#behaviortree — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #behaviortree, aggregated by home.social.
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Successful 27 day #ROS2 #LyricalLuth #C++ #BehaviorTree (with #Blackboard ) #SpeechRecognition #TextToSpeech #LifestyleNodes project integrated with my #RaspberryPi4 #GoPiGo3 #Robot written, debugged, and full functionality testing with one to two daily sessions on the free #ClaudeAI web browser interface.
I had to remind/request Claude use #MultiTheadedExecutors and #ReentrantCallbackGroups and some #MutuallyExclusives but all other implementation decisions were as I would choose.
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Playing around with #MotionCanvas, a new animation framework by @aarthificial. It's pretty cool! Here's a behaviour tree
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Any #UnrealDev out there have a stance on behavior trees vs tasks/services for your AI logic? Decorators are so damn powerful I'm tempted to use BTs for the majority of logic and keeping tasks/services very small in scope. This explodes the number of branches in the BT, which I don't mind, so I'm curious if there are any perf implications when leaning on BT for logic vs keeping more of the decision making logic in bulkier tasks that may be BP or C++.
#GameAI #GameDev #UnrealEngine #UE4 #UE5 #BehaviorTree #Blueprint