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#deckgl — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #deckgl, aggregated by home.social.

  1. deck.gl-raster added a COG comparison slider example. Drag to compare two raster image sources, rendered entirely client-side with no backend needed. Useful pattern for before/after imagery or switching between datasets in a map UI.

    developmentseed.org/deck.gl-ra

    #deckgl #WebMapping #OpenStreetMap #Maps

  2. deck.gl-raster added a COG comparison slider example. Drag to compare two raster image sources, rendered entirely client-side with no backend needed. Useful pattern for before/after imagery or switching between datasets in a map UI.

    developmentseed.org/deck.gl-ra

    #deckgl #WebMapping #OpenStreetMap #Maps

  3. deck.gl-raster added a COG comparison slider example. Drag to compare two raster image sources, rendered entirely client-side with no backend needed. Useful pattern for before/after imagery or switching between datasets in a map UI.

    developmentseed.org/deck.gl-ra

    #deckgl #WebMapping #OpenStreetMap #Maps

  4. deck.gl-raster added a COG comparison slider example. Drag to compare two raster image sources, rendered entirely client-side with no backend needed. Useful pattern for before/after imagery or switching between datasets in a map UI.

    developmentseed.org/deck.gl-ra

    #deckgl #WebMapping #OpenStreetMap #Maps

  5. deck.gl-raster added a COG comparison slider example. Drag to compare two raster image sources, rendered entirely client-side with no backend needed. Useful pattern for before/after imagery or switching between datasets in a map UI.

    developmentseed.org/deck.gl-ra

    #deckgl #WebMapping #OpenStreetMap #Maps

  6. Die Zukunft der Web-Kartographie ist 3D – und sie läuft im Browser 👀

    🌐 Mit WebGL2 & WebGPU gestalten wir bei #MapComponents die nächste Generation aktiv mit – zwei neue Pakete:

    1️⃣ deck.gl – GPU-Visualisierung, 3D-Tiles & Heatmaps
    2️⃣ Three.js – Animationen, .glb/.obj & Gaussian Splats

    🗺️ Digitale Zwillinge & 3D-Stadtmodelle mit deklarativen React-Komponenten – einfach & performant!

    👉 wheregroup.com/blog/details/ne

    #DeckGL #ThreeJS #WebGPU #OpenSource #GIS

  7. The future of web cartography is 3D – and it runs in the browser 👀

    🌐 We're shaping the next generation of web mapping with WebGL2 & WebGPU – two new packages for :

    1️⃣ deck.gl – GPU rendering, 3D Tiles & Heatmaps
    2️⃣ Three.js – Animations, .glb/.obj & Gaussian Splats

    🗺️ Digital twins & 3D city models with simple, declarative React components!

    👉 wheregroup.com/blog/details/ne

  8. I would add WebGL-based visualization libraries (e.g. #deckgl and #mapgl). They are not exactly super new but they're really centraly in how spatial data science has changed over the past 10-ish years. ps. #GeoParquet, and #DuckDB + spatial ! would also be at the top of my list!

    RE: https://bsky.app/profile/did:plc:4kyhrem7le35lkkbpqtesglv/post/3m5yg7t2gye2d

  9. Большие данные для карт в реальном времени. Inception

    Возникла необходимость зафиксировать опыт с последнего проекта по прокачке производительности картографического сервиса. Так сказать, чтобы 2 раза не вставать при передаче опыта. И начнём с постановки, чтобы сразу определиться с аудиторией, кому мимо, а кому больше узнать как "прожевывать" и отображать на UI от 100К объектов в секунду и не лагать. Ну а кто-то вообще не в танке про картографические сервисы и хочет "на борт". Что вас ждёт по катом. 1. MapTiler/Maplibre - картографический провайдер и UI фрэймворк для работы с ним. 2. Создание своих слоёв данных на карте. 3. Рендеринг большого объёма данных на WebGL/WebGPU. Начнём от 100К. 4. Оптимизация рендеринга с ручной подготовкой буферов для GPU. 5. Обновление данных слоя в realtime. Начнём молотить от 1M объектов. 6. Сериализация данных в ArrayBuffer для передачи напрямую в GPU. Прокачать перформанс

    habr.com/ru/articles/922388/

    #Карты #производительность #большие_данные #maplibre #deckgl

  10. Hamburg in 3D with !

    Our 3D Tiles Layer demo showcases Hamburg’s LoD3.0 city model on a map. Thanks to the GPU-powered Tile3DLayer, even large 3D datasets are rendered smoothly.

