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#bubbleuniverse — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #bubbleuniverse, aggregated by home.social.

  1. Appearance Panel:
    - Themes: limited selection, sorry.
    - Particle Size: stay below 5 unless the number of particles is very small.
    - Trail Persistence: all the good stuff happens between 0.9 and 1.0 (though this demo shows an alternate use).

    Brightness Panel:
    - it's just a mixer. If your image oversaturates, you might be able to save it here.

    Post Panel:
    - Bloom - I wrote about it above in 🧵12 through 🧵14.
    - Tone Map - Just wrote it. No tips.

    🧵 38/N

    #BubbleUniverse #GenerativeArt

  2. Appearance Panel:
    - Themes: limited selection, sorry.
    - Particle Size: stay below 5 unless the number of particles is very small.
    - Trail Persistence: all the good stuff happens between 0.9 and 1.0 (though this demo shows an alternate use).

    Brightness Panel:
    - it's just a mixer. If your image oversaturates, you might be able to save it here.

    Post Panel:
    - Bloom - I wrote about it above in 🧵12 through 🧵14.
    - Tone Map - Just wrote it. No tips.

    🧵 38/N

    #BubbleUniverse #GenerativeArt

  3. Appearance Panel:
    - Themes: limited selection, sorry.
    - Particle Size: stay below 5 unless the number of particles is very small.
    - Trail Persistence: all the good stuff happens between 0.9 and 1.0 (though this demo shows an alternate use).

    Brightness Panel:
    - it's just a mixer. If your image oversaturates, you might be able to save it here.

    Post Panel:
    - Bloom - I wrote about it above in 🧵12 through 🧵14.
    - Tone Map - Just wrote it. No tips.

    🧵 38/N

    #BubbleUniverse #GenerativeArt

  4. Appearance Panel:
    - Themes: limited selection, sorry.
    - Particle Size: stay below 5 unless the number of particles is very small.
    - Trail Persistence: all the good stuff happens between 0.9 and 1.0 (though this demo shows an alternate use).

    Brightness Panel:
    - it's just a mixer. If your image oversaturates, you might be able to save it here.

    Post Panel:
    - Bloom - I wrote about it above in 🧵12 through 🧵14.
    - Tone Map - Just wrote it. No tips.

    🧵 38/N

    #BubbleUniverse #GenerativeArt

  5. Appearance Panel:
    - Themes: limited selection, sorry.
    - Particle Size: stay below 5 unless the number of particles is very small.
    - Trail Persistence: all the good stuff happens between 0.9 and 1.0 (though this demo shows an alternate use).

    Brightness Panel:
    - it's just a mixer. If your image oversaturates, you might be able to save it here.

    Post Panel:
    - Bloom - I wrote about it above in 🧵12 through 🧵14.
    - Tone Map - Just wrote it. No tips.

    🧵 38/N

    #BubbleUniverse #GenerativeArt

  6. Some notes on the controls:

    Motion Panel:

    - Sequence Count and Length: the number of particles.
    - R: a magic number. Simple fractions (e.g. 0.5 or 0.667) produce different patterns.
    - S: an even more magic number. Explore very small S, 0.000 .. 0.015 or so.
    - S Blocks: most interesting with very small S.

    (continued)

    🧵 37/N

    #BubbleUniverse #GenerativeArt

  7. Some notes on the controls:

    Motion Panel:

    - Sequence Count and Length: the number of particles.
    - R: a magic number. Simple fractions (e.g. 0.5 or 0.667) produce different patterns.
    - S: an even more magic number. Explore very small S, 0.000 .. 0.015 or so.
    - S Blocks: most interesting with very small S.

    (continued)

    🧵 37/N

    #BubbleUniverse #GenerativeArt

  8. Some notes on the controls:

    Motion Panel:

    - Sequence Count and Length: the number of particles.
    - R: a magic number. Simple fractions (e.g. 0.5 or 0.667) produce different patterns.
    - S: an even more magic number. Explore very small S, 0.000 .. 0.015 or so.
    - S Blocks: most interesting with very small S.

    (continued)

    🧵 37/N

    #BubbleUniverse #GenerativeArt

  9. Some notes on the controls:

    Motion Panel:

    - Sequence Count and Length: the number of particles.
    - R: a magic number. Simple fractions (e.g. 0.5 or 0.667) produce different patterns.
    - S: an even more magic number. Explore very small S, 0.000 .. 0.015 or so.
    - S Blocks: most interesting with very small S.

    (continued)

    🧵 37/N

    #BubbleUniverse #GenerativeArt

  10. Some notes on the controls:

    Motion Panel:

    - Sequence Count and Length: the number of particles.
    - R: a magic number. Simple fractions (e.g. 0.5 or 0.667) produce different patterns.
    - S: an even more magic number. Explore very small S, 0.000 .. 0.015 or so.
    - S Blocks: most interesting with very small S.

