#diceroller — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #diceroller, aggregated by home.social.
-
Does anyone have any info about the #obsidianmd documentation page for Jeremy Valentine's Plugins being down? I'm currently getting a 404 error.
https://plugins.javalent.com/home
I think this affects the documentation of several Plugins:
#FantasyStatblocks
#ObsidianLeaflet
#DiceRoller
#Admonition
#InitiativeTracker
#MarkdownAttributes
#ProminentBookmarkedFiles
#SecondWindow
#SettingsSearch -
Does anyone have any info about the #obsidianmd documentation page for Jeremy Valentine's Plugins being down? I'm currently getting a 404 error.
https://plugins.javalent.com/home
I think this affects the documentation of several Plugins:
#FantasyStatblocks
#ObsidianLeaflet
#DiceRoller
#Admonition
#InitiativeTracker
#MarkdownAttributes
#ProminentBookmarkedFiles
#SecondWindow
#SettingsSearch -
Does anyone have any info about the #obsidianmd documentation page for Jeremy Valentine's Plugins being down? I'm currently getting a 404 error.
https://plugins.javalent.com/home
I think this affects the documentation of several Plugins:
#FantasyStatblocks
#ObsidianLeaflet
#DiceRoller
#Admonition
#InitiativeTracker
#MarkdownAttributes
#ProminentBookmarkedFiles
#SecondWindow
#SettingsSearch -
Does anyone have any info about the #obsidianmd documentation page for Jeremy Valentine's Plugins being down? I'm currently getting a 404 error.
https://plugins.javalent.com/home
I think this affects the documentation of several Plugins:
#FantasyStatblocks
#ObsidianLeaflet
#DiceRoller
#Admonition
#InitiativeTracker
#MarkdownAttributes
#ProminentBookmarkedFiles
#SecondWindow
#SettingsSearch -
Does anyone have any info about the #obsidianmd documentation page for Jeremy Valentine's Plugins being down? I'm currently getting a 404 error.
https://plugins.javalent.com/home
I think this affects the documentation of several Plugins:
#FantasyStatblocks
#ObsidianLeaflet
#DiceRoller
#Admonition
#InitiativeTracker
#MarkdownAttributes
#ProminentBookmarkedFiles
#SecondWindow
#SettingsSearch -
No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - https://hackaday.com/2025/08/29/no-die-no-problem-realdice-org-has-you-covered/ #dicespinner #diceroller #random #games #dnd
-
No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - https://hackaday.com/2025/08/29/no-die-no-problem-realdice-org-has-you-covered/ #dicespinner #diceroller #random #games #dnd
-
No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - https://hackaday.com/2025/08/29/no-die-no-problem-realdice-org-has-you-covered/ #dicespinner #diceroller #random #games #dnd
-
No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - https://hackaday.com/2025/08/29/no-die-no-problem-realdice-org-has-you-covered/ #dicespinner #diceroller #random #games #dnd
-
No Die? No Problem: RealDice.org Has You Covered - Have you ever been out and about and needed to make a check against INT, WIS or CO... - https://hackaday.com/2025/08/29/no-die-no-problem-realdice-org-has-you-covered/ #dicespinner #diceroller #random #games #dnd
-
Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.
The code lives here: https://codeberg.org/JamesTheBard/dice-roller
-
Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.
The code lives here: https://codeberg.org/JamesTheBard/dice-roller
-
Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.
The code lives here: https://codeberg.org/JamesTheBard/dice-roller
-
Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.
The code lives here: https://codeberg.org/JamesTheBard/dice-roller
-
Okay, added a few more features and I'm really liking the results. I added the `-` operator for `dice_groups` which was a bit more tricky than I thought it'd be. I also added the ability to roll a dice group multiple times via a `x`|`*` operator. I removed the requirement that a dice group has to have a damage type associated with it since the only way you can roll something like `1d4-1` is in a dice group since there is a minimum value of 1 associated with it.
The code lives here: https://codeberg.org/JamesTheBard/dice-roller
-
I created a #Discord #DiceRoller script for #YAGPDB for the #CosmereRPG plot die, feel free to use it or add it to your own sever.
https://gist.github.com/fadookie/e4d072edd5ecb85bd6d63478cca5ea17#StormlightRPG #StormlightArchive #TTRPG #Dice #Cosmere #BrandonSanderson
-
I created a #Discord #DiceRoller script for #YAGPDB for the #CosmereRPG plot die, feel free to use it or add it to your own sever.
https://gist.github.com/fadookie/e4d072edd5ecb85bd6d63478cca5ea17#StormlightRPG #StormlightArchive #TTRPG #Dice #Cosmere #BrandonSanderson
-
I created a #Discord #DiceRoller script for #YAGPDB for the #CosmereRPG plot die, feel free to use it or add it to your own sever.
https://gist.github.com/fadookie/e4d072edd5ecb85bd6d63478cca5ea17#StormlightRPG #StormlightArchive #TTRPG #Dice #Cosmere #BrandonSanderson
-
I created a #Discord #DiceRoller script for #YAGPDB for the #CosmereRPG plot die, feel free to use it or add it to your own sever.
https://gist.github.com/fadookie/e4d072edd5ecb85bd6d63478cca5ea17#StormlightRPG #StormlightArchive #TTRPG #Dice #Cosmere #BrandonSanderson
-
I created a #Discord #DiceRoller script for #YAGPDB for the #CosmereRPG plot die, feel free to use it or add it to your own sever.
https://gist.github.com/fadookie/e4d072edd5ecb85bd6d63478cca5ea17#StormlightRPG #StormlightArchive #TTRPG #Dice #Cosmere #BrandonSanderson
-
When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.
I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.
It shows actual dice on the screen, and you can apparently customize the images.
-
When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.
I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.
It shows actual dice on the screen, and you can apparently customize the images.
-
When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.
I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.
It shows actual dice on the screen, and you can apparently customize the images.
-
When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.
I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.
It shows actual dice on the screen, and you can apparently customize the images.
-
When I was running my one-shot over Discord, my usual dice roller (Savage Bot) completely died on me, so I grabbed the first thing I could find - The Button Dice roller.
I've only just starting using it, but I like it quite a bit so far. It's got a lot of scripts for different RPGs, and seems easily customizable.
It shows actual dice on the screen, and you can apparently customize the images.
-
I've published a new thing!
ndice is a dice-roller cli tool written in Rust.
Supports all dices, including non-existing ones.
Usage example, rolling one six-sided dice:
$ ndice 1d6
...or one six-sided and two 13 sided!
$ ndice 1d6 2d13
-
I've published a new thing!
ndice is a dice-roller cli tool written in Rust.
Supports all dices, including non-existing ones.
Usage example, rolling one six-sided dice:
$ ndice 1d6
...or one six-sided and two 13 sided!
$ ndice 1d6 2d13
-
I've published a new thing!
ndice is a dice-roller cli tool written in Rust.
Supports all dices, including non-existing ones.
Usage example, rolling one six-sided dice:
$ ndice 1d6
...or one six-sided and two 13 sided!
$ ndice 1d6 2d13
-
I've published a new thing!
ndice is a dice-roller cli tool written in Rust.
Supports all dices, including non-existing ones.
Usage example, rolling one six-sided dice:
$ ndice 1d6
...or one six-sided and two 13 sided!
$ ndice 1d6 2d13