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#fluidx3d β€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fluidx3d, aggregated by home.social.

  1. #FluidX3D #CFD v3.7 brings faster Q-criterion isosurface rendering with #OpenCL local memory optimization! πŸ––πŸ€ 
    github.com/ProjectPhysX/FluidX

    Instead of 32 velocities for each #GPU thread, now an 8x8x8 workgroup loads & reuses 11x11x11 velocities in L1$, a 12x VRAM BW reduction.

    Fascinating insight: Which thread loads which cell from VRAM to L1$, and which thread renders which grid cell within the workgroup, can be very different!
    github.com/ProjectPhysX/FluidX

    PS: plugged X-wing Gif in #GitHub preview πŸ––πŸ˜œ

  2. #FluidX3D #CFD v3.7 brings faster Q-criterion isosurface rendering with #OpenCL local memory optimization! πŸ––πŸ€ 
    github.com/ProjectPhysX/FluidX

    Instead of 32 velocities for each #GPU thread, now an 8x8x8 workgroup loads & reuses 11x11x11 velocities in L1$, a 12x VRAM BW reduction.

    Fascinating insight: Which thread loads which cell from VRAM to L1$, and which thread renders which grid cell within the workgroup, can be very different!
    github.com/ProjectPhysX/FluidX

    PS: plugged X-wing Gif in #GitHub preview πŸ––πŸ˜œ

  3. #FluidX3D #CFD v3.7 brings faster Q-criterion isosurface rendering with #OpenCL local memory optimization! πŸ––πŸ€ 
    github.com/ProjectPhysX/FluidX

    Instead of 32 velocities for each #GPU thread, now an 8x8x8 workgroup loads & reuses 11x11x11 velocities in L1$, a 12x VRAM BW reduction.

    Fascinating insight: Which thread loads which cell from VRAM to L1$, and which thread renders which grid cell within the workgroup, can be very different!
    github.com/ProjectPhysX/FluidX

    PS: plugged X-wing Gif in #GitHub preview πŸ––πŸ˜œ

  4. #FluidX3D #CFD v3.7 brings faster Q-criterion isosurface rendering with #OpenCL local memory optimization! πŸ––πŸ€ 
    github.com/ProjectPhysX/FluidX

    Instead of 32 velocities for each #GPU thread, now an 8x8x8 workgroup loads & reuses 11x11x11 velocities in L1$, a 12x VRAM BW reduction.

    Fascinating insight: Which thread loads which cell from VRAM to L1$, and which thread renders which grid cell within the workgroup, can be very different!
    github.com/ProjectPhysX/FluidX

    PS: plugged X-wing Gif in #GitHub preview πŸ––πŸ˜œ

  5. #FluidX3D #CFD v3.7 brings faster Q-criterion isosurface rendering with #OpenCL local memory optimization! πŸ––πŸ€ 
    github.com/ProjectPhysX/FluidX

    Instead of 32 velocities for each #GPU thread, now an 8x8x8 workgroup loads & reuses 11x11x11 velocities in L1$, a 12x VRAM BW reduction.

    Fascinating insight: Which thread loads which cell from VRAM to L1$, and which thread renders which grid cell within the workgroup, can be very different!
    github.com/ProjectPhysX/FluidX

    PS: plugged X-wing Gif in #GitHub preview πŸ––πŸ˜œ

  6. Newest #IntelArc #GPU family member is here, the Panther Lake Arc B390... and it... purrs? πŸ–– πŸ₯Ί πŸˆβ€β¬›
    My OpenCL-Benchmark on the B390 measures ~7.4 TFlops FP32 and ~120GB/s memory bandwidth. hw-smi also works with the B390.
    #FluidX3D benchmarks here: github.com/ProjectPhysX/FluidX
    And the #OpenCL infos:
    - Arc B390: opencl.gpuinfo.org/displayrepo
    - Core Ultra X7 358H: opencl.gpuinfo.org/displayrepo

