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#diceroller — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #diceroller, aggregated by home.social.

  1. No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - hackaday.com/2025/08/29/no-die #dicespinner #diceroller #random #games #dnd

  2. No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - hackaday.com/2025/08/29/no-die #dicespinner #diceroller #random #games #dnd

  3. No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - hackaday.com/2025/08/29/no-die #dicespinner #diceroller #random #games #dnd

  4. No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - hackaday.com/2025/08/29/no-die #dicespinner #diceroller #random #games #dnd

  5. No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - hackaday.com/2025/08/29/no-die #dicespinner #diceroller #random #games #dnd

  6. Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.

    The code lives here: codeberg.org/JamesTheBard/dice

    #python #lark #parser #ttrpg #diceroller #programming

  7. Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.

    The code lives here: codeberg.org/JamesTheBard/dice

    #python #lark #parser #ttrpg #diceroller #programming

  8. Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.

    The code lives here: codeberg.org/JamesTheBard/dice

    #python #lark #parser #ttrpg #diceroller #programming

  9. Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.

    The code lives here: codeberg.org/JamesTheBard/dice

    #python #lark #parser #ttrpg #diceroller #programming

  10. Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.

    The code lives here: codeberg.org/JamesTheBard/dice

    #python #lark #parser #ttrpg #diceroller #programming

  11. When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.

    I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.

    It shows actual dice on the screen, and you can apparently customize the images.

    github.com/twonirwana/DiscordD

    #TTRPG #Discord #DiceRoller

  12. When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.

    I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.

    It shows actual dice on the screen, and you can apparently customize the images.

    github.com/twonirwana/DiscordD

    #TTRPG #Discord #DiceRoller

  13. When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.

    I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.

    It shows actual dice on the screen, and you can apparently customize the images.

    github.com/twonirwana/DiscordD

    #TTRPG #Discord #DiceRoller

  14. When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.

    I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.

    It shows actual dice on the screen, and you can apparently customize the images.

    github.com/twonirwana/DiscordD

    #TTRPG #Discord #DiceRoller

  15. When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.

    I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.

    It shows actual dice on the screen, and you can apparently customize the images.

    github.com/twonirwana/DiscordD

    #TTRPG #Discord #DiceRoller

  16. I've published a new thing!

    ndice is a dice-roller cli tool written in Rust.

    Supports all dices, including non-existing ones.

    Usage example, rolling one six-sided dice:

    $ ndice 1d6

    ...or one six-sided and two 13 sided!

    $ ndice 1d6 2d13

    Code: github.com/KevinGimbel/ndice

    #rust #rustlang #cli #pnp #dnd #diceroller #foss #oss

  17. I've published a new thing!

    ndice is a dice-roller cli tool written in Rust.

    Supports all dices, including non-existing ones.

    Usage example, rolling one six-sided dice:

    $ ndice 1d6

    ...or one six-sided and two 13 sided!

    $ ndice 1d6 2d13

    Code: github.com/KevinGimbel/ndice

  18. I've published a new thing!

    ndice is a dice-roller cli tool written in Rust.

    Supports all dices, including non-existing ones.

    Usage example, rolling one six-sided dice:

    $ ndice 1d6

    ...or one six-sided and two 13 sided!

    $ ndice 1d6 2d13

    Code: github.com/KevinGimbel/ndice

    #rust #rustlang #cli #pnp #dnd #diceroller #foss #oss

  19. I've published a new thing!

    ndice is a dice-roller cli tool written in Rust.

    Supports all dices, including non-existing ones.

    Usage example, rolling one six-sided dice:

    $ ndice 1d6

    ...or one six-sided and two 13 sided!

    $ ndice 1d6 2d13

    Code: github.com/KevinGimbel/ndice

    #rust #rustlang #cli #pnp #dnd #diceroller #foss #oss