    (continued)

    🧵 37/N

    #BubbleUniverse #GenerativeArt

  11. The bubble universe explorer is now live on the world-wide web. Please try it out. See posts above for some examples of what it can do.

    Thank you!

    kbob.github.io/bubble-universe/

    🧵 36/N

    #BubbleUniverse #GenerativeArt #LLM

  12. The bubble universe explorer is now live on the world-wide web. Please try it out. See posts above for some examples of what it can do.

    Thank you!

    kbob.github.io/bubble-universe/

    🧵 36/N

    #BubbleUniverse #GenerativeArt #LLM

  13. The bubble universe explorer is now live on the world-wide web. Please try it out. See posts above for some examples of what it can do.

    Thank you!

    kbob.github.io/bubble-universe/

    🧵 36/N

    #BubbleUniverse #GenerativeArt #LLM

  14. The bubble universe explorer is now live on the world-wide web. Please try it out. See posts above for some examples of what it can do.

    Thank you!

    kbob.github.io/bubble-universe/

    🧵 36/N

    #BubbleUniverse #GenerativeArt #LLM

  15. The bubble universe explorer is now live on the world-wide web. Please try it out. See posts above for some examples of what it can do.

    Thank you!

    kbob.github.io/bubble-universe/

    🧵 36/N

    #BubbleUniverse #GenerativeArt #LLM

  16. The web app is now functionally complete. 18 knobs, most of the space unexplored.

    Building this with the LLM was interesting; I'll write more about that on my LLM thread.

    I'll get it up on a public-facing server soon...

    🧵 34/N

    #BubbleUniverse #GenerativeArt

  17. The web app is now functionally complete. 18 knobs, most of the space unexplored.

    Building this with the LLM was interesting; I'll write more about that on my LLM thread.

    I'll get it up on a public-facing server soon...

    🧵 34/N

    #BubbleUniverse #GenerativeArt

  18. The web app is now functionally complete. 18 knobs, most of the space unexplored.

    Building this with the LLM was interesting; I'll write more about that on my LLM thread.

    I'll get it up on a public-facing server soon...

    🧵 34/N

    #BubbleUniverse #GenerativeArt

  19. The web app is now functionally complete. 18 knobs, most of the space unexplored.

    Building this with the LLM was interesting; I'll write more about that on my LLM thread.

    I'll get it up on a public-facing server soon...

    🧵 34/N

    #BubbleUniverse #GenerativeArt

  20. The web app is now functionally complete. 18 knobs, most of the space unexplored.

    Building this with the LLM was interesting; I'll write more about that on my LLM thread.

    I'll get it up on a public-facing server soon...

    🧵 34/N

    #BubbleUniverse #GenerativeArt

  21. THIS! This is gonna be awesome!

    It's about half implemented, and 99% LLM-generated. Sorry!

    But it runs in a browser, and soon it'll run in your browser. Good luck!

    🧵 33/N

    #BubbleUniverse #GenerativeArt #LLM

  22. THIS! This is gonna be awesome!

    It's about half implemented, and 99% LLM-generated. Sorry!

    But it runs in a browser, and soon it'll run in your browser. Good luck!

    🧵 33/N

    #BubbleUniverse #GenerativeArt #LLM

  23. THIS! This is gonna be awesome!

    It's about half implemented, and 99% LLM-generated. Sorry!

    But it runs in a browser, and soon it'll run in your browser. Good luck!

    🧵 33/N

    #BubbleUniverse #GenerativeArt #LLM

  24. THIS! This is gonna be awesome!

    It's about half implemented, and 99% LLM-generated. Sorry!

    But it runs in a browser, and soon it'll run in your browser. Good luck!

    🧵 33/N

    #BubbleUniverse #GenerativeArt #LLM

  25. THIS! This is gonna be awesome!

    It's about half implemented, and 99% LLM-generated. Sorry!

    But it runs in a browser, and soon it'll run in your browser. Good luck!

    🧵 33/N

    #BubbleUniverse #GenerativeArt #LLM

  26. If it weren't for unfamiliarity with front end tech, I think I could probably write this code about as fast myself. But I'd work harder at it. I'd have to keep myself in the flow. Now I'm just watching TV.

    Anyway, these have been some thoughts from somebody with practically no experience with agent coding. More later, most likely. And maybe, a #BubbleUniverse you can play with yourself!

    🧵 15/N

    #LLM

  27. If it weren't for unfamiliarity with front end tech, I think I could probably write this code about as fast myself. But I'd work harder at it. I'd have to keep myself in the flow. Now I'm just watching TV.

    Anyway, these have been some thoughts from somebody with practically no experience with agent coding. More later, most likely. And maybe, a #BubbleUniverse you can play with yourself!

