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282 results for “tylermorganwall”

  1. Want dynamically-generated clickable links in the Positron console to your {targets} pipeline, across all your files, so you can immediately jump to an error or jump to a long-running target and inspect it? 🌳tarborist has your back!*

    *as long as you're okay building a custom version of Positron from source with a completely new ConsoleLinkProvider API😜

    github.com/tylermorganwall/pos

  2. 1/5‼️Gigantic new update + blog post! Introducing {skymodelr}: render 3D scenes in with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  3. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  4. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  5. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  6. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  7. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

  8. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  9. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  10. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  11. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  12. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

  13. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  14. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  15. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  16. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  17. @tylermorganwall Bee-nado, meet sharknado! :P 🦈

    adventures, an tale

  18. ‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!

    Website:
    raybevel.com

    Github:
    github.com/tylermorganwall/ray

    CRAN:
    cran.r-project.org/web/package

  19. ‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!

    Website:
    raybevel.com

    Github:
    github.com/tylermorganwall/ray

    CRAN:
    cran.r-project.org/web/package

    #RStats #rayshader #raybevel #rayrender #raybevel

  20. ‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!

    Website:
    raybevel.com

    Github:
    github.com/tylermorganwall/ray

    CRAN:
    cran.r-project.org/web/package

    #RStats #rayshader #raybevel #rayrender #raybevel

  21. ‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!

    Website:
    raybevel.com

    Github:
    github.com/tylermorganwall/ray

    CRAN:
    cran.r-project.org/web/package

    #RStats #rayshader #raybevel #rayrender #raybevel

  22. ‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!

    Website:
    raybevel.com

    Github:
    github.com/tylermorganwall/ray

    CRAN:
    cran.r-project.org/web/package

    #RStats #rayshader #raybevel #rayrender #raybevel

  23. Just added an option to enable transparency for image renders in when initial rays escape the scene: this was requested a long time ago (github.com/tylermorganwall/ray) and I thought it was a good idea, but I only just got around to it so I could make a nice clean render of this hex logo for the upcoming package! Look at those beautiful anti-aliased transparent edges.

  24. RE: fosstodon.org/@tylermorganwall

    If you use #RStats {targets} in #PositronIDE , you probably want this extension (at least the newest one, which I see as v0.5.3).

    Hover over a target, and it tells you how many targets depend on it. Click on that number, and it lists them ALL! It's like a listing version of tar_network()!

  25. RT @[email protected]

    Research Staff at the Institute for Defense Analyses, @[email protected] will be showing us how he builds 3D cities in R. You don't want to miss out on this conf talk!

    R Gov happening Dec 1-2. Get your tix (in-person or virtual) ➡ rstats.ai/gov

    #rstatsgov | #rstats

    🐦🔗: twitter.com/rstatsai/status/15