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#scummtron — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #scummtron, aggregated by home.social.

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  1. @bram @ju Awesome, thx for this 👍
    I'm still heavily considering building my #SCUMMTron engine to support ink from the ground up (am using the JS port in a web engine for making Myst-type games and am sold on ink's versatility).
    Only thing is I'd also want to be able to compile it (as I'll be doing the editor in Picotron also), which I see isn't supported in this lib (yet?) 🤔
    Still, thx again for this 🤓

  2. @bram @ju Awesome, thx for this 👍
    I'm still heavily considering building my #SCUMMTron engine to support ink from the ground up (am using the JS port in a web engine for making Myst-type games and am sold on ink's versatility).
    Only thing is I'd also want to be able to compile it (as I'll be doing the editor in Picotron also), which I see isn't supported in this lib (yet?) 🤔
    Still, thx again for this 🤓

  3. First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. 🗺️🏗️
    This time tho, #Picotron should enable me to add the built-in editor that I never had room to complete in the #Pico8 version.
    All concept art at this point (+all subject to change, of course).
    Next step is to actually start coding some of this! 😅
    (Oh, and I have that other adv game engine to finish also... 😇)
    #ScreenshotTuesday #GameDev

  4. First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. 🗺️🏗️
    This time tho, #Picotron should enable me to add the built-in editor that I never had room to complete in the #Pico8 version.
    All concept art at this point (+all subject to change, of course).
    Next step is to actually start coding some of this! 😅
    (Oh, and I have that other adv game engine to finish also... 😇)
    #ScreenshotTuesday #GameDev