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#deadsands — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #deadsands, aggregated by home.social.

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  1. My 80s instrumental synth pop #CrateDigging has been very fruitful. I now have several hours of real no foolin 80s instrumental synth pop and instrumental covers of massive hits as well as 80s-inspired retrowave, dark synthwave, and ambient. Threw in a few banger soundtrack cuts as well. I even managed to home in on a few Swedish artists! Although the venn diagram of "svenska," "80s synth pop," "instrumental," and "available on youtube or bandcamp" is pretty narrow.

    Now I must organize them into context-specific playlists for the upcoming #TalesFromTheLoop mystery I'm running for my wife's birthday. I will probably just limit myself to three -- adventure, quiet moments, and trouble. Doing location or NPC music like I do for major campaigns like #DeadSands will be wasted effort unless we end up running an entire campaign in this game some day.

  2. 🧵#ttrpg music

    I run a #dnd game online called #deadsands. It's mildly Western-flavoured, with the bulk of the action taking place in a vast post-apocalyptic desert and the frontier town of Tano's Edge.

    I have scored the campaign sort of like a film -- every major location has a main theme and a playlist. I have hotkeys to switch the music as they change locations, so when they enter, say, the saloon, I queue up a bunch of ragtime and honky tonk piano.

    Major encounters also have their own music. There's a mysterious figure they keep meeting in the desert, Ol' Tom. His playlist is atmospheric, downtempo banjo music. And then there's battle music, boss battle music, long rest music, tense music, dungeon exploration music, and so on.

    I did this to please me, but my hope was that my players would begin to associate music triggers with events in the game. I'm not sure this ever happened, and I'm not sure if my players care about any of this. 😁

  3. re: #introduction

    You see before you a middle-aged white male standing over six feet. He has a scraggly chin beard trimmed on the jaw line, wavy brown hair pulled back into a pony tail, and hazel eyes behind frankly ridiculous black, wide-rimmed eyeglasses. He's dressed like a twelve year-old in baggy jeans, hoodie, Beths t-shirt, and a KEXP beanie. A laptop bag is on his shoulder and overpriced headphones are around his neck. He's trying to look nonchalant as you approach but you can't shake the feeling he'd rather be listening to #music than engaging face to face.

    "I help admin linernotes.club, the premiere fediverse destination for music lovers who nod knowingly at each other from across the room when that song comes on but probably won't ever introduce themselves," he says, unprompted. That was weird. Then: "Oh, that was weird. Sorry. Uh, say, have you heard the new Sloan record? I've got it right here..."

    So hey, I'm evilchili. I am cis/het and use he/him pronouns. I mostly toot about music, because it brings me joy, and I believe joy is an act of resistance. When I go looking for new music I post about it on #CrateDigging. When I listen to it, I post #TastingNotes. Sometimes I do long threads about an artist's discography, like #TMBGTime. I'm not here for politics, shitposting, or irony. If you toot or boost that stuff that's cool but I won't be following. Nazi punks fuck off. AI, crypto, techbro punks too. Usually all the same punk.

    I run a #dnd homebrew game called #deadsands. I do post occasionally about that. I make #resin #dice and toot about it on @dicefail. I've been working in tech for over 30 years and getting ready to start my second act. I'm married, have twin boys, and an old, blind, stupid, sweet Greyhound named Rufus (after mssr. Wainwright). Ask me anything!

  4. Tonight we started a new arc in the #deadsands #dnd campaign -- a murder mystery! A PC's sister is accused of murdering her lover. The head of her faction hired the party to prove her innocence. The lover's rival faction wants her executed. The party has a wandering sheriff who is only concerned with the truth, even if the truth leads to all out war between the factions *and* condemns the sister to die. And the session ended with the sister confessing!

    It is a ton of fun, and I've given it a bit of mechanical structure (because systems should always reflect theme):

    deadsands.froghat.club/mechani

    Looking forward to another session of playing unreliable witnesses and lying suspects and power brokers who are trying to buy, or buy off, justice. :D

  5. Always fun when the downtime session happens entirely in the local brothel and you have to improv a mysterious and intriguing sex worker to capture the party's attention. Fortunately my npc generator was ready and I presented them with three options. They chose Zgan, a lithe elven woman with prodigious ear piercings with a strawberry-blonde bob and pale skin in a bodysuit of red and silver tattoos. She was intelligent, charming, insightful, and quietly sensual. It's fun flirting with the player characters, and I liked this random NPC with a hinted-at tragic backstory a lot. I think the camel-centaur barbarian woman PC might be smitten! ❤️

    They didn't pick the nb half-orc with the auburn curls and bubbly, excitable personality or the dwarven male companion. Something about how I described him as having frosted tips on both his hair and his beard might have thrown them off. :D

    I love my players. Even the goofy filler episodes are full of great moments.

