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#wilderless — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #wilderless, aggregated by home.social.

  1. Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
    NimianLegends.com

  2. Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
    NimianLegends.com

  3. Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
    NimianLegends.com

  4. Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
    NimianLegends.com

  5. Procedural buildings are for #GrimShiver, but I think I'll also add them as toys in the #Wilderless games. This is my first test at using gizmos to change a house - just the width/length/height for now, and thinking which other variables to expose.
    NimianLegends.com

  6. Resting in the sand and sunshine of Doonia, one of the southern regions in my upcoming game #Wilderless: Dune Barrens - iOS, Android and Steam.
    NimianLegends.com

  7. Preparing the iPad beta for #Wilderless 2.3. Rivers are procedurally generated, forming naturally or user spawned. It's busy behind the scenes with run-time pathfinding, erosion, terrain carving, and dynamic vegetation and rock placement, all designed to look organic and untamed.

    NimianLegends.com

  8. Procedural Rivers 1.0 are finally done and I'm really happy with how they turned out. Coming soon as a free update to #Wilderless and #Meadowfell. Video recorded on an iPad Pro 2020.

    NimianLegends.com

  9. By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity

    NimianLegends.com

  10. By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity

    NimianLegends.com

  11. By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity

    NimianLegends.com

  12. By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity

    NimianLegends.com

  13. By moving river settings into Unity's Scriptable Objects, I can now use one evolving procedurally generated river system across three different games: sunny, pastoral #Meadowfell, haunting #GrimShiver, and #Wilderless❤️ #iPad #MadeWithUnity

    NimianLegends.com

  14. Just added splash effects to the procedural rivers. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action.
    #Wilderless #IndieGame #iPad
    NimianLegends.com

  15. #Wilderless procedural rivers carve organically through forests. Dozens of settings let you shape flow, terrain carving, and try different water presets. Perfect for explorers who love natural open worlds.
    NimianLegends.com

  16. Rollerbots and Giant Baedils roam and rest along the riverbanks. In #Wilderless update 2.2, you can spawn rivers and wildlife anytime, so you can build your own tiny ecosystem or stumble upon moments like this naturally.
    NimianLegends.com

  17. I make open world indie games that are all about relaxing moments like these. This is the Rivers & Waterfalls update running on iPad, and coming to #Wilderless and #Meadowfell v 2.2.
    NimianLegends.com

  18. Meadowfell's garden creator is coming to #Wilderless in the next update. Combined with the new river creator you can make cozy, natural moments like this to relax in.
    #indiegame #screenshotsaturday #iPad

    NimianLegends.com

  19. Almost finished the #Wilderless river shader #iPad update. I added specular lighting (that was tough), softer intersections, and wave undulations that oscillate above and below instead of just rising up, so more artistic control and natural movement.

    NimianLegends.com

  20. use the #Wilderless engine to quickly test new trees for #GrimShiver and see what works and what doesn’t. It takes many iterations, custom tweaks, and performance optimizations before I finalize a biome.

    NimianLegends.com
    #iPad #madewithunity #indieDev

  21. Get ready to return to the untamed, vast, procedurally generated world of #Wilderless 2.0, coming to iOS, Android, and Steam for Mac and PC. Expect upgraded environments, improved UI/controls, and tons of fixes. Here’s a preview on iPad Pro 2020❤️

    youtu.be/MiYqY3LrYxc?si=3ORCn6

  22. #GrimShiver takes place along a forbidding coastline, a departure from the procedurally generated islands of #Meadowfell and #Wilderless, with an eerie atmosphere and an overarching story to draw you into its world. Think of it as Wilderless, but haunted👻🖤

  23. I've updated #Wilderless' 2.1 app icon with a Portrait of the default character, Roos Vinder. #procgen #indiegame

  24. Rollerbots roam the steppes of CrispWallow🌲
    #Wilderless, my original procedurally generated open world, is getting a 2.1 update too.This update brings many of the new features from Meadowfell to the game.

    Download Wilderless: nimianlegends.com/wilderless.h

  25. New in #Meadowfell: Gardens! I'm currently refining basics & improving the UI. Adding randomness & more components for customization. Also, gardens will soon be available in #Wilderless too! 🌺🌻 #cozy #indiegame #iPad

  26. Morning in #Meadowfell begins listening to Gully Toads splashing and croaking in swamps at sunrise 🐸☀️🌳
    #Wilderless #openworld #frogs #iPad

  27. Until now rocks were few in number & randomly spawned ahead of you, sometimes on tree tops. #Meadowfell & #Wilderless 2.0 procedurally generate lightweight 'rock proxies' that persistently position rocks from a pool at runtime, boosting the number of rocks & performance🌻☀️🌳

  28. Creating procedural worlds lets me explore and be surprised like players. It's game testing in disguise, finding what works and what doesn't. Just wandering, taking photos, and sitting under trees ❤️🌻 🌳 #Wilderless #Meadowfell #indiegame #procgen

  29. It took 2 days and I'm exhausted BUT thrilled to have procedurally generated farmland😸☀️🌻 this is an environment I've wanted to do for years and it's a big part of creating the #Meadowfell feeling.
    #Wilderless #openworld #procgen #farms #indiegame

  30. Nimian squirrels, or Masquerelles, are curious & nimble critters. They might swarm you in packs but they're harmless, living off sweet BriskNuts found in Nimian meadows. Dive into their world in #Wilderless expansion #Meadowfell
    #openworld #indiegame

  31. In #Meadowfell, expect domestic animals like pigs, chickens, cats, and collies 🌻🐈 Just like in #Wilderless, you can shape-shift into or ride them all. And yes, petting them is in the works too! 😸 #openworld #pastoral #indiegame

  32. early environment tests for #Meadowfell, the new expansion of #Wilderless. Experimenting with lighting, weather, and colors to bring this real, beautiful world to life. Running around a new landscape is pure exploration and my favourite part of game testing😸🌻🍀 #openworld #ipad

  33. Sandbox testing 2.0 herd system which handles vertical herds for any animals that can fly, which is now a setting I can apply to animals instead of being hard coded in each one. Individual species still need tuning but it simplifies adding flyers.
    #Wilderless #dragons

  34. Try Wilderless 1.9 for free in the iOS Open beta test:

    HTTPS://testflight.apple.com/j

    Any feedback is welcome, with a focus on app-breaking bugs and performance feedback. And if anyone has M1 iPads im curious how high settings can go. Release notes below:)

    #Wilderless 1.9 #betatest #cozy

  35. Unity 2022 conversion is done, this also fixes Steam PC/Mac bugs with quadruped animation and an incorrect resolution detection at start, which mean I can finish the steam update 🙂
    #dragonrider #Wilderless #openworld

  36. Fine tuning #FinalIK quadruped IK for smooth motion up and down steep slopes + a custom solution for spine bending as you turn - behind the scenes it's based on looking at an invisible ball that moves ahead of you.

    >> youtu.be/TZzVlDd_GMI

    #Wilderless #dragons #openworld #ipad #procgen