  7. Newest #IntelArc #GPU family member is here, the Panther Lake Arc B390... and it... purrs? πŸ–– πŸ₯Ί πŸˆβ€β¬›
    My OpenCL-Benchmark on the B390 measures ~7.4 TFlops FP32 and ~120GB/s memory bandwidth. hw-smi also works with the B390.
    #FluidX3D benchmarks here: github.com/ProjectPhysX/FluidX
    And the #OpenCL infos:
    - Arc B390: opencl.gpuinfo.org/displayrepo
    - Core Ultra X7 358H: opencl.gpuinfo.org/displayrepo

  8. Newest #IntelArc #GPU family member is here, the Panther Lake Arc B390... and it... purrs? πŸ–– πŸ₯Ί πŸˆβ€β¬›
    My OpenCL-Benchmark on the B390 measures ~7.4 TFlops FP32 and ~120GB/s memory bandwidth. hw-smi also works with the B390.
    #FluidX3D benchmarks here: github.com/ProjectPhysX/FluidX
    And the #OpenCL infos:
    - Arc B390: opencl.gpuinfo.org/displayrepo
    - Core Ultra X7 358H: opencl.gpuinfo.org/displayrepo

  9. Newest #IntelArc #GPU family member is here, the Panther Lake Arc B390... and it... purrs? πŸ–– πŸ₯Ί πŸˆβ€β¬›
    My OpenCL-Benchmark on the B390 measures ~7.4 TFlops FP32 and ~120GB/s memory bandwidth. hw-smi also works with the B390.
    #FluidX3D benchmarks here: github.com/ProjectPhysX/FluidX
    And the #OpenCL infos:
    - Arc B390: opencl.gpuinfo.org/displayrepo
    - Core Ultra X7 358H: opencl.gpuinfo.org/displayrepo

  10. Newest #IntelArc #GPU family member is here, the Panther Lake Arc B390... and it... purrs? πŸ–– πŸ₯Ί πŸˆβ€β¬›
    My OpenCL-Benchmark on the B390 measures ~7.4 TFlops FP32 and ~120GB/s memory bandwidth. hw-smi also works with the B390.
    #FluidX3D benchmarks here: github.com/ProjectPhysX/FluidX
    And the #OpenCL infos:
    - Arc B390: opencl.gpuinfo.org/displayrepo
    - Core Ultra X7 358H: opencl.gpuinfo.org/displayrepo

  11. #FluidX3D #CFD has reached ⭐ 5000 Stargazers on #GitHub! πŸ––πŸ₯³
    Grid refinement update is still in development, I haven't forgotten... β¬œβ—»οΈβ—½β–«οΈ
    github.com/ProjectPhysX/FluidX

  12. #FluidX3D #CFD has reached ⭐ 5000 Stargazers on #GitHub! πŸ––πŸ₯³
    Grid refinement update is still in development, I haven't forgotten... β¬œβ—»οΈβ—½β–«οΈ
    github.com/ProjectPhysX/FluidX

  13. #FluidX3D #CFD has reached ⭐ 5000 Stargazers on #GitHub! πŸ––πŸ₯³
    Grid refinement update is still in development, I haven't forgotten... β¬œβ—»οΈβ—½β–«οΈ
    github.com/ProjectPhysX/FluidX

  14. #FluidX3D #CFD has reached ⭐ 5000 Stargazers on #GitHub! πŸ––πŸ₯³
    Grid refinement update is still in development, I haven't forgotten... β¬œβ—»οΈβ—½β–«οΈ
    github.com/ProjectPhysX/FluidX

  15. #FluidX3D #CFD has reached ⭐ 5000 Stargazers on #GitHub! πŸ––πŸ₯³
    Grid refinement update is still in development, I haven't forgotten... β¬œβ—»οΈβ—½β–«οΈ
    github.com/ProjectPhysX/FluidX

  16. Finally Intel #GPU support on Linux too. Watch all the metrics go brrr in multi-GPU #FluidX3D #CFD workload! Will #opensource soonℒ️

