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#gleo — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gleo, aggregated by home.social.

  1. In today's #gleo news: symbolizer function for spider's legs.

    It's a niche feature, but this allows for custom instantiation of the legs of a `Spider` symbol. In the REPL example, each leg uses the colour of the corresponding text label.

    Another use is using a decorated `Callout` subclass, and using other properties of symbols for their legs.

    #webgl #gischat #dataviz

  2. In today's #gleo news: symbolizer function for spider's legs.

    It's a niche feature, but this allows for custom instantiation of the legs of a `Spider` symbol. In the REPL example, each leg uses the colour of the corresponding text label.

    Another use is using a decorated `Callout` subclass, and using other properties of symbols for their legs.

    #webgl #gischat #dataviz

  3. In today's #gleo news: symbolizer function for spider's legs.

    It's a niche feature, but this allows for custom instantiation of the legs of a `Spider` symbol. In the REPL example, each leg uses the colour of the corresponding text label.

    Another use is using a decorated `Callout` subclass, and using other properties of symbols for their legs.

    #webgl #gischat #dataviz

  4. In today's #gleo news: symbolizer function for spider's legs.

    It's a niche feature, but this allows for custom instantiation of the legs of a `Spider` symbol. In the REPL example, each leg uses the colour of the corresponding text label.

    Another use is using a decorated `Callout` subclass, and using other properties of symbols for their legs.

    #webgl #gischat #dataviz

  5. In today's #gleo news: symbolizer function for spider's legs.

    It's a niche feature, but this allows for custom instantiation of the legs of a `Spider` symbol. In the REPL example, each leg uses the colour of the corresponding text label.

    Another use is using a decorated `Callout` subclass, and using other properties of symbols for their legs.

    #webgl #gischat #dataviz

  6. In today's #gleo news: the `dotFramify` decorator.

    It's another tool for debugging #webgl, in those instances where a particular browser+GPU combination misbehaves, and you need to see the vertices in a kind of "dot frame" in addition to the "wireframe".

    #gischat

  7. In today's #gleo news: the `dotFramify` decorator.

    It's another tool for debugging #webgl, in those instances where a particular browser+GPU combination misbehaves, and you need to see the vertices in a kind of "dot frame" in addition to the "wireframe".

    #gischat

  8. In today's #gleo news: the `dotFramify` decorator.

    It's another tool for debugging #webgl, in those instances where a particular browser+GPU combination misbehaves, and you need to see the vertices in a kind of "dot frame" in addition to the "wireframe".

    #gischat

  9. In today's #gleo news: the `dotFramify` decorator.

    It's another tool for debugging #webgl, in those instances where a particular browser+GPU combination misbehaves, and you need to see the vertices in a kind of "dot frame" in addition to the "wireframe".

    #gischat

  10. In today's #gleo news: the `dotFramify` decorator.

    It's another tool for debugging #webgl, in those instances where a particular browser+GPU combination misbehaves, and you need to see the vertices in a kind of "dot frame" in addition to the "wireframe".

    #gischat

  11. Gleo invites; Soria and Gregory Pearce @ Ikii - 28 Feb feat. Gregory Pearce, Gleo

    #SESH #GregoryPearce #Gleo

    sesh.sx/e/1807283

  12. Tanz Mein Herz, Feu Fou, Gleo @ 90mil - 17 Feb feat. Gleo

    #SESH #Gleo

    sesh.sx/e/1713958

  13. Gleo presents; Able Noise & Milkweed @ 90mil - 04 Nov feat. Able Noise, Gleo

    #SESH #AbleNoise #Gleo

    sesh.sx/e/1459970

  14. @defuneste I'm pretty proud of my #gleo thingies. I don't have any extra-wooing demos, but the framework is there.
    ivansanchez.gitlab.io/gleo/rep

  15. @defuneste I'm pretty proud of my #gleo thingies. I don't have any extra-wooing demos, but the framework is there.
    ivansanchez.gitlab.io/gleo/rep

  16. @defuneste I'm pretty proud of my #gleo thingies. I don't have any extra-wooing demos, but the framework is there.
    ivansanchez.gitlab.io/gleo/rep

  17. @defuneste I'm pretty proud of my #gleo thingies. I don't have any extra-wooing demos, but the framework is there.
    ivansanchez.gitlab.io/gleo/rep

  18. @defuneste I'm pretty proud of my #gleo thingies. I don't have any extra-wooing demos, but the framework is there.
    ivansanchez.gitlab.io/gleo/rep

  19. In today's #gleo news: async API change & arrugation improvements.

    Adding symbols is now asynchronous (i.e. the `.addTo()` and `.add()` calls now return promises). Good for waiting for symbols, not so good for method chaining 🫤

    The fun part is new unit tests for conformal and arrugated rasters, improved arrugator epsilon stall detection (read: less artifacts), and new REPL for azimuthal projection, see ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  20. In today's #gleo news: async API change & arrugation improvements.

