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#x52 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #x52, aggregated by home.social.

  1. We finally have the #X52 #HOTAS fixed to our chair and working! Time to get all the space #games reconfigured~

  2. Scribbles to run a X52Pro as two virtual gamepads via moltengamepad

    Put this in ~/.config/moltengamepad/gendevices/x52-pro.cfg

    [events="superset" vendor="06a3" product="0762" driver="hid-generic"]

    # 06a3:0762
    # Options file is license as WTFPL http://www.wtfpl.net/

    name = "x52_pro_controller"
    devname = "x52_"
    exclusive = "false"
    change_permissions = "false"
    flatten = "false"
    rumble = "false"
    split=2
    1.device_type = "gamepad"
    2.device_type = "gamepad"

    # btn_east = "cross", "The cross (X) button"

    # Event mappings

    # 1.key(288) = "cross", "Primary fire button"
    1.btn_trigger = "left_trigger", "Gun Button Step 1"
    # 1.key(302) = "right_trigger", "Gun Button Step 2"
    1.btn_trigger_happy15 = "bbb", "Gun Button Step 2"

    1.btn_thumb2 = "a", "A button"
    1.btn_top = "b", "B button"
    1.btn_top2 = "x", "C button"
    1.btn_thumb = "y", "Safety fire button (Fire 2)"
    1.btn_pinkie = "guide"
    1.btn_base2 = "button_16"

    1.abs_x = "left_x", "Left stick X axis"
    1.abs_y = "left_y", "Left stick Y axis"
    1.abs_rz = "right_x", "Right stick X axis (Z axis)"
    1.abs_z = "right_y", "Right stick Y axis (Throttle axis)"
    1.abs_hat0x = "leftright", "HAT POV up"
    1.abs_hat0y = "updown", "HAT POV right"
    1.btn_trigger_happy4 = "right_thumb", "POV2 up"
    1.btn_trigger_happy5 = "right_shoulder", "POV2 right"
    1.btn_trigger_happy6 = "left_thumb", "POV2 down"
    1.btn_trigger_happy7 = "left_shoulder", "POV2 left"

    2.btn_trigger_happy3 = "left_trigger", "Scrollwheel click"
    2.btn_dead = "right_trigger", "Mouse button (click)"
    # 2.btn_trigger_happy15 = "x", "I button"

    2.btn_base = "a", "D button"
    # 2.btn_base2 = "b", "E button"

    2.key(719) = "left_shoulder", "Function button"
    2.key(722) = "left_thumb", "Function page up"
    2.key(723) = "left_thumb", "Function page down"
    2.key(726) = "right_shoulder", "MFD select button"
    2.key(724) = "right_thumb", "MFD select button up"
    2.key(725) = "right_thumb", "MFD select button down"

    2.abs(004) = "left_x", "Left stick X axis"
    2.abs(003) = "left_y", "Left stick Y axis"
    2.abs(040) = "right_x", "Mouse X"
    2.abs(041) = "right_y", "Mouse Y"
    2.btn_trigger_happy8 = "up", "Throttle POV up"
    2.btn_trigger_happy9 = "right", "Throttle POV right"
    2.btn_trigger_happy10 = "down", "Throttle POV down"
    2.btn_trigger_happy11 = "left", "Throttle POV left"
    2.btn_trigger_happy17 = "start_stop", "Start/Stop"
    2.btn_trigger_happy18 = "back", "Reset"

    # Aliases

    # 1.btn_trigger = "primary"
    alias primary a
    alias secondary b
    alias third x
    alias fourth y

    alias start start_stop
    alias select back
    alias mode guide

    alias thumbl left_thumb
    alias thumbr right_thumb

    # right shoulder
    alias tr right_shoulder
    # right trigger
    alias tr2 right_trigger
    # left shoulder
    alias tl left_shoulder
    # left trigger
    alias tl2 left_trigger

    Run this with moltengamepad --num-gamepads 2 --mimic-xpad and press button on the joystick _first_ and on the throttle _second_ so they get assigned in the correct order.

    This should result in two gamepads _and_ the X52Pro so even really braindead games that do only support gamepadS should be able to read this at least in any way.

    AntiMicroX showing X52 Hotas mapped to two virtual gamepads

    If the game does support only one gamepad consider binding joystick _buttons_ to keyboard presses (e.g. with AntiMicroX instead).

    #gamingonlinux #linuxgaming #moltengamepad #x52 #x52pro

    https://beko.famkos.net/2023/02/08/x52pro-to-multiple-gamepads-on-linux-pc/