    Hardening against the myriads of broken counters in all those bugged APIs was a long shot. πŸ––πŸ« 

    ____________ | Windows | #Linux |
    CPU / RAM | βœ…οΈοΈWinAPI | βœ…οΈοΈ/proc |
    #Nvidia GPU | βœ…οΈοΈNVML | βœ…οΈοΈNVML |
    #Intel GPU | βœ…IGCL | βœ…SYSMAN |
    #AMD GPU | βœ…οΈοΈοΈοΈADLX | βœ…οΈοΈοΈοΈAMDSMI |

  17. Finally Intel #GPU support on Linux too. Watch all the metrics go brrr in multi-GPU #FluidX3D #CFD workload! Will #opensource soonℒ️

    Hardening against the myriads of broken counters in all those bugged APIs was a long shot. πŸ––πŸ« 

    ____________ | Windows | #Linux |
    CPU / RAM | βœ…οΈοΈWinAPI | βœ…οΈοΈ/proc |
    #Nvidia GPU | βœ…οΈοΈNVML | βœ…οΈοΈNVML |
    #Intel GPU | βœ…IGCL | βœ…SYSMAN |
    #AMD GPU | βœ…οΈοΈοΈοΈADLX | βœ…οΈοΈοΈοΈAMDSMI |

  18. Finally Intel #GPU support on Linux too. Watch all the metrics go brrr in multi-GPU #FluidX3D #CFD workload! Will #opensource soonℒ️

    Hardening against the myriads of broken counters in all those bugged APIs was a long shot. πŸ––πŸ« 

    ____________ | Windows | #Linux |
    CPU / RAM | βœ…οΈοΈWinAPI | βœ…οΈοΈ/proc |
    #Nvidia GPU | βœ…οΈοΈNVML | βœ…οΈοΈNVML |
    #Intel GPU | βœ…IGCL | βœ…SYSMAN |
    #AMD GPU | βœ…οΈοΈοΈοΈADLX | βœ…οΈοΈοΈοΈAMDSMI |

  19. Finally Intel #GPU support on Linux too. Watch all the metrics go brrr in multi-GPU #FluidX3D #CFD workload! Will #opensource soonℒ️

    Hardening against the myriads of broken counters in all those bugged APIs was a long shot. πŸ––πŸ« 

    ____________ | Windows | #Linux |
    CPU / RAM | βœ…οΈοΈWinAPI | βœ…οΈοΈ/proc |
    #Nvidia GPU | βœ…οΈοΈNVML | βœ…οΈοΈNVML |
    #Intel GPU | βœ…IGCL | βœ…SYSMAN |
    #AMD GPU | βœ…οΈοΈοΈοΈADLX | βœ…οΈοΈοΈοΈAMDSMI |

  20. Finally Intel #GPU support on Linux too. Watch all the metrics go brrr in multi-GPU #FluidX3D #CFD workload! Will #opensource soonℒ️

    Hardening against the myriads of broken counters in all those bugged APIs was a long shot. πŸ––πŸ« 

    ____________ | Windows | #Linux |
    CPU / RAM | βœ…οΈοΈWinAPI | βœ…οΈοΈ/proc |
    #Nvidia GPU | βœ…οΈοΈNVML | βœ…οΈοΈNVML |
    #Intel GPU | βœ…IGCL | βœ…SYSMAN |
    #AMD GPU | βœ…οΈοΈοΈοΈADLX | βœ…οΈοΈοΈοΈAMDSMI |

  21. #FluidX3D #CFD v3.6 is out! This release accumulates a number of small improvements over the last months. Most notably, better interactive graphics support on #macOS with XQuartz. Have fun! πŸ––πŸ˜ŽπŸŒŠπŸ
    github.com/ProjectPhysX/FluidX

  22. #FluidX3D #CFD v3.6 is out! This release accumulates a number of small improvements over the last months. Most notably, better interactive graphics support on #macOS with XQuartz. Have fun! πŸ––πŸ˜ŽπŸŒŠπŸ
    github.com/ProjectPhysX/FluidX

