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#smartobjects — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #smartobjects, aggregated by home.social.

  1. I've nearly finished rolling my own limited functionality smart objects. I should be done soon. I've written a basic system. I need to remember to hook NPC deaths to get rid of their reservations cleanly. Will it work? 🤷‍♂️ Unreal's didn't serve my needs, being flaky and all, so what have I got to lose? This might even have lower overhead.

    I set up a new state tree, cloning the old one, and have rewritten 5 functions. 2 to go.

    Although I planned on keeping the old state tree around, I'm just keeping a copy for a bit. If this works, I won't be needing it.

    #UE5 #RPG #StateTree #SmartObjects

  2. I've nearly finished rolling my own limited functionality smart objects. I should be done soon. I've written a basic system. I need to remember to hook NPC deaths to get rid of their reservations cleanly. Will it work? 🤷‍♂️ Unreal's didn't serve my needs, being flaky and all, so what have I got to lose? This might even have lower overhead.

    I set up a new state tree, cloning the old one, and have rewritten 5 functions. 2 to go.

    Although I planned on keeping the old state tree around, I'm just keeping a copy for a bit. If this works, I won't be needing it.

    #UE5 #RPG #StateTree #SmartObjects

  3. I've nearly finished rolling my own limited functionality smart objects. I should be done soon. I've written a basic system. I need to remember to hook NPC deaths to get rid of their reservations cleanly. Will it work? 🤷‍♂️ Unreal's didn't serve my needs, being flaky and all, so what have I got to lose? This might even have lower overhead.

    I set up a new state tree, cloning the old one, and have rewritten 5 functions. 2 to go.

    Although I planned on keeping the old state tree around, I'm just keeping a copy for a bit. If this works, I won't be needing it.

    #UE5 #RPG #StateTree #SmartObjects

  4. I've nearly finished rolling my own limited functionality smart objects. I should be done soon. I've written a basic system. I need to remember to hook NPC deaths to get rid of their reservations cleanly. Will it work? 🤷‍♂️ Unreal's didn't serve my needs, being flaky and all, so what have I got to lose? This might even have lower overhead.

    I set up a new state tree, cloning the old one, and have rewritten 5 functions. 2 to go.

    Although I planned on keeping the old state tree around, I'm just keeping a copy for a bit. If this works, I won't be needing it.

    #UE5 #RPG #StateTree #SmartObjects

  5. I'm going to archive what I have and turn off the Smart Object plugins. I've chased too many bugs that end in the SmartObjectSubsystem, which is not thread-safe after years of development. I'll do what I want to in my own subsystem, thanks.

    There remains the issue of whether or not State Trees are worth the effort. Maybe.

    #UE5 #SmartObjects

  6. I'm going to archive what I have and turn off the Smart Object plugins. I've chased too many bugs that end in the SmartObjectSubsystem, which is not thread-safe after years of development. I'll do what I want to in my own subsystem, thanks.

    There remains the issue of whether or not State Trees are worth the effort. Maybe.

    #UE5 #SmartObjects

  7. I'm going to archive what I have and turn off the Smart Object plugins. I've chased too many bugs that end in the SmartObjectSubsystem, which is not thread-safe after years of development. I'll do what I want to in my own subsystem, thanks.

    There remains the issue of whether or not State Trees are worth the effort. Maybe.

    #UE5 #SmartObjects

  8. I'm going to archive what I have and turn off the Smart Object plugins. I've chased too many bugs that end in the SmartObjectSubsystem, which is not thread-safe after years of development. I'll do what I want to in my own subsystem, thanks.

    There remains the issue of whether or not State Trees are worth the effort. Maybe.

    #UE5 #SmartObjects

  9. #UserAgents #IoT #SmartObjects: "User agents can be well-designed or they can be poorly made. The fact that a user agent is designed to act in accord with your desires doesn't mean that it always will. A software agent, like a human agent, is not infallible.

    However – and this is the key – if a user agent thwarts your desire due to a fault, that is fundamentally different from a user agent that thwarts your desires because it is designed to serve the interests of someone else, even when that is detrimental to your own interests.

    A "faithless" user agent is utterly different from a "clumsy" user agent, and faithless user agents have become the norm. Indeed, as crude early internet clients progressed in sophistication, they grew increasingly treacherous. Most non-browser tools are designed for treachery.

    A smart speaker or voice assistant routes all your requests through its manufacturer's servers and uses this to build a nonconsensual surveillance dossier on you. Smart speakers and voice assistants even secretly record your speech and route it to the manufacturer's subcontractors, whether or not you're explicitly interacting with them:"

    pluralistic.net/2024/05/07/tre