#rayrender — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #rayrender, aggregated by home.social.
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oh yeeeaaaahhh
that's the good stuff
3D roads generated from #OpenStreetMap data in #RStats with #rayshader and rendered with #rayrender
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oh yeeeaaaahhh
that's the good stuff
3D roads generated from #OpenStreetMap data in #RStats with #rayshader and rendered with #rayrender
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Gaussian Peak Performance
(With rayshader's new raypeople featuring the "Rocky" pose and the "Stretch" pose: 11 poses, it's like playing with army men!)
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Gaussian Peak Performance
(With rayshader's new raypeople featuring the "Rocky" pose and the "Stretch" pose: 11 poses, it's like playing with army men!)
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The raypeople are coming.
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The raypeople are coming.
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Thickened up roads and made them just a teensy bit bigger than streams so they now look like little bridges👨🍳💋
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Thickened up roads and made them just a teensy bit bigger than streams so they now look like little bridges👨🍳💋
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"And now before the work's complete,
Striper truck will mark the street.
Ribbons sprayed on clean and bright,
some are yellow, some are white."
-Construction Site: Road Crew, Coming Through! -
"And now before the work's complete,
Striper truck will mark the street.
Ribbons sprayed on clean and bright,
some are yellow, some are white."
-Construction Site: Road Crew, Coming Through! -
But the key addition in #rayrender is the new status bar at the bottom of the preview window, which allows you to see what keyframe you're on and jump between and delete keyframes and preview motion entirely within the window, so it's much easier to make animations flying around like this now :)
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But the key addition in #rayrender is the new status bar at the bottom of the preview window, which allows you to see what keyframe you're on and jump between and delete keyframes and preview motion entirely within the window, so it's much easier to make animations flying around like this now :)
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Added motion blur to #rayrender and it gives a subtle but slightly more natural sense of movement as the camera zooms around this `render_highquality()` scene in rayshader
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Added motion blur to #rayrender and it gives a subtle but slightly more natural sense of movement as the camera zooms around this `render_highquality()` scene in rayshader
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What can you do when you combine the great spatial ecosystem in R (sf, terra + many others) with rayshader? The only limit is your imagination.😎
Modeled. Animated. And Rendered. Entirely in R.
Rayshader 1.0 coming soon 😃
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What can you do when you combine the great spatial ecosystem in R (sf, terra + many others) with rayshader? The only limit is your imagination.😎
Modeled. Animated. And Rendered. Entirely in R.
Rayshader 1.0 coming soon 😃
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The next update to rayshader has completely overhauled water meshing to support multi-elevation water bodies and includes a new feature, render_streams(), that does exactly what it says it does 👍
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The next update to rayshader has completely overhauled water meshing to support multi-elevation water bodies and includes a new feature, render_streams(), that does exactly what it says it does 👍
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‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
‼️Big package update on CRAN! #raymolecule v0.9.0 brings ribbon diagrams! Grab PDB files directly from the RCSB Protein Data Bank with just their PDB ID and render it in #RStats with #rayrender or #rayvertex: it's that easy!
read_pdb("2w5o") |>
generate_ribbon_scene() |>
render_model() -
change is coming: no longer shall rayshader's water be constrained to a single elevation, or a single contiguous area, or even have to be flat at all :)
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change is coming: no longer shall rayshader's water be constrained to a single elevation, or a single contiguous area, or even have to be flat at all :)
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Got some nice improvements to high quality water rendering coming to #rayshader 👀
(it's amazing what realistic sky and sun rendering can do for a scene!)
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Got some nice improvements to high quality water rendering coming to #rayshader 👀
(it's amazing what realistic sky and sun rendering can do for a scene!)
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🎵You spin me right ’round, baby, right here,
actomyosin makes the torque while titin sits in the sarcomere.🎵 -
🎵You spin me right ’round, baby, right here,
actomyosin makes the torque while titin sits in the sarcomere.🎵 -
‼️New #rayrender on CRAN! v0.41.3 brings screenspace text and lines (so you can annotate in 3D independent of lighting and orientation), improves CSG performance, and adds a new “space heater” functionality 😋! That’s right: set `deferred_render = TRUE` and your render will never end—no more render countdown! Explore your scene to your hearts content, and when you’ve got the perfect shot, start the render!
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‼️New #rayrender on CRAN! v0.41.3 brings screenspace text and lines (so you can annotate in 3D independent of lighting and orientation), improves CSG performance, and adds a new “space heater” functionality 😋! That’s right: set `deferred_render = TRUE` and your render will never end—no more render countdown! Explore your scene to your hearts content, and when you’ve got the perfect shot, start the render!
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ggplot(ritual) +
geom_sf() +theme_c̵̤͛̌̎̀͘t̶̡̨̯̝̼͗̂͒͊̀̾̇̾͜h̸̡̰͉̼̖͉̉u̶̡̗̮̜͍̠̯̙̍l̸̞̲̓̒̒̓̓̃̔h̶̛̖̣̲̩̖͉̠͍̬̄̔̊̽͜u̸̱͛̈̽̀̅() +
coord_noneuclidean()
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ggplot(ritual) +
geom_sf() +theme_c̵̤͛̌̎̀͘t̶̡̨̯̝̼͗̂͒͊̀̾̇̾͜h̸̡̰͉̼̖͉̉u̶̡̗̮̜͍̠̯̙̍l̸̞̲̓̒̒̓̓̃̔h̶̛̖̣̲̩̖͉̠͍̬̄̔̊̽͜u̸̱͛̈̽̀̅() +
coord_noneuclidean()
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Get in, kids! An ADSB storm is coming!