    🧵 15/N

    #LLM

  28. If it weren't for unfamiliarity with front end tech, I think I could probably write this code about as fast myself. But I'd work harder at it. I'd have to keep myself in the flow. Now I'm just watching TV.

    Anyway, these have been some thoughts from somebody with practically no experience with agent coding. More later, most likely. And maybe, a #BubbleUniverse you can play with yourself!

    🧵 15/N

    #LLM

  29. If it weren't for unfamiliarity with front end tech, I think I could probably write this code about as fast myself. But I'd work harder at it. I'd have to keep myself in the flow. Now I'm just watching TV.

    Anyway, these have been some thoughts from somebody with practically no experience with agent coding. More later, most likely. And maybe, a #BubbleUniverse you can play with yourself!

    🧵 15/N

    #LLM

  30. If it weren't for unfamiliarity with front end tech, I think I could probably write this code about as fast myself. But I'd work harder at it. I'd have to keep myself in the flow. Now I'm just watching TV.

    Anyway, these have been some thoughts from somebody with practically no experience with agent coding. More later, most likely. And maybe, a #BubbleUniverse you can play with yourself!

    🧵 15/N

    #LLM

  31. So we wrote some code together. The task I've set is translating the #BubbleUniverse from Python + wgpu-py to Javascript + WebGPU. It's coming along.

    This is faster than I could do myself for a couple of reasons.
    - I don't know HTML, CSS, or Javascript very well. I spend too much time looking things up.
    - I don't type very accurately. I leave typos in my code way too often.

    🧵 12/N

    #LLM

  32. So we wrote some code together. The task I've set is translating the #BubbleUniverse from Python + wgpu-py to Javascript + WebGPU. It's coming along.

    This is faster than I could do myself for a couple of reasons.
    - I don't know HTML, CSS, or Javascript very well. I spend too much time looking things up.
    - I don't type very accurately. I leave typos in my code way too often.

    🧵 12/N

    #LLM

  33. So we wrote some code together. The task I've set is translating the #BubbleUniverse from Python + wgpu-py to Javascript + WebGPU. It's coming along.

    This is faster than I could do myself for a couple of reasons.
    - I don't know HTML, CSS, or Javascript very well. I spend too much time looking things up.
    - I don't type very accurately. I leave typos in my code way too often.

    🧵 12/N

    #LLM

  34. So we wrote some code together. The task I've set is translating the #BubbleUniverse from Python + wgpu-py to Javascript + WebGPU. It's coming along.

    This is faster than I could do myself for a couple of reasons.
    - I don't know HTML, CSS, or Javascript very well. I spend too much time looking things up.
    - I don't type very accurately. I leave typos in my code way too often.

    🧵 12/N

    #LLM

  35. So we wrote some code together. The task I've set is translating the #BubbleUniverse from Python + wgpu-py to Javascript + WebGPU. It's coming along.

    This is faster than I could do myself for a couple of reasons.
    - I don't know HTML, CSS, or Javascript very well. I spend too much time looking things up.
    - I don't type very accurately. I leave typos in my code way too often.

    🧵 12/N

    #LLM

  36. Here's another bubble universe variant. This time it's a 10 minute video with decent quality.

    This isn't very bubbly, but that's kind of the point. It seems the algorithm makes all kinds of swirly shapes, and bubbles are just a special case.

    🧵 32/N

    #BubbleUniverse #GenerativeArt

    makertube.net/w/nHS1HyY1gGMCvD

  37. Here's another bubble universe variant. This time it's a 10 minute video with decent quality.

    This isn't very bubbly, but that's kind of the point. It seems the algorithm makes all kinds of swirly shapes, and bubbles are just a special case.

    🧵 32/N

    #BubbleUniverse #GenerativeArt

    makertube.net/w/nHS1HyY1gGMCvD

  38. Here's another bubble universe variant. This time it's a 10 minute video with decent quality.

    This isn't very bubbly, but that's kind of the point. It seems the algorithm makes all kinds of swirly shapes, and bubbles are just a special case.

    🧵 32/N

    #BubbleUniverse #GenerativeArt

    makertube.net/w/nHS1HyY1gGMCvD

  39. Here's another bubble universe variant. This time it's a 10 minute video with decent quality.

    This isn't very bubbly, but that's kind of the point. It seems the algorithm makes all kinds of swirly shapes, and bubbles are just a special case.

    🧵 32/N

    #BubbleUniverse #GenerativeArt

    makertube.net/w/nHS1HyY1gGMCvD

  40. Here's another bubble universe variant. This time it's a 10 minute video with decent quality.

    This isn't very bubbly, but that's kind of the point. It seems the algorithm makes all kinds of swirly shapes, and bubbles are just a special case.

    🧵 32/N

    #BubbleUniverse #GenerativeArt

    makertube.net/w/nHS1HyY1gGMCvD