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#accessibilityfirst — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #accessibilityfirst, aggregated by home.social.

  1. New blog post: Ascendant Continuum Dev Log - 2026-05-28

    A focused build update covering the latest gameplay, content, and accessibility iteration work.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  2. New blog post: Ascendant Continuum Dev Log - 2026-05-28

    A focused build update covering the latest gameplay, content, and accessibility iteration work.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  3. New blog post: Ascendant Continuum Dev Log - 2026-05-27

    A focused build update covering the latest gameplay, content, and accessibility iteration work.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  4. New blog post: Ascendant Continuum Dev Log - 2026-05-27

    A focused build update covering the latest gameplay, content, and accessibility iteration work.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  5. New blog post: Ascendant Continuum Dev Log - 2026-05-26

    A focused build update covering the latest gameplay, content, and accessibility iteration work.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  6. New blog post: Ascendant Continuum Dev Log - 2026-05-21

    A focused build update covering the latest gameplay, content, and accessibility iteration work.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  7. New blog post: What's New: 10 Updates This Week

    Development update for 2026-05-19 to 2026-05-19: 0 features, 0 fixes, 0 improvements.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  8. New blog post: What's New: 8 Updates This Week

    Development update for 2026-05-07 to 2026-05-11: 0 features, 2 fixes, 0 improvements.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  9. New blog post: The Sigil System: Procedural Identity in Unity

    Every player gets a unique magical signature generated from their playstyle-here's how I built it.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  10. New blog post: Accessibility Innovation: Beyond Compliance

    WCAG compliance is the floor, not the ceiling. Here's how we make accessibility magical.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  11. New blog post: Why We Reject FOMO: Designing Without Dark Patterns

    Every major mobile game uses time pressure to manipulate behavior. We chose a different path.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  12. New blog post: What's New: 14 Updates This Week

    Development update for 2026-05-01 to 2026-05-07: 1 features, 6 fixes, 0 improvements.

    Read more:

    #GameDev #Unity #AccessibilityFirst #IndieGame

    ascendant-continuum.web.app/bl

  13. 📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical

    Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  14. 📝 New blog post: Solo Development Lessons: Building a Game Alone

    I built this game mostly alone. Here's what I learned about sustainable solo dev.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  15. 📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical

    Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  16. 📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical

    Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  17. 📝 New blog post: Realm Transitions: Seamless World-Hopping

    Loading screens break immersion. Here's how we made realm transitions feel like magical teleportation.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  18. 📝 New blog post: Ethical Monetization: Fair Pricing in an Exploitative Industry

    Gacha mechanics and loot boxes are gambling. Here's how we make money without exploitation.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  19. 📝 New blog post: Accessibility Innovation: Beyond Compliance

    WCAG compliance is the floor, not the ceiling. Here's how we make accessibility magical.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  20. 📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical

    Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  21. 📝 New blog post: Why We Reject FOMO: Designing Without Dark Patterns

    Every major mobile game uses time pressure to manipulate behavior. We chose a different path.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  22. 📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical

    Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  23. 📝 New blog post: Shader Programming: Custom Effects for Magical Worlds

    Unity's built-in shaders weren't magical enough. Here's how we wrote custom shaders for impossible visuals.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  24. 📝 New blog post: Mobile Touch Controls: Gestures That Feel Magical

    Touch controls are either too simple or too complex. We found a middle ground that feels like casting spells.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  25. 📝 New blog post: Why We Reject FOMO: Designing Without Dark Patterns

    Every major mobile game uses time pressure to manipulate behavior. We chose a different path.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  26. 📝 New blog post: Solo Development Lessons: Building a Game Alone

    I built this game mostly alone. Here's what I learned about sustainable solo dev.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  27. @techsimplified Love this!!! ❤✊

    Accessibility shouldn’t be an add-on—it should just be how tech works.

    Voice tools make such a difference for folks dealing with RSI, pain, or mobility challenges.

    Big support from 3mpwr App 🙌

    #Accessibility #InclusiveTech #3mpwrApp #AccessibilityFirst

  28. We’re only a couple weeks away from the 2025 M-Enabling Summit, and ACB is proud to support this year’s annual event! Join us, along with policymakers and professionals in the digital accessibility space, in Washington D.C. from October 6-8, 2025. Visit m-enabling.com for more information.

