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#agonlight2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #agonlight2, aggregated by home.social.

  1. In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.

    I can now move this code into the main game and maybe start looking at getting some actual game play working 😀

    #retrogamedev

  2. In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.

    I can now move this code into the main game and maybe start looking at getting some actual game play working 😀

    #retrogamedev

  3. In attempt to finish my Pac-Man clone I've been researching sprite collision and bounding in #Z80 #assembly on the #AgonLight2 and I've finally managed to get it working.

    I can now move this code into the main game and maybe start looking at getting some actual game play working 😀

    #retrogamedev

  4. I asked AI for a title screen for an 8bit game I want to write for the ZX Spectrum Next and AgonLight2 / NEO6502 /Commander 16 and it gave me this gorgeous thing!

    My game currently looks *nothing* like that, it looks more like Horace Goes Skiing... 🤣

    #agonlight2 #neo6502 #commanderx16 #zxspectrumnext #retrocomputing

  5. I asked AI for a title screen for an 8bit game I want to write for the ZX Spectrum Next and AgonLight2 / NEO6502 /Commander 16 and it gave me this gorgeous thing!

    My game currently looks *nothing* like that, it looks more like Horace Goes Skiing... 🤣

    #agonlight2 #neo6502 #commanderx16 #zxspectrumnext #retrocomputing

  6. I asked AI for a title screen for an 8bit game I want to write for the ZX Spectrum Next and AgonLight2 / NEO6502 /Commander 16 and it gave me this gorgeous thing!

    My game currently looks *nothing* like that, it looks more like Horace Goes Skiing... 🤣

    #agonlight2 #neo6502 #commanderx16 #zxspectrumnext #retrocomputing

  7. Another productive day!

    In addition to my assembly language developing, I've managed to put together the Arcade for Agon Light 2 by EIGHTBITSWIDE!

    My soldering is a little off as I've not soldered for a few years, but at least it's all working.

    #agon #agonlight2 #retrocomputing #8bit #electronic

  8. Another productive day!

    In addition to my assembly language developing, I've managed to put together the Arcade for Agon Light 2 by EIGHTBITSWIDE!

    My soldering is a little off as I've not soldered for a few years, but at least it's all working.

    #agon #agonlight2 #retrocomputing #8bit #electronic

  9. Another productive day!

    In addition to my assembly language developing, I've managed to put together the Arcade for Agon Light 2 by EIGHTBITSWIDE!

    My soldering is a little off as I've not soldered for a few years, but at least it's all working.

    #agon #agonlight2 #retrocomputing #8bit #electronic

  10. As I said before - I’ve started tracker-like music compiler for creating music for Agon Light/Console 8.

    It’s current snapshot are here: github.com/nihirash/agon-music

    It’s very simple and dumb but allowed add music to Rokky.

    Yes, rokky updated too: github.com/nihirash/Agon-rokky

    You can check sources update or just download version with awful music. But looks like it's first game for Agon with music.

    Using music requires Console 8 or latest 1.04RC2 VDP firmware but this update should be already installed on every Agon in my opinion.

    #agonlight2 #agonconsole8

  11. As I said before - I’ve started tracker-like music compiler for creating music for Agon Light/Console 8.

    It’s current snapshot are here: github.com/nihirash/agon-music

    It’s very simple and dumb but allowed add music to Rokky.

    Yes, rokky updated too: github.com/nihirash/Agon-rokky

    You can check sources update or just download version with awful music. But looks like it's first game for Agon with music.

    Using music requires Console 8 or latest 1.04RC2 VDP firmware but this update should be already installed on every Agon in my opinion.

    #agonlight2 #agonconsole8

  12. As I said before - I’ve started tracker-like music compiler for creating music for Agon Light/Console 8.

    It’s current snapshot are here: github.com/nihirash/agon-music

    It’s very simple and dumb but allowed add music to Rokky.

    Yes, rokky updated too: github.com/nihirash/Agon-rokky

    You can check sources update or just download version with awful music. But looks like it's first game for Agon with music.

    Using music requires Console 8 or latest 1.04RC2 VDP firmware but this update should be already installed on every Agon in my opinion.

    #agonlight2 #agonconsole8

  13. As I said before - I’ve started tracker-like music compiler for creating music for Agon Light/Console 8.

    It’s current snapshot are here: github.com/nihirash/agon-music

    It’s very simple and dumb but allowed add music to Rokky.

    Yes, rokky updated too: github.com/nihirash/Agon-rokky

    You can check sources update or just download version with awful music. But looks like it's first game for Agon with music.

    Using music requires Console 8 or latest 1.04RC2 VDP firmware but this update should be already installed on every Agon in my opinion.

    #agonlight2 #agonconsole8

  14. As I said before - I’ve started tracker-like music compiler for creating music for Agon Light/Console 8.

    It’s current snapshot are here: github.com/nihirash/agon-music

    It’s very simple and dumb but allowed add music to Rokky.

