#unrealplugin — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #unrealplugin, aggregated by home.social.
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I'm now thinking of doing a basic and PRO version. $5-$10 for maybe 10 very useful nodes as a basic version, then $50 for a PRO version with dozens of extra nodes that give extended access to animation data and a bunch of convenience features like name dropdowns using custom K2 nodes. Does that seem reasonable?
https://peoplemaking.games/@sbseltzer/109779532395286506
#gamedev #unrealengine #unrealengine4 #unrealengine5 #ue4 #ue5 #gamedeveloper #IndieGameDev #unrealplugin
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I would definitely pay money to NOT have to deal with this hell every time I want to update my plugin... https://peoplemaking.games/@sbseltzer/109774007009538094
#gamedev #unrealengine #unrealengine4 #unrealengine5 #ue4 #ue5 #gamedeveloper #IndieGameDev #unrealplugin -
Just realized the plugin development automation tools I make for packaging the plugin for multiple engine versions on the marketplace could be made into an Unreal commandlet and I could then sell THAT on the marketplace for plugin developers lol #gamedev #unrealengine #unrealengine4 #unrealengine5 #ue4 #ue5 #gamedeveloper #IndieGameDev #unrealplugin
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So for example, you need to manually specify a unique link to a unique zip file containing a plugin package for each version of the engine you support, even if the only difference is 1 line in your .uplugin file. Major pain. I'll want to make a script for this if no one has made one yet. #gamedev #unrealengine #unrealengine4 #unrealengine5 #ue4 #ue5 #gamedeveloper #IndieGameDev #unrealplugin