  23. #FluidX3D #CFD v3.6 is out! This release accumulates a number of small improvements over the last months. Most notably, better interactive graphics support on #macOS with XQuartz. Have fun! πŸ––πŸ˜ŽπŸŒŠπŸ
    github.com/ProjectPhysX/FluidX

  24. #FluidX3D #CFD v3.6 is out! This release accumulates a number of small improvements over the last months. Most notably, better interactive graphics support on #macOS with XQuartz. Have fun! πŸ––πŸ˜ŽπŸŒŠπŸ
    github.com/ProjectPhysX/FluidX

  25. #FluidX3D #CFD v3.6 is out! This release accumulates a number of small improvements over the last months. Most notably, better interactive graphics support on #macOS with XQuartz. Have fun! πŸ––πŸ˜ŽπŸŒŠπŸ
    github.com/ProjectPhysX/FluidX

  26. Some experimentation with ```mermaid ...``` charts in #GitHub #markdown. Turns out you can hack the formatting on the quadrantChart to turn it into an xy-scatter plot with individual point size/coloring/labeling.πŸ––πŸ§
    First plot is datasheet memory bandwidth vs. FP32 TFlops/s, second plot is #FluidX3D performance vs. bandwidth, for lots of #GPU​/​#CPU hardware.

  27. Some experimentation with ```mermaid ...``` charts in #GitHub #markdown. Turns out you can hack the formatting on the quadrantChart to turn it into an xy-scatter plot with individual point size/coloring/labeling.πŸ––πŸ§
    First plot is datasheet memory bandwidth vs. FP32 TFlops/s, second plot is #FluidX3D performance vs. bandwidth, for lots of #GPU​/​#CPU hardware.

  28. Some experimentation with ```mermaid ...``` charts in #GitHub #markdown. Turns out you can hack the formatting on the quadrantChart to turn it into an xy-scatter plot with individual point size/coloring/labeling.πŸ––πŸ§
    First plot is datasheet memory bandwidth vs. FP32 TFlops/s, second plot is #FluidX3D performance vs. bandwidth, for lots of #GPU​/​#CPU hardware.

  29. Some experimentation with ```mermaid ...``` charts in #GitHub #markdown. Turns out you can hack the formatting on the quadrantChart to turn it into an xy-scatter plot with individual point size/coloring/labeling.πŸ––πŸ§
    First plot is datasheet memory bandwidth vs. FP32 TFlops/s, second plot is #FluidX3D performance vs. bandwidth, for lots of #GPU​/​#CPU hardware.

  30. Some experimentation with ```mermaid ...``` charts in #GitHub #markdown. Turns out you can hack the formatting on the quadrantChart to turn it into an xy-scatter plot with individual point size/coloring/labeling.πŸ––πŸ§
    First plot is datasheet memory bandwidth vs. FP32 TFlops/s, second plot is #FluidX3D performance vs. bandwidth, for lots of #GPU​/​#CPU hardware.

  31. Here's me demoing #Intel Arc Pro B60 #GPU workstations at #SC25 in St. Louis, runnig SolidWorks and #FluidX3D! πŸ––πŸ˜Ž
    youtube.com/watch?v=Z8yxiyXTi7I

  32. Here's me demoing #Intel Arc Pro B60 #GPU workstations at #SC25 in St. Louis, runnig SolidWorks and #FluidX3D! πŸ––πŸ˜Ž
    youtube.com/watch?v=Z8yxiyXTi7I

  33. Here's me demoing #Intel Arc Pro B60 #GPU workstations at #SC25 in St. Louis, runnig SolidWorks and #FluidX3D! πŸ––πŸ˜Ž
    youtube.com/watch?v=Z8yxiyXTi7I

  34. Here's me demoing #Intel Arc Pro B60 #GPU workstations at #SC25 in St. Louis, runnig SolidWorks and #FluidX3D! πŸ––πŸ˜Ž
    youtube.com/watch?v=Z8yxiyXTi7I