    #dnd #deadsands #dwarfbro

  6. Timeoff Report, Day 1: Slept 10.5 hrs. Took some decongestants, entered the Institute in Fallout 4 (again), ate a comfort food garbage lunch I'm already regretting. Listened to Smeared. Finished holiday shopping. Now sitting in the car in the middle school lot waiting for the boys to finish basketball practice while listening to the #KEXP listener-voted #AOTY countdown. Already added Magdelena Bay to the wishlist to investigate later.

    We're doing a downtime episode of #dnd tonight so when I'm back home I'm going to spend an hour moving my NPC notes from the DM book I used at the start of #deadsands to my current book. Good day but kind of meloncholy. Will be glad to see the kids. I bought them giant gummy fried eggs because they will think it's dumb.

  7. CW: dnd, dm's anxiety

    My party isn't especially combat-focused, but for our second multi-year campaign, #deadsands, I described how the setting I was building would have areas that were more challenging than the first. But I'm always a little trepidatious when I design a challenging encounter and then everyone rolls like crap all night. It drags out the scenario and I worry it isn't fun.

    I've had a reoccurring bad guy repeatedly show up and try to steal a wondrous item. They have fended him off twice but he has the ability to charm one of the PCs with no save -- which they do not know the reason for atm -- and every time be shows up he has bigger minions to boss around. The encounter isn't deadly -- he's not interested in killing the PCs, he just wants his book back. This time he succeeded in getting ahold of it and is now one round away from escape. He's at the bottom of initiative, so they have a full round to try and stop him. I hope they do! If they don't, they'll have to figure out how to go after him if they want it back. And I hope the stakes are fun?

    I've asked the players, because that's what you do. I can make adjustments if necessary. But I still worry!

    #dnd

  8. CW: d&d

    As part of the #deadsands campaigin's theme of making mundane skill checks useful and interesting, I posted the homebrew rules for tinkering. This directly applies to the Artificer in the party, but it only really needs proficiency with artificer's tools.

    #dnd #ttrpg #homebrew

    deadsands.froghat.club/mechani

  9. CW: dnd, homebrew

    My #deadsands dnd campaign has some light survivalist elements, such as foraging for high-value ingredients that can be sold for cash. This is one of several things players can do during overland travel when they're mapping the wilderness.

    One of my design goals for the campaign was to make tools checks useful: there are plot-relevant things that can only be learned with artificer's tools, etc. So I also designed an entire alchemy system for creating potions from these ingredients tied to Alchemists Supplies. But nobody ever asked about using these ingredients for anything, so they never knew about it (despite taking jobs for a local alchemist)!

    Anyway I was delighted when @epu rolled a replacement character who happened to be a potion master. Now these rules will see the light of day.

    deadsands.froghat.club/mechani

    #dnd #ttrpg #homebrew

  10. CW: D&D

    My #deadsands #dnd game takes place in a post-apocalyptic gold rush weird west. As my players have just begun discovering, a major inspiration is the concept of Eternalism; the apocalyptic events of the past are happening all around them now and the future is rotting, pouring into the present, they are moving backwards and forwards in time, and it's generally a Dr. Who acid trip of a setting.

    I am having a lot of fun roleplaying a precocious teenaged scholar who is trying -- and mostly failing -- to explain what is happening. My players keep posting Pepe Silvia gifs in the chat while I'm talking.

  11. CW: ot: dnd player magic

    My #dnd campaign, #deadsands, is a weird western and includes custom rules for survival in the desert wasteland. One rule requires them to drink so much water per day, or suffer penalties. Casting spells in the desert triggers wild magic explosions, so they have been somewhat gunshy at low level.

    But they now have access to Tiny Hut, Shape Water, and Create Water, and they figured out that if they cast spells *inside* the hut, there is no wild magic explosion. So now they fill their water skins from inside the hut using create water to manifest it and shape water to distribute it into the empty skins, and I couldn't be prouder of them.

    The game at low-level was supposed to be about survival, but at mid-level I wanted it to shift more into exploration: narratively the party is now beginning to master the desert as befits heroes. I'm thrilled that plans I hatched two years ago are coming to fruition through emergent gameplay.

  12. CW: off-topic: d&d and emergent gameplay

    My #deadsands #dnd campaign features homebrew survival rules for when they are exploring the desert, which is a kind of magical superfund site. Each region of the desert has unique magical weather, flora, and fauna. As they travel, they can map the area and unlock its secrets. Here's an example:

    deadsands.froghat.club/locatio

    Anyway tonight they entered a region called Bone City where one of the weather effects is a 25% chance of cursed wind that bestows madness for one day. At the end of the travel day, the party wizard cast Tiny Hut, but one party member was cursed by the wind to believe they were all out to get him, so he wouldn't go in. They debated leaving him outside until the weather shifted, but without shelter he couldn't take a long rest and risked an encounter.

