home.social

#thegate โ€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #thegate, aggregated by home.social.

  1. #TheGate for #Amiga
    ---
    I've been thinking for a while about how to implement a kind of simulated DOS, I'd like to let players mess around with crashed terminals, read hidden documents and do hacker stuff, maybe today I got a good idea on how to simulate all of this without blowing up AMOS Pro ๐Ÿ˜ƒ
    For now it's all on paper, I'll do some tests but I really think it's feasible. :amiga: ๐Ÿ˜
    ---
    #indiedev #retrogaming #gamedev #AMOSprofessional #AMOS

  2. #TheGate for #Amiga
    ---
    OMG, I finally completed and tested room #28!
    There are many things in there, with a piece of the story unfolding ๐Ÿ˜€ :amiga:
    ---
    #pixelart #retrogaming #retrodev #indiedev #solodev #amosprofessional

  3. #TheGate for #Amiga
    ---
    This short video shows the corridor that gives access to floor -4 areas.
    The two little enemies are part of the Institute's defense system, they are good at frying intruders ๐Ÿ˜

    #indiedev #solodev #retrogame #retrodev

  4. I'm evaluating to replace some time-critic AMOS routines with assembler, I've made a very simple test to check if it really works.
    Ok, it's just an RTS but I wanted to test it๐Ÿ˜ƒ
    One part I'd like to replace is the calculation to check whether the player is within the enemy's detection range or not.

    I may gain some cycles to allow expanded A500 to run the game smoothly.

    โŒ Bad idea?
    โœ… Good idea?
    :amiga: ๐Ÿ˜
    ---
    #TheGate #AMOS #IndieDev #Assembly #Amiga #asmone #retroprogramming #asm

  5. #TheGate for #Amiga
    ---
    Room 26! Tomorrow I should finish it!
    This is just top upper level of the room :)

    Who knows what secrets that terminal holds!
    ---
    #indiedev #pixelart #solodev #retrodev

  6. #TheGate for #Amiga
    ---
    The dialogues are becoming a lot! ๐Ÿ˜ฑ
    74 files, 144Kb
    Progress: 25 rooms of 47 total
    ---
    #indiedev #retrodev

  7. #TheGate for #Amiga
    ---
    What's obvious to me isn't necessarily obvious to everyone, so I added a little helper to the menus. :amiga:
    ---
    #indiedev #retrodev #amos #amosprofessional

  8. #TheGate for #Amiga
    ---
    Room 24
    Almost completed, I only need to create the dialogues and for the first time I will test the ability to show options that are only visible after the player has done something ๐Ÿ˜ƒ
    When this is room will be completed I'll write the monthly round-up.
    In this room there is only a little mechanical enemy on a rail in the wall, but, well... you have to move... always!

    #indiedev #solodev #retrodev #retrogames

  9. #TheGate for #Amiga
    ---
    I'm currently working on room 23 dialogues but here is a short video of room 20.
    There are some baddies around trying to kill Kal.
    After some adjustments it worked fine also on the emulated A1200 (with cycle exact flags set).
    :amiga:

    #indiedev #solodev #retrogame #retrodev

  10. I want to share how every day should end โค๏ธ ( #TheGate for #Amiga )

    From on my itch.io page:

  11. #TheGate for #Amiga
    ---
    Oh! Look! Lucy has shown her avatar on this terminal screen! ๐Ÿ˜

    Tomorrow I'll finish the tests on this section :amiga:

    #pixelart #retrodev #indiedev

  12. #TheGate for #Amiga
    ---
    1. Worked on room 22 (the one in the image)
    2. Expanded the wait cmd in enemy brains to generate random wait time.
    3. In the image you can see 2 energy barriers, these things move up and down, if they detect the player they move down and stay down until you move away and let them go up, or they will stay down forever.
    Very hard to destroy if want to waste your precious bullets.
    Very lethal if you touch them unless you are equipped with ๐Ÿ˜›

    #indiegame #indiedev #retrogame

  13. #TheGate for #Amiga
    ---
    While working on room 20 I had an idea.
    Background animations ar limited to 7 per room but I have big containers where I want to run bubble anims so I exanded the code to handle animations within an area.
    Instead of the fixed (x,y) position I can now define xstart:size and ystart:size to define an area where the animation will be played back at a random position within that area.
    The position is refreshed at each anim cycle.
    Tested it and it works.
    :amiga:

