#rayvertex — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rayvertex, aggregated by home.social.
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‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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It's a bee-nado!
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It's a bee-nado!
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Oh no--bees!
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Oh no--bees!
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Who says writing documentation isn't fun?😀🐝
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Who says writing documentation isn't fun?😀🐝
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‼️ New package updates, blog post, and data visualization! Learn about subdivision surfaces and displacement mapping and how they can be used to visualize data on curved surfaces using the rayverse and R. Learn how to map data to a sphere so you can properly visualize areas both as the equator as well as near the poles.
Blog:
https://www.tylermw.com/posts/rayverse/displacement-mapping.html#RStats #rayverse #rayrender #rayvertex #DataScience #Dataviz
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‼️ New package updates, blog post, and data visualization! Learn about subdivision surfaces and displacement mapping and how they can be used to visualize data on curved surfaces using the rayverse and R. Learn how to map data to a sphere so you can properly visualize areas both as the equator as well as near the poles.
Blog:
https://www.tylermw.com/posts/rayverse/displacement-mapping.html#RStats #rayverse #rayrender #rayvertex #DataScience #Dataviz
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Subdividing a Cornell box shows that it's actually five non-Cornell boxes pretending to be a single box in a trenchcoat!
(Lots of new features and user-facing improvements coming to {rayvertex} soon!)
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Subdividing a Cornell box shows that it's actually five non-Cornell boxes pretending to be a single box in a trenchcoat!
(Lots of new features and user-facing improvements coming to {rayvertex} soon!)
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My 30 entries for #30DayMapChallenge 2023. Managed to do all save one (Day 5) with #rayshader, #rayrender, or #rayvertex in #rstats. Made possible by @tylermorganwall, who's created a marvellous world of light and shadow accessible with a language that's "only for stats".
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My 30 entries for #30DayMapChallenge 2023. Managed to do all save one (Day 5) with #rayshader, #rayrender, or #rayvertex in #rstats. Made possible by @tylermorganwall, who's created a marvellous world of light and shadow accessible with a language that's "only for stats".
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#30DayMapChallenge: Day 17: Flow. Rivers over shaded relief of Switzerland.
#rayshader-#rayvertex adventures, an #rstats tale
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#30DayMapChallenge: Day 17: Flow. Rivers over shaded relief of Switzerland.
#rayshader-#rayvertex adventures, an #rstats tale
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Before and after the #rayverse magic 😉
Created with #inkscape and imported into #RStats with the upcoming #raysvg package, and transformed into 3D with #RStats + #rayrender + #rayvertex + the upcoming #raybevel package
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Before and after the #rayverse magic 😉
Created with #inkscape and imported into #RStats with the upcoming #raysvg package, and transformed into 3D with #RStats + #rayrender + #rayvertex + the upcoming #raybevel package
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Here are three takes on John Snow's iconic visualisation of cholera in 1854 London, all done in the #rayverse. Which one do you prefer—illuminated globes (left), lines (top right), or cel-shaded globes (bottom right)? I can't decide.
#rayshader-#rayvertex-#rayrender adventures, an #rstats tale
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Here are three takes on John Snow's iconic visualisation of cholera in 1854 London, all done in the #rayverse. Which one do you prefer—illuminated globes (left), lines (top right), or cel-shaded globes (bottom right)? I can't decide.
#rayshader-#rayvertex-#rayrender adventures, an #rstats tale
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In the spirit of all things "Wrigley" with #PositConf2023 in Chicago this year, here's Illinois rendered as a piece of gum in #RStats with #rayrender (and my new in-development package for turning polygons into 3D meshes, #rayskeleton). Data from spData and transformed with the {sf} package and turned into a raymesh object (3D mesh structure provided by the #rayvertex package).
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In the spirit of all things "Wrigley" with #PositConf2023 in Chicago this year, here's Illinois rendered as a piece of gum in #RStats with #rayrender (and my new in-development package for turning polygons into 3D meshes, #rayskeleton). Data from spData and transformed with the {sf} package and turned into a raymesh object (3D mesh structure provided by the #rayvertex package).
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A 5x improvement in rayshader's software rendering speed ain't too shabby...
Context: My original software rendering implementation was a quick-and-dirty hack that took advantage of the fact that I had already written an OBJ exporter and my software renderer had an OBJ importer, so I could link the two with little additional effort by writing/reading the scene to the filesystem. With caching it was okay, but that initial write could be painful for big 3D models.
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A 5x improvement in rayshader's software rendering speed ain't too shabby...
Context: My original software rendering implementation was a quick-and-dirty hack that took advantage of the fact that I had already written an OBJ exporter and my software renderer had an OBJ importer, so I could link the two with little additional effort by writing/reading the scene to the filesystem. With caching it was okay, but that initial write could be painful for big 3D models.
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Long overdue #rayverse updates! I finally (after two years--whoops😬 ) updated #rayshader on the CRAN to the latest version, and also pushed a new update to #rayvertex to include a mesh validator function, which should help prevent crashes due to bad inputs.
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Long overdue #rayverse updates! I finally (after two years--whoops😬 ) updated #rayshader on the CRAN to the latest version, and also pushed a new update to #rayvertex to include a mesh validator function, which should help prevent crashes due to bad inputs.
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Textured ridgelines in R—combining rayshader and rayvertex to create something slightly different
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Textured ridgelines in R—combining rayshader and rayvertex to create something slightly different
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Added a pure R "vertex shader" option to rayvertex... makes for some interesting ridgeplots :)
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Added a pure R "vertex shader" option to rayvertex... makes for some interesting ridgeplots :)
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Now playing around with these visualizations in rayvertex (it's 10x faster to render and gives a noise-free final image)
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Now playing around with these visualizations in rayvertex (it's 10x faster to render and gives a noise-free final image)