    So the party spent nearly an hour initiative trying to get him into the damn hut where he would be protected from the wind. Any time they left the hut to try and get him in there they were cursed anew, so at one point we had a PC naked in the hut, another firing random thunder waves into the dark, and three others trying to grapple the paranoid PC and drag them back to the hut. He lit them on fire with a flamethrower. 😃

    What I love about this is all the choices they were forced to make because the survival rules set up both mechanical and RP motivation for finding shelter and sticking together. Tiny Hut is a huge advantage for them and helps them feel like heroes mastering the desert, but the desert is still a dangerous place and the interaction of all these systems has led to some wild sessions that I didn't have to plan at all!

  13. CW: off topic: stupid python tricks

    Spent an enjoyable morning modifying a CLI framework I built originally for Groove on Demand to handle hotkeys. Based on prompt_toolkit as it is this is not notable, but because I strongly believe in not repeating myself I wanted the hot keys to trigger the same handlers used by the autocompleter, and I wanted them to preserve the current prompt with user input, if any, *and* I wanted it to all work with my ANSI console theme engine. It involved making the whole thing async, building key binding wrappers for the handlers at run time, patching stdout and adding some clean up logic to ensure the terminal didn't get broken when the app quit. Anyway now I can hit CTRL-W and generate a custom wild magic table while I am DMing the #deadsands, CTRL-N to generate an NPC complete with stats, physical description, background, and goals., etc. Handy!

  14. CW: off topic: d&d

    My #deadsands #dnd campaign takes place in a sort of Weird West setting on the edge of a vast desert. I designed an overland travel ruleset specific to the desert that gets the party rolling dice a lot and makes exploring actually interesting mechanically.

    deadsands.froghat.club/mechani

    In each region of the desert players can travel, forage, track, evade, or survey. If they survey enough they gain knowledge of the region which grants them skill check bonuses for the other activities. They can track creatures native to the region to find water and shelter. The can evade those creatures if they themselves are being tracked. And they can travel the region to discover its secrets.

    It's fairly crunchy, with multiple skill checks, bonuses, and penalties you have to resolve, and wouldn't work at every table. But my players? My players created a table matching their PC skill bonuses to overland travel activities so they know who is going to do what ❤️

    Tonight they surveyed Gopher Gulch, an area some 80 miles from the closest settlement. But they've been in the desert for a couple of weeks now; they're starting to run low on water and were mauled by free-roaming cacti, so decided to turn back. But even in a region they had previously surveyed, with a total of +12 on the travel skill check, they managed to get lost. In an empty canyon. 😃

  15. CW: dnd

    Tonight my #deadsands #dnd group played mostly in person for the first time in nearly six years. For reasons, the group is called the Frog Hat Club, so we called this FrogCon and I ran a frog-themed encounter. I got to use all my homemade terrain tiles and some tiny frog minis. The boss was CROAKTHULU, a giant demon frog with "tongtacles." I bought a plastic model frog, sliced its mouth open with a hand saw, then drilled holes up from the bottom through the aluminum strips and secured them with screws so they could swing freely. When CROAKTHULU grappled a PC, I wrapped their mini a tongtacle and began rolling it up. If it got back to the mouth, the PC would be swallowed. Good times!

    #ttrpg #crafting

  16. Listening to Kronos Quartet: Floodplain for the first time in a long while (I tend to gravitate towards other corners of their discography) and having two thoughts: first, a few of these are going straight into my #deadsands d&d music stream; and second I know this is a traditional Lebanese love song or whatever but what if this dude is actually wailing about how great his new pair of shoes is and the woman is telling him to shut up about the shoes already and anyway I think I understand how musicals get started.

    #np

  17. CW: dnd

    When the party visits a merchant in my campaign, I can automatically generate inventories using github.com/evilchili/dnd-rollt

    The merchant's stock is a randomly selected subset of possible inventory items I have previously defined with a weighted distribution. The General's Store, for example, is likely to carry most general supplies and typically has a limited selection of common items, but doesn't traffic in uncommon or rarer stocks.

    Now I never have to GM a shopping episode, because the party can shop between sessions, I don't need to manually generate an inventory during the game, and regenerating the inventories simulates an economy where people besides the party are buying and selling. Better stock up on 10ft poles while they're in!

    #dnd #homebrew #deadsands

    deadsands.froghat.club/stores/

  18. Putting the pieces together...

    The #DeadSands 5e campaign prominently features a vast desert, broken up into individual regions, in which magic has gone awry. Simply surviving overland travel in the desert is a systemic implementation of one of the campaign's main themes, so I wanted to be able to crank out unique and interesting regions to explore without a whole lot of work or lead time.

    Since I'm building the static website with pelican, I wrote a python tool to generate random roll tables. The site generator now uses said tool to automatically populate new region articles with a bunch of stuff.

    Here's an example:

    deadsands.froghat.club/regions

    #dnd #ttrpg #StupidPythonTricks

  19. Here it is, a 1.0 release of RollTables -- a python library for generating random rolling tables for #ttrpg and related shenanigans.

    Initially I built it to aid my generation of region-specific random weather effects for my upcoming #deadsands #DnD campaign, but it was also a good excuse to flex my rapidly decaying software muscles.

    github.com/evilchili/dnd-rollt