    Yes, rokky updated too: github.com/nihirash/Agon-rokky

    You can check sources update or just download version with awful music. But looks like it's first game for Agon with music.

    Using music requires Console 8 or latest 1.04RC2 VDP firmware but this update should be already installed on every Agon in my opinion.

    #agonlight2 #agonconsole8

  15. First real world experiment with my “music compiler” for #agonlight2 and #agonconsole8 .

    My game rocky with added music: youtube.com/watch?v=uo1d5MVRGl

    It wasn’t made perfect - just for ~10 minutes including “writing” this music. But it’s possible, and I think I'll extend it to usable version(for me at least).

    There isn’t some real “tracker” for music. There is just text file and my simple app that converts it to commands

  16. First real world experiment with my “music compiler” for #agonlight2 and #agonconsole8 .

    My game rocky with added music: youtube.com/watch?v=uo1d5MVRGl

    It wasn’t made perfect - just for ~10 minutes including “writing” this music. But it’s possible, and I think I'll extend it to usable version(for me at least).

    There isn’t some real “tracker” for music. There is just text file and my simple app that converts it to commands

  17. First real world experiment with my “music compiler” for #agonlight2 and #agonconsole8 .

    My game rocky with added music: youtube.com/watch?v=uo1d5MVRGl

    It wasn’t made perfect - just for ~10 minutes including “writing” this music. But it’s possible, and I think I'll extend it to usable version(for me at least).

    There isn’t some real “tracker” for music. There is just text file and my simple app that converts it to commands

  18. First real world experiment with my “music compiler” for #agonlight2 and #agonconsole8 .

    My game rocky with added music: youtube.com/watch?v=uo1d5MVRGl

    It wasn’t made perfect - just for ~10 minutes including “writing” this music. But it’s possible, and I think I'll extend it to usable version(for me at least).

    There isn’t some real “tracker” for music. There is just text file and my simple app that converts it to commands

  19. First real world experiment with my “music compiler” for #agonlight2 and #agonconsole8 .

    My game rocky with added music: youtube.com/watch?v=uo1d5MVRGl

    It wasn’t made perfect - just for ~10 minutes including “writing” this music. But it’s possible, and I think I'll extend it to usable version(for me at least).

    There isn’t some real “tracker” for music. There is just text file and my simple app that converts it to commands

  20. DigiKey has indeed run out of #AgonLight2 stock, but MOUSER still has plenty, so our American friends are still OK. Just turn to MOUSER.
    nl.mouser.com/ProductDetail/Ol

  21. DigiKey has indeed run out of #AgonLight2 stock, but MOUSER still has plenty, so our American friends are still OK. Just turn to MOUSER.
    nl.mouser.com/ProductDetail/Ol

  22. DigiKey has indeed run out of #AgonLight2 stock, but MOUSER still has plenty, so our American friends are still OK. Just turn to MOUSER.
    nl.mouser.com/ProductDetail/Ol

  23. DigiKey has indeed run out of #AgonLight2 stock, but MOUSER still has plenty, so our American friends are still OK. Just turn to MOUSER.
    nl.mouser.com/ProductDetail/Ol

  24. DigiKey has indeed run out of #AgonLight2 stock, but MOUSER still has plenty, so our American friends are still OK. Just turn to MOUSER.
    nl.mouser.com/ProductDetail/Ol

  25. Polishing off a PCB design a started a while back. This is a breadboard breakout for #AgonLight2

    Silkscreen includes a cheat-sheet for port addresses and pin configurations.

    High speed pins (SD card, CPU clock) are connected via normally-open solder links because you probably don't want them anywhere near a breadboard.

    Top connector has the standard pinout for onwards expansion.

  26. Polishing off a PCB design a started a while back. This is a breadboard breakout for

    Silkscreen includes a cheat-sheet for port addresses and pin configurations.

    High speed pins (SD card, CPU clock) are connected via normally-open solder links because you probably don't want them anywhere near a breadboard.

    Top connector has the standard pinout for onwards expansion.

  27. Polishing off a PCB design a started a while back. This is a breadboard breakout for #AgonLight2

    Silkscreen includes a cheat-sheet for port addresses and pin configurations.

    High speed pins (SD card, CPU clock) are connected via normally-open solder links because you probably don't want them anywhere near a breadboard.

    Top connector has the standard pinout for onwards expansion.

  28. Polishing off a PCB design a started a while back. This is a breadboard breakout for #AgonLight2

    Silkscreen includes a cheat-sheet for port addresses and pin configurations.

    High speed pins (SD card, CPU clock) are connected via normally-open solder links because you probably don't want them anywhere near a breadboard.

    Top connector has the standard pinout for onwards expansion.

  29. Polishing off a PCB design a started a while back. This is a breadboard breakout for #AgonLight2

    Silkscreen includes a cheat-sheet for port addresses and pin configurations.

    High speed pins (SD card, CPU clock) are connected via normally-open solder links because you probably don't want them anywhere near a breadboard.

    Top connector has the standard pinout for onwards expansion.