prototype that works. Do you want it?

    #godot #godotengine #godotaddon #godotplugin