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282 results for “tylermorganwall”
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Want dynamically-generated clickable links in the Positron console to your {targets} pipeline, across all your files, so you can immediately jump to an error or jump to a long-running target and inspect it? 🌳tarborist has your back!*
*as long as you're okay building a custom version of Positron from source with a completely new ConsoleLinkProvider API😜
https://github.com/tylermorganwall/positron/tree/feature/console-link-provider
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1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.
Blog:
https://www.tylermw.com/posts/rayverse/atmospheric-simulation-in-r.htmlGithub:
https://github.com/tylermorganwall/skymodelrSite:
www.skymodelr.com -
1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.
Blog:
https://www.tylermw.com/posts/rayverse/atmospheric-simulation-in-r.htmlGithub:
https://github.com/tylermorganwall/skymodelrSite:
www.skymodelr.com -
1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.
Blog:
https://www.tylermw.com/posts/rayverse/atmospheric-simulation-in-r.htmlGithub:
https://github.com/tylermorganwall/skymodelrSite:
www.skymodelr.com -
1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.
Blog:
https://www.tylermw.com/posts/rayverse/atmospheric-simulation-in-r.htmlGithub:
https://github.com/tylermorganwall/skymodelrSite:
www.skymodelr.com -
1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.
Blog:
https://www.tylermw.com/posts/rayverse/atmospheric-simulation-in-r.htmlGithub:
https://github.com/tylermorganwall/skymodelrSite:
www.skymodelr.com -
‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.
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‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.
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‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.
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‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.
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‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.
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‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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@tylermorganwall Bee-nado, meet sharknado! :P 🦈
#rayvertex adventures, an #rstats tale
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‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!
Website:
https://www.raybevel.comGithub:
https://github.com/tylermorganwall/raybevelCRAN:
https://cran.r-project.org/web/packages/raybevel/index.html -
‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!
Website:
https://www.raybevel.comGithub:
https://github.com/tylermorganwall/raybevelCRAN:
https://cran.r-project.org/web/packages/raybevel/index.html -
‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!
Website:
https://www.raybevel.comGithub:
https://github.com/tylermorganwall/raybevelCRAN:
https://cran.r-project.org/web/packages/raybevel/index.html -
‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!
Website:
https://www.raybevel.comGithub:
https://github.com/tylermorganwall/raybevelCRAN:
https://cran.r-project.org/web/packages/raybevel/index.html -
‼️ Update: {raybevel} is now on the CRAN! Now rendering tens of thousands of 3D buildings in rayshader is just an `install.packages("raybevel")` away!
Website:
https://www.raybevel.comGithub:
https://github.com/tylermorganwall/raybevelCRAN:
https://cran.r-project.org/web/packages/raybevel/index.html -
Just added an option to enable transparency for image renders in #rayrender when initial rays escape the scene: this was requested a long time ago (https://github.com/tylermorganwall/rayrender/issues/21) and I thought it was a good idea, but I only just got around to it so I could make a nice clean render of this hex logo for the upcoming #raybevel package! Look at those beautiful anti-aliased transparent edges.
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RE: https://fosstodon.org/@tylermorganwall/116358658457572251
If you use #RStats {targets} in #PositronIDE , you probably want this extension (at least the newest one, which I see as v0.5.3).
Hover over a target, and it tells you how many targets depend on it. Click on that number, and it lists them ALL! It's like a listing version of tar_network()!
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Playing with #raymolecule in #rstats from @tylermorganwall #Paracetamol lit up in green and all in a few lines of code. #ozchem #chemistry #science #R
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Research Staff at the Institute for Defense Analyses, @[email protected] will be showing us how he builds 3D cities in R. You don't want to miss out on this conf talk!
R Gov happening Dec 1-2. Get your tix (in-person or virtual) ➡ http://rstats.ai/gov