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  1. Been working on getting gaussian splats rendered in . The heavy lifiting is done through shader displacement, through that it can handle millions of splats. (8.3 million splats are running with 25fps in eevee on a 4070super)

  2. Yay, Did my first blog post! Its about a fluid simulation I created in blender.

    You can read more about it on my website 😊

    soerensc.xyz/notes/stigma-bloo

  3. Tried out Capturing this night :)
    Was super exciting to always find new spots to capture.

    📷 is Ricoh Theta Z1

  4. For a personal project I did a small tec test how well syncthetic motion blur is "bake-able" using gaussian splatting -> Works really well 😍

    Processed with and Previewed with