#unityruntimefee — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #unityruntimefee, aggregated by home.social.
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We wanted to create a new achievement for our games called "Bankrupt" where you have to uninstall and re-install the game 10 times. But then we noticed we couldn't afford it.
#FuckedByUnity #unity #madewithunity #gamedev #indiedev #unityruntimefee #StopTheGreedUnity #unityfee
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We wanted to create a new achievement for our games called "Bankrupt" where you have to uninstall and re-install the game 10 times. But then we noticed we couldn't afford it.
#FuckedByUnity #unity #madewithunity #gamedev #indiedev #unityruntimefee #StopTheGreedUnity #unityfee
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@gamingonlinux I couldn't agree more with the sentiment in the article. The trust between Unity and developers has been shattered. As indie developers, we invest significant time and effort into our projects. It's disheartening to work with an engine when we can't be sure if its rules will remain stable, potentially leading to major financial challenges down the road. 🎮💔 #UnityRuntimeFee #GameDev
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@gamingonlinux I couldn't agree more with the sentiment in the article. The trust between Unity and developers has been shattered. As indie developers, we invest significant time and effort into our projects. It's disheartening to work with an engine when we can't be sure if its rules will remain stable, potentially leading to major financial challenges down the road. 🎮💔 #UnityRuntimeFee #GameDev
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Unity Pricing Changes And Their Impact on DR4X. New DR4X Changelog #78 09/17/2023
https://store.steampowered.com/news/app/1704830/view/7132068756342184943#indiegame #indiedev #IndieGameDev #unity #madewithunity #unityruntimefee #dr4x
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Recent events have you thinking about switching engines, or rolling your own?
Click below to be notified when my SYCL talk premieres on Monday!
The intended audience was engine devs, but the key insight also applies to evaluation of existing engines.
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Recent events have you thinking about switching engines, or rolling your own?
Click below to be notified when my SYCL talk premieres on Monday!
The intended audience was engine devs, but the key insight also applies to evaluation of existing engines.