    🔹 Seamless & integration
    🔹 Efficient 3D data visualization
    🔹 Highly flexible for custom adaptations

    👉 Try it now: catalogue.mapcomponents.org/de
    🌍 Data: hamburg.de/politik-und-verwalt

  11. on the world map – now live with !

    Our new demo shows how a point cloud can be placed on a map and dynamically adjusted. With the GPU-powered deck.gl PointCloudLayer and seamless MapComponents integration, analyzing large data sets is effortless.

    🔹 Dynamic PointCloud customization
    🔹 Connecting with MapLibre
    🔹 Full compatibility with MapComponents

    👉 Try it now: catalogue.mapcomponents.org/de
    📚 Learn more: github.com/mapcomponents/react

  12. So much has happened in the last 3 months :) We have released many exciting tools for 3D on web maps or multi-screen working - like the "PointCloud on World Map" or the "3D Tiles Layer Demo". And quite impressive (at least technically, if not visually) is the "Multi-Tab Demo".

    1. catalogue.mapcomponents.org/en
    2. catalogue.mapcomponents.org/en
    3. catalogue.mapcomponents.org/en

    All open source and available on Github: github.com/orgs/mapcomponents

  13. 🗺️ Alrighty, here's a demo mini-site "Deck.GL with Google Maps Photorealistic 3D Tiles demo - lighting with shadows and post-processing effects" cheeaun.github.io/photorealist

    🛸 Source code: github.com/cheeaun/photorealis
    🧵 Previous WIP thread: mastodon.social/@cheeaun/11035

    #GoogleMaps #Photorealistic3DTiles #DeckGL

  14. And of course, let's push the limits with #DeckGL's post-processing capabilities; contrast -0.3, vibrance +0.5, ink +0.5, tiltShift blur radius 5 💥

  15. 🗺️ Alrighty, here's a demo mini-site "Deck.GL with Google Maps Photorealistic 3D Tiles demo - lighting with shadows and post-processing effects" cheeaun.github.io/photorealist

    🛸 Source code: github.com/cheeaun/photorealis
    🧵 Previous WIP thread: mastodon.social/@cheeaun/11035

    #GoogleMaps #Photorealistic3DTiles #DeckGL

  16. 🗺️ Alrighty, here's a demo mini-site "Deck.GL with Google Maps Photorealistic 3D Tiles demo - lighting with shadows and post-processing effects" cheeaun.github.io/photorealist

    🛸 Source code: github.com/cheeaun/photorealis
    🧵 Previous WIP thread: mastodon.social/@cheeaun/11035

    #GoogleMaps #Photorealistic3DTiles #DeckGL

  17. 🗺️ Alrighty, here's a demo mini-site "Deck.GL with Google Maps Photorealistic 3D Tiles demo - lighting with shadows and post-processing effects" cheeaun.github.io/photorealist

    🛸 Source code: github.com/cheeaun/photorealis
    🧵 Previous WIP thread: mastodon.social/@cheeaun/11035

    #GoogleMaps #Photorealistic3DTiles #DeckGL

  18. 🗺️ Alrighty, here's a demo mini-site "Deck.GL with Google Maps Photorealistic 3D Tiles demo - lighting with shadows and post-processing effects" cheeaun.github.io/photorealist

    🛸 Source code: github.com/cheeaun/photorealis
    🧵 Previous WIP thread: mastodon.social/@cheeaun/11035

    #GoogleMaps #Photorealistic3DTiles #DeckGL