    Adding symbols is now asynchronous (i.e. the `.addTo()` and `.add()` calls now return promises). Good for waiting for symbols, not so good for method chaining 🫤

    The fun part is new unit tests for conformal and arrugated rasters, improved arrugator epsilon stall detection (read: less artifacts), and new REPL for azimuthal projection, see ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  21. In today's #gleo news: async API change & arrugation improvements.

    Adding symbols is now asynchronous (i.e. the `.addTo()` and `.add()` calls now return promises). Good for waiting for symbols, not so good for method chaining 🫤

    The fun part is new unit tests for conformal and arrugated rasters, improved arrugator epsilon stall detection (read: less artifacts), and new REPL for azimuthal projection, see ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  22. In today's #gleo news: async API change & arrugation improvements.

    Adding symbols is now asynchronous (i.e. the `.addTo()` and `.add()` calls now return promises). Good for waiting for symbols, not so good for method chaining 🫤

    The fun part is new unit tests for conformal and arrugated rasters, improved arrugator epsilon stall detection (read: less artifacts), and new REPL for azimuthal projection, see ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  23. In today's #gleo news: async API change & arrugation improvements.

    Adding symbols is now asynchronous (i.e. the `.addTo()` and `.add()` calls now return promises). Good for waiting for symbols, not so good for method chaining 🫤

    The fun part is new unit tests for conformal and arrugated rasters, improved arrugator epsilon stall detection (read: less artifacts), and new REPL for azimuthal projection, see ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  24. In today's #gleo news: wind data!

    Or, more technically: a 2-band raster covering the globe and properly warped (EPSG:4326→EPSG:3857) containing UV speed data, visualised as a particle trail simulation.

    Thanks to the #FOSS4GE2025 for providing the environment that has let me pull this off.

    Check it yourself at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  25. In today's #gleo news: wind data!

    Or, more technically: a 2-band raster covering the globe and properly warped (EPSG:4326→EPSG:3857) containing UV speed data, visualised as a particle trail simulation.

    Thanks to the #FOSS4GE2025 for providing the environment that has let me pull this off.

    Check it yourself at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  26. In today's #gleo news: wind data!

    Or, more technically: a 2-band raster covering the globe and properly warped (EPSG:4326→EPSG:3857) containing UV speed data, visualised as a particle trail simulation.

    Thanks to the #FOSS4GE2025 for providing the environment that has let me pull this off.

    Check it yourself at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  27. In today's #gleo news: wind data!

    Or, more technically: a 2-band raster covering the globe and properly warped (EPSG:4326→EPSG:3857) containing UV speed data, visualised as a particle trail simulation.

    Thanks to the #FOSS4GE2025 for providing the environment that has let me pull this off.

    Check it yourself at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  28. In today's #gleo news: wind data!

    Or, more technically: a 2-band raster covering the globe and properly warped (EPSG:4326→EPSG:3857) containing UV speed data, visualised as a particle trail simulation.

    Thanks to the #FOSS4GE2025 for providing the environment that has let me pull this off.

    Check it yourself at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  29. In today's #gleo news: Different per-point colour on Stroke symbols.

    And, since Gleo can take a symbol and replace RGBA colour into heatmap intensity, it's easy to make a visualization of a magnitude (e.g. vehicle speed) over a trajectory.

    You can try this out at ivansanchez.gitlab.io/gleo/rep ; note how the heatmap intensity is summed at the places when the line overlaps itself.

    #webgl #gischat #dataviz

  30. In today's #gleo news: Different per-point colour on Stroke symbols.

    And, since Gleo can take a symbol and replace RGBA colour into heatmap intensity, it's easy to make a visualization of a magnitude (e.g. vehicle speed) over a trajectory.