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  29. ACB is proud to support this year’s annual M-Enabling Summit! Join us, along with policymakers and professionals in the #DigitalAccessibility space, in Washington D.C. from October 6-8. Register today at m-enabling.com

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  30. Can we maybe acknowledge the fact that image descriptions are not only for the benefit of "visually impaired" persons?!?

    This term particularly annoys us. Descriptive image information is also very "nice" for people with other "impairments" .. eg. #autism #adhd
    cognitive dysfunctions etc. And thus, "Describe the image" should be the correct term, and nothing else.

    @Gargron

    #antiableism #rant #accessibilityfirst #gui

  31. @gnulinux Natürlich könnte Mensch auch einfach weiterhin Pale Moon verwenden .. aber das ist ein anderes Thema (#accessibilityfirst und so).

  32. 📝 New blog post: Unity WebGL Performance: From 15fps to 60fps

    Our first WebGL build was a slideshow. Here's the optimization journey that made it playable.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  33. 📝 New blog post: Addressables and Asset Management at Scale

    Our build size hit 1.2GB. Addressables brought it down to 85MB + on-demand streaming.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  34. 📝 New blog post: State Management with ScriptableObjects

    Global variables create spaghetti code. ScriptableObjects create clean, testable architecture.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  35. 📝 New blog post: Addressables and Asset Management at Scale

    Our build size hit 1.2GB. Addressables brought it down to 85MB + on-demand streaming.

    Read more: ascendant-continuum.web.app/bl

    #GameDev #Unity #AccessibilityFirst #IndieGame

  36. @techsimplified Love this!!! ❤✊

    Accessibility shouldn’t be an add-on—it should just be how tech works.

    Voice tools make such a difference for folks dealing with RSI, pain, or mobility challenges.

    Big support from 3mpwr App 🙌

    #Accessibility #InclusiveTech #3mpwrApp #AccessibilityFirst

  37. @techsimplified Love this!!! ❤✊

    Accessibility shouldn’t be an add-on—it should just be how tech works.

    Voice tools make such a difference for folks dealing with RSI, pain, or mobility challenges.

    Big support from 3mpwr App 🙌

    #Accessibility #InclusiveTech #3mpwrApp #AccessibilityFirst

  38. We’re only a couple weeks away from the 2025 M-Enabling Summit, and ACB is proud to support this year’s annual event! Join us, along with policymakers and professionals in the digital accessibility space, in Washington D.C. from October 6-8, 2025. Visit m-enabling.com for more information.

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  39. We’re only a couple weeks away from the 2025 M-Enabling Summit, and ACB is proud to support this year’s annual event! Join us, along with policymakers and professionals in the digital accessibility space, in Washington D.C. from October 6-8, 2025. Visit m-enabling.com for more information.

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  40. We’re only a couple weeks away from the 2025 M-Enabling Summit, and ACB is proud to support this year’s annual event! Join us, along with policymakers and professionals in the digital accessibility space, in Washington D.C. from October 6-8, 2025. Visit m-enabling.com for more information.

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  41. ACB is proud to support this year’s annual M-Enabling Summit! Join us, along with policymakers and professionals in the #DigitalAccessibility space, in Washington D.C. from October 6-8. Register today at m-enabling.com

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  42. ACB is proud to support this year’s annual M-Enabling Summit! Join us, along with policymakers and professionals in the #DigitalAccessibility space, in Washington D.C. from October 6-8. Register today at m-enabling.com

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  43. ACB is proud to support this year’s annual M-Enabling Summit! Join us, along with policymakers and professionals in the #DigitalAccessibility space, in Washington D.C. from October 6-8. Register today at m-enabling.com

    #mEnabling25 #AccessibilityFirst #GlobalAccessibility

  44. When doing design reviews, include accessibility as one of the focus areas. Or better yet, conduct regular accessibility design reviews (at major iterations, for example).

    Doing so means you’ll spend less time remediating accessibility bugs in quality assurance or production. A happy you and happy customers.

    adhoc.team/2023/02/22/the-impo

    #a11y #Accessibility #AccessibilityFirst

  45. Can we maybe acknowledge the fact that image descriptions are not only for the benefit of "visually impaired" persons?!?

    This term particularly annoys us. Descriptive image information is also very "nice" for people with other "impairments" .. eg. #autism #adhd
    cognitive dysfunctions etc. And thus, "Describe the image" should be the correct term, and nothing else.

    @Gargron

    #antiableism #rant #accessibilityfirst #gui