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480 results for “BumblebeeMan”
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New Site Post: Project Wasp
https://bumblebeegames.eu/project-wasp.htmlFinally getting that actual announcement and pitch for #ProjectWasp out there.
My early and still somewhat vague plans for making a first-person RPG/ImSim game with 90s graphics in Godot, heavily inspired by Morrowind, Thief, and Fallout.
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New Site Post: Ready to go
https://bumblebeegames.eu/the-truths-of-the-world.htmlFirst weekend in my new place, start of my summer break, and switching to a 35-hour work week. And also Midsummer day.
Time to get seriously started with creating my own videogame. -
New Site Post: Project Hornet
https://bumblebeegames.eu/project-hornet.htmlAs concept work on my first videogame is progressing, it's becoming increasingly clear to me that I would much rather create shorter CRPGs with shorter development times, that take place in various different settings, rather than one big game tied to one story in one place.
Project Hornet is my plan to create the bare bones of a CRPG, that will be easily reusable for a number of different games.
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1980s Bumble Bee Foods: Time-Capsule TV Gold
Catch a glimpse of the iconic Bumble Bee Foods mascot, peeking through the lush greenery! 🐝 This charming character, with its puffy head and striped body, brings back sweet memories of classic 80s commercials and wholesome fun. Get ready for some nostalgic buzz!
#bumblebeefoods #bumblebeetuna #retroadvertising #1980s #80scommercials #vintagetv #nostalgia #mascot #cartooncharacter #retrocommercial #classicads #tunafish #foodcommercial #traincommercia
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@dwillobeck good of you to leave it alone! Ive seen a bald-faced wasp here in my flowerbed, but never seen a nest. Ominous, you say?! 👀😅
I’ve come to love bumblebees and paperWasps after reading up on them. I used to have a bumblebee queen with broken wing in my care for a few months. #BumbleBeeatrice Right now, I have a guest paperWasp who can’t fly well in the terrarium I’ve made for her. #PeppaThePaperwasp
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When Beeatrice met Tillian. 🐝💕👀🐁✨
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I was looking through my files, and apparently I used to be good at drawing Transformers?
In case you didn't recognize this femme, she's Bumblebee's short-lived (?) girlfriend (?!) From the Bumblebee movie tie-in comic. She's a Autobot turned Decepticon agent, and Bee's leftover feelings for her lead to some fun drama.
Oh, and her name's Diabla :blobcatfluffhappy:
Maybe in the next week or so I'll digitally ink her.
#transformers #maccadam #BumblebeeMovie #fanart #TransformersArt #fembot
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I was looking through my files, and apparently I used to be good at drawing Transformers?
In case you didn't recognize this femme, she's Bumblebee's short-lived (?) girlfriend (?!) From the Bumblebee movie tie-in comic. She's a Autobot turned Decepticon agent, and Bee's leftover feelings for her lead to some fun drama.
Oh, and her name's Diabla :blobcatfluffhappy:
Maybe in the next week or so I'll digitally ink her.
#transformers #maccadam #BumblebeeMovie #fanart #TransformersArt #fembot
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I was looking through my files, and apparently I used to be good at drawing Transformers?
In case you didn't recognize this femme, she's Bumblebee's short-lived (?) girlfriend (?!) From the Bumblebee movie tie-in comic. She's a Autobot turned Decepticon agent, and Bee's leftover feelings for her lead to some fun drama.
Oh, and her name's Diabla :blobcatfluffhappy:
Maybe in the next week or so I'll digitally ink her.
#transformers #maccadam #BumblebeeMovie #fanart #TransformersArt #fembot
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I was looking through my files, and apparently I used to be good at drawing Transformers?
In case you didn't recognize this femme, she's Bumblebee's short-lived (?) girlfriend (?!) From the Bumblebee movie tie-in comic. She's a Autobot turned Decepticon agent, and Bee's leftover feelings for her lead to some fun drama.
Oh, and her name's Diabla :blobcatfluffhappy:
Maybe in the next week or so I'll digitally ink her.
#transformers #maccadam #BumblebeeMovie #fanart #TransformersArt #fembot
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I made this.
It's shit. But I made it. And except for that water shader, I understand quite well how everything else works.
Not bad at all for day 1 with Godot.
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I made this.
It's shit. But I made it. And except for that water shader, I understand quite well how everything else works.
Not bad at all for day 1 with Godot.
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While looking for examples for games similar to what I want to make with #HornetEngine, I noticed that Wasteland 2 seems to be extremely close to what I have in mind in gameplay and graphics (basically a blend of Fallout and Jagged Alliance 2 in a 3D engine), and it's available on PS4 so it can be played with a controller.