    You can try this out at ivansanchez.gitlab.io/gleo/rep ; note how the heatmap intensity is summed at the places when the line overlaps itself.

    #webgl #gischat #dataviz

  31. In today's #gleo news: Different per-point colour on Stroke symbols.

    And, since Gleo can take a symbol and replace RGBA colour into heatmap intensity, it's easy to make a visualization of a magnitude (e.g. vehicle speed) over a trajectory.

    You can try this out at ivansanchez.gitlab.io/gleo/rep ; note how the heatmap intensity is summed at the places when the line overlaps itself.

    #webgl #gischat #dataviz

  32. In today's #gleo news: Different per-point colour on Stroke symbols.

    And, since Gleo can take a symbol and replace RGBA colour into heatmap intensity, it's easy to make a visualization of a magnitude (e.g. vehicle speed) over a trajectory.

    You can try this out at ivansanchez.gitlab.io/gleo/rep ; note how the heatmap intensity is summed at the places when the line overlaps itself.

    #webgl #gischat #dataviz

  33. In today's #gleo news: Different per-point colour on Stroke symbols.

    And, since Gleo can take a symbol and replace RGBA colour into heatmap intensity, it's easy to make a visualization of a magnitude (e.g. vehicle speed) over a trajectory.

    You can try this out at ivansanchez.gitlab.io/gleo/rep ; note how the heatmap intensity is summed at the places when the line overlaps itself.

    #webgl #gischat #dataviz

  34. In today's #gleo news: the new `minzoomify` symbol decorator!

    Symbols can now disappear when zooming out (or in) past a given scale factor. This is very much like @leaflet 's `minZoom`/`maxZoom`.

    You can try this out at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  35. In today's #gleo news: the new `minzoomify` symbol decorator!

    Symbols can now disappear when zooming out (or in) past a given scale factor. This is very much like @leaflet 's `minZoom`/`maxZoom`.

    You can try this out at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  36. In today's #gleo news: the new `minzoomify` symbol decorator!

    Symbols can now disappear when zooming out (or in) past a given scale factor. This is very much like @leaflet 's `minZoom`/`maxZoom`.

    You can try this out at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  37. In today's #gleo news: the new `minzoomify` symbol decorator!

    Symbols can now disappear when zooming out (or in) past a given scale factor. This is very much like @leaflet 's `minZoom`/`maxZoom`.

    You can try this out at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  38. In today's #gleo news: the new `minzoomify` symbol decorator!

    Symbols can now disappear when zooming out (or in) past a given scale factor. This is very much like @leaflet 's `minZoom`/`maxZoom`.

    You can try this out at ivansanchez.gitlab.io/gleo/rep

    #webgl #gischat #dataviz

  39. The particle simulator feature in #gleo is taking a very good shape IMO. Being able to query the underlaying vector field and draw a debug symbol (the red line segment) is just nice. I'm still impressed that this even works!
    #webgl #gischat #dataviz

  40. The particle simulator feature in #gleo is taking a very good shape IMO. Being able to query the underlaying vector field and draw a debug symbol (the red line segment) is just nice. I'm still impressed that this even works!
    #webgl #gischat #dataviz

  41. The particle simulator feature in #gleo is taking a very good shape IMO. Being able to query the underlaying vector field and draw a debug symbol (the red line segment) is just nice. I'm still impressed that this even works!
    #webgl #gischat #dataviz

  42. The particle simulator feature in #gleo is taking a very good shape IMO. Being able to query the underlaying vector field and draw a debug symbol (the red line segment) is just nice. I'm still impressed that this even works!
    #webgl #gischat #dataviz

  43. The particle simulator feature in #gleo is taking a very good shape IMO. Being able to query the underlaying vector field and draw a debug symbol (the red line segment) is just nice. I'm still impressed that this even works!
    #webgl #gischat #dataviz

  44. Another sneak peek at the upcoming #gleo feature.
    2-component vector fields are daunting (and GLSL is proving hard to debug when doing indirect texture fetches!) but the results are so good.
    #WebGL #gischat #dataviz

  45. Another sneak peek at the upcoming #gleo feature.
    2-component vector fields are daunting (and GLSL is proving hard to debug when doing indirect texture fetches!) but the results are so good.
    #WebGL #gischat #dataviz