#thegate โ Public Fediverse posts
Live and recent posts from across the Fediverse tagged #thegate, aggregated by home.social.
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The Gate Thunder-Bolt Preview Shows a Dangerous New Enemy
#Amiga #TheGate #FabioFalcucci #RetroGaming #IndieGame #AmigaGame #ClassicAmiga #Room27
https://theoasisbbs.com/the-gate-thunder-bolt-preview-shows-a-dangerous-new-enemy/?fsp_sid=4736 -
#TheGate for #Amiga
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New progress report on Patreon and Itch, the posts are public!Patreon : https://www.patreon.com/posts/head-down-and-154421403
Itch : https://www.patreon.com/posts/head-down-and-154421403
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#TheGate for #Amiga
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I've been thinking for a while about how to implement a kind of simulated DOS, I'd like to let players mess around with crashed terminals, read hidden documents and do hacker stuff, maybe today I got a good idea on how to simulate all of this without blowing up AMOS Pro ๐
For now it's all on paper, I'll do some tests but I really think it's feasible. :amiga: ๐
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#indiedev #retrogaming #gamedev #AMOSprofessional #AMOS -
#TheGate for #Amiga
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OMG, I finally completed and tested room #28!
There are many things in there, with a piece of the story unfolding ๐ :amiga:
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#pixelart #retrogaming #retrodev #indiedev #solodev #amosprofessional -
The Gate Room 24 Preview Shows New Amiga Progress
#Amiga #TheGate #FabioFalcucci #Allanon71 #AmigaGaming #RetroGaming #IndieGame #AmigaGameDev
https://theoasisbbs.com/the-gate-room-24-preview-shows-new-amiga-progress/?fsp_sid=3937 -
I'm evaluating to replace some time-critic AMOS routines with assembler, I've made a very simple test to check if it really works.
Ok, it's just an RTS but I wanted to test it๐
One part I'd like to replace is the calculation to check whether the player is within the enemy's detection range or not.I may gain some cycles to allow expanded A500 to run the game smoothly.
โ Bad idea?
โ Good idea?
:amiga: ๐
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#TheGate #AMOS #IndieDev #Assembly #Amiga #asmone #retroprogramming #asm -
Gate Room Previews: The Gate Shows off Rooms 22 to 24
#Amiga #TheGate #RetroGaming #IndieDev #AmigaGames #GameDev #Itchio #ClassicComputing
https://theoasisbbs.com/gate-room-previews-the-gate-shows-off-rooms-22-to-24/?fsp_sid=2718 -
#TheGate for #Amiga
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New progress report available on:Patreon
https://www.patreon.com/posts/2026-update-run-150902733Itch.io
https://allanon71.itch.io/the-gate/devlog/1386105/2026-update-run-baby-runOn Patreon there are smoother videos ;)
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#indiedev #solodev #retrodev #retrogame #pixelart -
#TheGate for #Amiga
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Oh! Look! An add-on for Kal's gun!
I'm using #PyDPainter for all my gfx needs! -
#TheGate for #Amiga
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Room 24
Almost completed, I only need to create the dialogues and for the first time I will test the ability to show options that are only visible after the player has done something ๐
When this is room will be completed I'll write the monthly round-up.
In this room there is only a little mechanical enemy on a rail in the wall, but, well... you have to move... always! -
#TheGate for #Amiga
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Ooooh.... this thing is HUGE!Tomorrow I should complete room 24 :amiga:
#pixelart #indiedev #retrodev #retrogame #AMOS #AmosProfessional
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#TheGate for #Amiga
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1. Worked on room 22 (the one in the image)
2. Expanded the wait cmd in enemy brains to generate random wait time.
3. In the image you can see 2 energy barriers, these things move up and down, if they detect the player they move down and stay down until you move away and let them go up, or they will stay down forever.
Very hard to destroy if want to waste your precious bullets.
Very lethal if you touch them unless you are equipped with ๐ -
#TheGate for #Amiga
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Time to resume this job :amiga:
One glass cylinder is broken ๐จ#pixelart #indiedev #indiegame #solodev #retrogame #retrodev #amos #amosprofessional
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Last progress report of the year is out!
The post is public :)#TheGate #Amiga #solodev #indiedev #AMOS #AMOSPro #retrodev #retrogaming #retrogames
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#TheGate for #Amiga
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While working on room 20 I had an idea.
Background animations ar limited to 7 per room but I have big containers where I want to run bubble anims so I exanded the code to handle animations within an area.
Instead of the fixed (x,y) position I can now define xstart:size and ystart:size to define an area where the animation will be played back at a random position within that area.
The position is refreshed at each anim cycle.
Tested it and it works.
:amiga: -
#TheGate for #Amiga
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Working on room 20, Biological Lab!:amiga:
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#pixelart #indiegame #indiedev #solodev #AMOSProfessional -
#TheGate for #Amiga
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Today = wasted day: I wanted to remove some duplicate code in the terminal and dialogue interpreters.
I changed the code accordingly and I created some procedures to replace the various local gosub within the interpreter procs.
At a certain point errors started to pop up.
I tried again, changing the code step by step but, again, the result was the same.
I went back to last night's version, where everything worked.
I'll happily live with the duplicate code anyway. :amiga: -
#TheGate for #Amiga
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In the last few days I've focused on the sound fx and the music.
I've added the door's sounds (open, close, locked, key required) and I created a new music for the room 19.
I got mad with the #ProTracker commands ๐
I also fixed a couple of bugs and tested the dialogue commands that allow color effects to be manipulated.
In room 19 there is a light glitch to simulate broken neon lights, a switch that the player need to push, is also used to turn off the light effect. -
#TheGate for #Amiga update
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After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐
- Footsteps of the hero added (looping sound)
- Jump sound addedA bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!
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#TheGate for #Amiga update
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After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐
- Footsteps of the hero added (looping sound)
- Jump sound addedA bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!
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#TheGate for #Amiga update
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After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐
- Footsteps of the hero added (looping sound)
- Jump sound addedA bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!
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#TheGate for #Amiga update
---
After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐
- Footsteps of the hero added (looping sound)
- Jump sound addedA bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!
-
#TheGate for #Amiga update
---
After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐
- Footsteps of the hero added (looping sound)
- Jump sound addedA bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!
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Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.
First up, The Gate. A classic โ80s horror that is fairly child-friendly, but also nightmare fuel.
Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.
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Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.
First up, The Gate. A classic โ80s horror that is fairly child-friendly, but also nightmare fuel.
Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.
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Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.
First up, The Gate. A classic โ80s horror that is fairly child-friendly, but also nightmare fuel.
Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.
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Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.
First up, The Gate. A classic โ80s horror that is fairly child-friendly, but also nightmare fuel.
Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.
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Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.
First up, The Gate. A classic โ80s horror that is fairly child-friendly, but also nightmare fuel.
Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.
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#TheGate for #Amiga
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So I'm working on a simple scripting command set to assign a behaviour to enemies, paths and possible reactions to the player actions.
The idea was to build a skeleton #AMAL program and interact with it during the interpretation of the brain script.
So I defined the rules, the registers to use as signals for the AMAL prg -> AMOS prg and vice-versa.
This is necessary because if I send a "move" command I cannot go further with the script until the movement is ...
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US Blu-ray and DVD Releases: Once Upon A Time In The West, Orphan, The Gate, The Lair of the White Worm, Castle Keep, Bobby Deerfield and more. Details here https://bit.ly/3UZUWyk
#film #4K #bluray #newreleases #outthisweek #thegate #alam #onceuponatimeinthewest #orphan