  35. Here's me demoing #Intel Arc Pro B60 #GPU workstations at #SC25 in St. Louis, runnig SolidWorks and #FluidX3D! πŸ––πŸ˜Ž
    youtube.com/watch?v=Z8yxiyXTi7I

  36. Making progress on >top secret #FluidX3D update< but still a long way to go πŸ––πŸ§

  37. Making progress on >top secret #FluidX3D update< but still a long way to go πŸ––πŸ§

  38. Making progress on >top secret #FluidX3D update< but still a long way to go πŸ––πŸ§

  39. Making progress on >top secret #FluidX3D update< but still a long way to go πŸ––πŸ§

  40. Making progress on >top secret #FluidX3D update< but still a long way to go πŸ––πŸ§

  41. #SC25 in wonderful St. Louis was a blast! I showcased this FluidX3D-on-Arc-Pro workstation demo there, met so many friends, had exciting conversations with all sorts of #HPC enthusiasts. And I finally saw the Cardinals - the bright red/brown birds that became the symbol of the city's famous Baseball team. 🐦

    This is Flynn's #Tron Light Cycle simulated in #FluidX3D #CFD, on 4x #Intel #ArcPro B60 #GPU​s with 24GB VRAM each, at a massive 1.8 Billion grid cells resolution. πŸ––πŸ€ 
    youtube.com/watch?v=5kZ3MmNOLoE

  42. #SC25 in wonderful St. Louis was a blast! I showcased this FluidX3D-on-Arc-Pro workstation demo there, met so many friends, had exciting conversations with all sorts of #HPC enthusiasts. And I finally saw the Cardinals - the bright red/brown birds that became the symbol of the city's famous Baseball team. 🐦

    This is Flynn's #Tron Light Cycle simulated in #FluidX3D #CFD, on 4x #Intel #ArcPro B60 #GPU​s with 24GB VRAM each, at a massive 1.8 Billion grid cells resolution. πŸ––πŸ€ 
    youtube.com/watch?v=5kZ3MmNOLoE

  43. #SC25 in wonderful St. Louis was a blast! I showcased this FluidX3D-on-Arc-Pro workstation demo there, met so many friends, had exciting conversations with all sorts of #HPC enthusiasts. And I finally saw the Cardinals - the bright red/brown birds that became the symbol of the city's famous Baseball team. 🐦

    This is Flynn's #Tron Light Cycle simulated in #FluidX3D #CFD, on 4x #Intel #ArcPro B60 #GPU​s with 24GB VRAM each, at a massive 1.8 Billion grid cells resolution. πŸ––πŸ€ 
    youtube.com/watch?v=5kZ3MmNOLoE

  44. #SC25 in wonderful St. Louis was a blast! I showcased this FluidX3D-on-Arc-Pro workstation demo there, met so many friends, had exciting conversations with all sorts of #HPC enthusiasts. And I finally saw the Cardinals - the bright red/brown birds that became the symbol of the city's famous Baseball team. 🐦

    This is Flynn's #Tron Light Cycle simulated in #FluidX3D #CFD, on 4x #Intel #ArcPro B60 #GPU​s with 24GB VRAM each, at a massive 1.8 Billion grid cells resolution. πŸ––πŸ€ 
    youtube.com/watch?v=5kZ3MmNOLoE

  45. #SC25 in wonderful St. Louis was a blast! I showcased this FluidX3D-on-Arc-Pro workstation demo there, met so many friends, had exciting conversations with all sorts of #HPC enthusiasts. And I finally saw the Cardinals - the bright red/brown birds that became the symbol of the city's famous Baseball team. 🐦

    This is Flynn's #Tron Light Cycle simulated in #FluidX3D #CFD, on 4x #Intel #ArcPro B60 #GPU​s with 24GB VRAM each, at a massive 1.8 Billion grid cells resolution. πŸ––πŸ€ 
    youtube.com/watch?v=5kZ3MmNOLoE