home.social

#ungratefulbirds2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ungratefulbirds2, aggregated by home.social.

fetched live
  1. Just released! macOS versions of "Ungrateful Birds: No Good Deed" and "Ungrateful Birds: Call of the Desert." Now available to download at @itchio! (Windows versions, of course, also available.) #UngratefulBirds2 #gamedev #gamerelease #indiedev

    jdmgames.itch.io/ungrateful-bi

  2. It's @itchio #CreatorDay! You can get my paid games (Explobers and #UngratefulBirds2) for a mere $3.00, and I get the whole price! And get some of my other games added to your library in a bundle, too! #gamedev #indiegames itch.io/s/90184/march-2023-cre

  3. Uploaded a couple small updates to the Ungrateful Birds games (1.2 versions), including a new secret stage in "Call of the Desert." #UngratefulBirds2 #gamdev jdmgames.itch.io/ungrateful-bi

  4. Got weird and used DALL-E 2 to help me make some #UngratefulBirds2 box art concepts, if it was a PC game circa 1990. The kind you would then find in a $5 bin at Wal-Mart in 1994.
    #retrogames #dosgaming

  5. Announcing the release of "Ungrateful Birds: No Good Deed" and "Ungrateful Birds: Call of the Desert" on @itchio!

    Release caged birds by throwing rocks, but know that the birds will not be grateful! They will throw the same rocks back at you. 1 or 2 players. 日本語版も入り.

    "Ungrateful Birds: No Good Deed" is pay-what-you-want for Windows. "Call of the Desert" is available for an additional price and has a launch discount!
    jdmgames.itch.io/ungrateful-bi

    #UngratefulBirds2 #gamedev #gamerelease #GameMaker

  6. Damn, I guess I missed #nationalbirdday by releasing #UngratefulBirds2 next Monday. Just four days off.

  7. Ungrateful Birds trilogy. "No Good Deed" and "Call of the Desert" out January 9! Getting them ready for release.
    #UngratefulBirds2 #gamedev #GameMaker #birds

  8. Three weeks until #UngratefulBirds2 is out! And actually, a day less than that even! #GameMaker #gamedev

  9. The "done" part of my #UngratefulBirds2 prerelease checklist has swollen to five pages, but the "to do" portion has been pretty steadily 1.5-2 pages for the last month or so.

  10. #UngratefulBirds2 currently has 38 levels. I think I'm going to add a 39th. And then the question is whether I'm going to feel obligated to make a 40th or not.

  11. One of the hardest things about creating the kinds of mechanics-focused platformers I enjoy making is coming up with conclusions that feel appropriate, especially when combat isn't part of your mechanics. So a traditional boss approach, a super enemy, doesn't really work. Coming up with two different final bosses for #UngratefulBirds2 has me feeling exhausted, lol. One of my regrets with Explobers was I never figured out how to make the last stage anything more than just a hard level. #gamedev

  12. Happy to announce that "Ungrateful Birds: No Good Deed" will be released January 9, 2023!

    #gamedev #GameMaker #UngratefulBirds2

    Read more about the game and its release: itch.io/blog/457764/ungrateful

  13. Doing something very unusual for me and actually setting a release date for #UngratefulBirds2 that's more than a week away. #gamedev

  14. Much improved #UngratefulBirds2 title screen. Major accomplishments this week were finishing the game's final boss stage and translating most of the text into Japanese (and adding hiragana and a few kanji to my customized font).

    #gamedev #ScreenshotSaturday

    (reposting from weekend when gifs were broken)

  15. I'm looking for another person or two to do even some testing for #UngratefulBirds2. Let me know if interested! #gamedev

  16. Much improved #UngratefulBirds2 title screen. Major accomplishments this week were finishing the game's final boss stage and translating most of the text into Japanese (and adding hiragana and a few kanji to my customized font) . #gamedev #ScreenshotSaturday

  17. Last night I both (a) figured out what the final (and only) boss of #UngratefulBirds2 should be and (b) made it work. Need to tidy up some stuff, but... outside of some polish and (uh, nearly all of the) audio, this game's nearly done. Hell yeah.

  18. Original vs. sequel

    (Original made in < 10 hours. Sequel been in development for over a year, hundreds of hours.)

    #ScreenshotSaturday #gamedev #UngratefulBirds2

  19. This week, in addition to starting work on a new set of stages, I created richer, more unique backgrounds for each of the dozens of stages in Ungrateful Birds: No Good Deed.

    (As a reminder, I am looking for a musician to work on this game!)

    #ScreenshotSaturday #gamedev #UngratefulBirds2

Share on Mastodon

Enter the server where you have an account.