Only played half an hour in the first area yet, and I already have so many notes about what I like and what I would do very differently. 😄
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While looking for examples for games similar to what I want to make with #HornetEngine, I noticed that Wasteland 2 seems to be extremely close to what I have in mind in gameplay and graphics (basically a blend of Fallout and Jagged Alliance 2 in a 3D engine), and it's available on PS4 so it can be played with a controller.
Only played half an hour in the first area yet, and I already have so many notes about what I like and what I would do very differently. 😄
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Sitting down with #blender to make the first assets for my early 2000s retro-ish game, and immediately facing the question how many faces a standard cylinder should have.
This seems like something I should lock in now, as it would probably a huge pain in the ass to change later.
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Sitting down with #blender to make the first assets for my early 2000s retro-ish game, and immediately facing the question how many faces a standard cylinder should have.
This seems like something I should lock in now, as it would probably a huge pain in the ass to change later.
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And now I am thinking really hard about what this could mean for my game idea that deliberately goes for an early 2000s graphics fidelity that targets a 70s/80s adventure movie aesthetic.
Simply going with high quality stock sounds of nature now feels like it would be completely out of place.
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New Site Post: A Color Palette for Hornet
https://bumblebeegames.eu/a-color-palette-for-hornet.htmlNow I am actually a #gamedev. I made an actual thing for my game on a computer.
I made a color palette for making textures.
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New Site Post: A Color Palette for Hornet
https://bumblebeegames.eu/a-color-palette-for-hornet.htmlNow I am actually a #gamedev. I made an actual thing for my game on a computer.
I made a color palette for making textures.
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New Site Post: A Color Palette for Hornet
https://bumblebeegames.eu/a-color-palette-for-hornet.htmlNow I am actually a #gamedev. I made an actual thing for my game on a computer.
I made a color palette for making textures.
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New Site Post: A Color Palette for Hornet
https://bumblebeegames.eu/a-color-palette-for-hornet.htmlNow I am actually a #gamedev. I made an actual thing for my game on a computer.
I made a color palette for making textures.
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New Site Post: The Group Stealth Issue
https://bumblebeegames.eu/the-group-stealth-issue.htmlIt's a long understood issue in RPG design that having all characters in a party make their own stealth checks while sneaking results in it becoming statistically impossible to get into any place undetected with the entire party.
But unlike pen and paper RPGs, CRPGs don't really have a hard reason to not split the party and tackle a dungeon with only your thieves.
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New Site Post: The Group Stealth Issue
https://bumblebeegames.eu/the-group-stealth-issue.htmlIt's a long understood issue in RPG design that having all characters in a party make their own stealth checks while sneaking results in it becoming statistically impossible to get into any place undetected with the entire party.
But unlike pen and paper RPGs, CRPGs don't really have a hard reason to not split the party and tackle a dungeon with only your thieves.
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After 10 years of struggling with this aspect of #Kaendor, I have now arrived at a design for the nature of gods, demons, sorcery, and other worlds that I realized has a lot of similarities with The Elder Scrolls and Warhammer.
And I am okay with that.Because, and here's the kicker, it feels very simple and neat and tidy. 😅
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Now that I have committed to (as much as I ever commit to anything) making my game a party-based RPG with turn-based top-down combat, I want to explore again the possibilities of making it a systemic game based on the procedural gameplay of the early 80s D&D Basic/Expert edition.
I'm already seeing something similar at work in Jagged Alliance 2, and I find it hugely compelling gameplay. Add some Fallout and Kenshi, and there's CRPG gold ahead!
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Now that I have committed to (as much as I ever commit to anything) making my game a party-based RPG with turn-based top-down combat, I want to explore again the possibilities of making it a systemic game based on the procedural gameplay of the early 80s D&D Basic/Expert edition.
I'm already seeing something similar at work in Jagged Alliance 2, and I find it hugely compelling gameplay. Add some Fallout and Kenshi, and there's CRPG gold ahead!
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The sudden realization that with the look and feel of my Sword & Sorcery and Space Opera settings both being heavily inspired by 60s and 70s cinema, I can design the GUI for Hornet Engine with one icon bar at the top and one at the bottom, leaving the main play area with a 2.39 : 1 aspect ratio on 16:9 monitors.
#gamedev #bumblebeegames #hornetengine #kaendor #iridiummoons
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The sudden realization that with the look and feel of my Sword & Sorcery and Space Opera settings both being heavily inspired by 60s and 70s cinema, I can design the GUI for Hornet Engine with one icon bar at the top and one at the bottom, leaving the main play area with a 2.39 : 1 aspect ratio on 16:9 monitors.
#gamedev #bumblebeegames #hornetengine #kaendor #iridiummoons
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"Handwritten scrawl: Minoan Bloodborne".