    #indiedev

  14. #TheGate for #Amiga
    ---
    Today = wasted day: I wanted to remove some duplicate code in the terminal and dialogue interpreters.
    I changed the code accordingly and I created some procedures to replace the various local gosub within the interpreter procs.
    At a certain point errors started to pop up.
    I tried again, changing the code step by step but, again, the result was the same.
    I went back to last night's version, where everything worked.
    I'll happily live with the duplicate code anyway. :amiga:

  15. #TheGate for #Amiga
    ---
    In the last few days I've focused on the sound fx and the music.
    I've added the door's sounds (open, close, locked, key required) and I created a new music for the room 19.
    I got mad with the #ProTracker commands ๐Ÿ˜…
    I also fixed a couple of bugs and tested the dialogue commands that allow color effects to be manipulated.
    In room 19 there is a light glitch to simulate broken neon lights, a switch that the player need to push, is also used to turn off the light effect.

  16. New progress report on #Patreon !

    - Latest news about the #Amiga game #TheGate
    - How to convert any sample into Amiga #IFF format
    - How to create a Sample Bank for #AMOS Professional

    The post is public :amiga:
    Support me if you like what I do!

    patreon.com/posts/2025-march-1

  17. #TheGate for #Amiga update
    ---
    After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐Ÿ˜
    - Footsteps of the hero added (looping sound)
    - Jump sound added

    A bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!

    :amiga: ๐Ÿ˜ƒ
    ---
    #indiedev #solodev #retrodev

  18. #TheGate for #Amiga update
    ---
    After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐Ÿ˜
    - Footsteps of the hero added (looping sound)
    - Jump sound added

    A bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!

    :amiga: ๐Ÿ˜ƒ
    ---
    #indiedev #solodev #retrodev

  19. #TheGate for #Amiga update
    ---
    After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐Ÿ˜
    - Footsteps of the hero added (looping sound)
    - Jump sound added

    A bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!

    :amiga: ๐Ÿ˜ƒ
    ---
    #indiedev #solodev #retrodev

  20. #TheGate for #Amiga update
    ---
    After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐Ÿ˜
    - Footsteps of the hero added (looping sound)
    - Jump sound added

    A bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!

    :amiga: ๐Ÿ˜ƒ
    ---
    #indiedev #solodev #retrodev

  21. #TheGate for #Amiga update
    ---
    After a very long search for sound effects and even more long conversion process to Amiga #8svx format using #Audacity , I finally started to add sounds to the game! ๐Ÿ˜
    - Footsteps of the hero added (looping sound)
    - Jump sound added

    A bit tricky to handle sounds, especially looping sounds but I did it and YES! It works!

    :amiga: ๐Ÿ˜ƒ
    ---
    #indiedev #solodev #retrodev

  22. Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.

    First up, The Gate. A classic โ€˜80s horror that is fairly child-friendly, but also nightmare fuel.

    Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.

    #film #filmastodon #TheGate #HeadCount

  23. Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.

    First up, The Gate. A classic โ€˜80s horror that is fairly child-friendly, but also nightmare fuel.

    Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.

    #film #filmastodon #TheGate #HeadCount

  24. Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.

    First up, The Gate. A classic โ€˜80s horror that is fairly child-friendly, but also nightmare fuel.

    Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.

    #film #filmastodon #TheGate #HeadCount

  25. Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.

    First up, The Gate. A classic โ€˜80s horror that is fairly child-friendly, but also nightmare fuel.

    Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.

    #film #filmastodon #TheGate #HeadCount

  26. Okay, last doubler for the #31DaysOfHorror #recommendations for you @horror fans.

    First up, The Gate. A classic โ€˜80s horror that is fairly child-friendly, but also nightmare fuel.

    Second, Head Count, which is a teen horror that keeps things creepy and tense, instead of outright horrifying, but really deserves more eyes on it.

    #film #filmastodon #TheGate #HeadCount

  27. #TheGate for #Amiga
    ---
    So I'm working on a simple scripting command set to assign a behaviour to enemies, paths and possible reactions to the player actions.
    The idea was to build a skeleton #AMAL program and interact with it during the interpretation of the brain script.
    So I defined the rules, the registers to use as signals for the AMAL prg -> AMOS prg and vice-versa.
    This is necessary because if I send a "move" command I cannot go further with the script until the movement is ...
    ๐Ÿงต

  28. US Blu-ray and DVD Releases: Once Upon A Time In The West, Orphan, The Gate, The Lair of the White Worm, Castle Keep, Bobby Deerfield and more. Details here bit.ly/3UZUWyk

    #film #4K #bluray #newreleases #outthisweek #thegate #alam #onceuponatimeinthewest #orphan