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Get in, kids! An ADSB storm is coming!
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Millions and millions of points...
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Millions and millions of points...
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3/5 We can use this information along with solar positioning via {swephR} to generate a beautifully rendered realistic atmosphere in our #rayrender and #rayshader plots! Rayshader's `render_highquality()` now optionally takes lat/long + datetime inputs, so you don't even need to learn anything new!
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3/5 We can use this information along with solar positioning via {swephR} to generate a beautifully rendered realistic atmosphere in our #rayrender and #rayshader plots! Rayshader's `render_highquality()` now optionally takes lat/long + datetime inputs, so you don't even need to learn anything new!
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Happy Groundhog Day! In honor of the day, here's an infinitely repeating video of a realistic atmospheric simulation showing the shadows the sun casts on February 2nd. (over Monterey Bay, California, because no one would want to go to Punxsutawney, PA right now).
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Happy Groundhog Day! In honor of the day, here's an infinitely repeating video of a realistic atmospheric simulation showing the shadows the sun casts on February 2nd. (over Monterey Bay, California, because no one would want to go to Punxsutawney, PA right now).
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An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.
What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉
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An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.
What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉
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Found the code to do this strange attractor while looking for something else. Thought I'd see how fast I can render 360 frames of this with denoising.
What used to take hours now takes slightly more than 60 minutes.
#rayrender adventures, an #rstats tale
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Found the code to do this strange attractor while looking for something else. Thought I'd see how fast I can render 360 frames of this with denoising.
What used to take hours now takes slightly more than 60 minutes.
#rayrender adventures, an #rstats tale
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apropos of nothing: using R to render a mastodon to post on mastodon
(this post made more sense on bluesky)
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apropos of nothing: using R to render a mastodon to post on mastodon
(this post made more sense on bluesky)
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R: the language that sets the gold standard for dataviz!
Anonymous user K. Midas says: "I love it!"
(from a cheeky #rayshader figure in an upcoming blog post about rendering 3D plots with "golden hour" lighting by generating synthetic sunsets, entirely in #RStats with #rayrender)
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R: the language that sets the gold standard for dataviz!
Anonymous user K. Midas says: "I love it!"
(from a cheeky #rayshader figure in an upcoming blog post about rendering 3D plots with "golden hour" lighting by generating synthetic sunsets, entirely in #RStats with #rayrender)
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#30DayMapChallenge · Day 22 · Natural Earth. Many spinning globes. Honestly, I don't know how to use this amazing resource because I'm—no surprises here—not a cartographer. Am just a one-note guy who likes R.
#rayrender adventures, an #rstats tale
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#30DayMapChallenge · Day 22 · Natural Earth. Many spinning globes. Honestly, I don't know how to use this amazing resource because I'm—no surprises here—not a cartographer. Am just a one-note guy who likes R.
#rayrender adventures, an #rstats tale
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Do you know it's been almost 7 years since I released #rayrender, ranked for 6 years straight as the #1* pathtracer in #RStats? I went back to a blog post (https://www.tylermw.com/posts/rayverse/getting-started-with-rayrender.html) I wrote over six years and recreated some of the scenes, and it's fun seeing how far it's come! The original images took a long time to render and suffered from severe noise, but years of sampling improvements, BVH traversal efficiencies, and denoising support has made decent renders almost instantaneous!
*out of 1
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Do you know it's been almost 7 years since I released #rayrender, ranked for 6 years straight as the #1* pathtracer in #RStats? I went back to a blog post (https://www.tylermw.com/posts/rayverse/getting-started-with-rayrender.html) I wrote over six years and recreated some of the scenes, and it's fun seeing how far it's come! The original images took a long time to render and suffered from severe noise, but years of sampling improvements, BVH traversal efficiencies, and denoising support has made decent renders almost instantaneous!
*out of 1
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Manhattanhenge: On May 28th/July 13th, the sun aligns with Manhattan's street grid 29° from N. This twice-a-year alignment of urban planning and orbital motion serves both as a temporal tourist attraction as well as a particular good test case for geospatial skymap alignment! #RStats #rayrender
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Manhattanhenge: On May 28th/July 13th, the sun aligns with Manhattan's street grid 29° from N. This twice-a-year alignment of urban planning and orbital motion serves both as a temporal tourist attraction as well as a particular good test case for geospatial skymap alignment! #RStats #rayrender
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Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender
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Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender
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1) Keeping the exposure the same as the dawn image at noon: ooph!
2) Adjusting the exposure down three stops with rayimage::render_exposure(): Nice!
Also: this is why you use a high dynamic range format like EXR when rendering, which rayrender now supports! And also why I spent six months getting all the packages to install OpenEXR on the CRAN, so this magic can occur.
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1) Keeping the exposure the same as the dawn image at noon: ooph!
2) Adjusting the exposure down three stops with rayimage::render_exposure(): Nice!
Also: this is why you use a high dynamic range format like EXR when rendering, which rayrender now supports! And also why I spent six months getting all the packages to install OpenEXR on the CRAN, so this magic can occur.