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#rayverse — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #rayverse, aggregated by home.social.

  1. Update: It's not a true post until something is spinning in 3D 😀

  2. Update: It's not a true #rayverse post until something is spinning in 3D 😀

    #RStats #raymolecule

  3. Update: It's not a true #rayverse post until something is spinning in 3D 😀

    #RStats #raymolecule

  4. Update: It's not a true #rayverse post until something is spinning in 3D 😀

    #RStats #raymolecule

  5. Update: It's not a true #rayverse post until something is spinning in 3D 😀

    #RStats #raymolecule

  6. Just like Starbucks and Dunkin', even the rayverse is getting on the Protein-everything bandwagon :)

  7. Just like Starbucks and Dunkin', even the rayverse is getting on the Protein-everything bandwagon :)

    #RStats #raymolecule #rayverse

  8. Just like Starbucks and Dunkin', even the rayverse is getting on the Protein-everything bandwagon :)

    #RStats #raymolecule #rayverse

  9. Just like Starbucks and Dunkin', even the rayverse is getting on the Protein-everything bandwagon :)

    #RStats #raymolecule #rayverse

  10. Just like Starbucks and Dunkin', even the rayverse is getting on the Protein-everything bandwagon :)

    #RStats #raymolecule #rayverse

  11. Well well well, what do we have here? Is that... real 3D data in my 3D ggplot? 🤫

  12. Well well well, what do we have here? Is that... real 3D data in my 3D ggplot? 🤫

    #RStats #rayshader #rayverse

  13. Well well well, what do we have here? Is that... real 3D data in my 3D ggplot? 🤫

    #RStats #rayshader #rayverse

  14. Well well well, what do we have here? Is that... real 3D data in my 3D ggplot? 🤫

    #RStats #rayshader #rayverse

  15. Well well well, what do we have here? Is that... real 3D data in my 3D ggplot? 🤫

    #RStats #rayshader #rayverse

  16. An important question from my latest blog post:

    "It would be nice to have a clean, customizable environment map that gives us that pristine golden-hour light without any real-world interlopers. Is this a realistic goal–or is it just a pie in the sky dream?"

    Post: tylermw.com/posts/rayverse/atm

  17. An important question from my latest blog post:

    "It would be nice to have a clean, customizable environment map that gives us that pristine golden-hour light without any real-world interlopers. Is this a realistic goal–or is it just a pie in the sky dream?"

    Post: tylermw.com/posts/rayverse/atm

    #RStats #skymodelr #rayverse

  18. An important question from my latest blog post:

    "It would be nice to have a clean, customizable environment map that gives us that pristine golden-hour light without any real-world interlopers. Is this a realistic goal–or is it just a pie in the sky dream?"

    Post: tylermw.com/posts/rayverse/atm

    #RStats #skymodelr #rayverse

  19. An important question from my latest blog post:

    "It would be nice to have a clean, customizable environment map that gives us that pristine golden-hour light without any real-world interlopers. Is this a realistic goal–or is it just a pie in the sky dream?"

    Post: tylermw.com/posts/rayverse/atm

    #RStats #skymodelr #rayverse

  20. An important question from my latest blog post:

    "It would be nice to have a clean, customizable environment map that gives us that pristine golden-hour light without any real-world interlopers. Is this a realistic goal–or is it just a pie in the sky dream?"

    Post: tylermw.com/posts/rayverse/atm

    #RStats #skymodelr #rayverse

  21. And here's the hex logo! And unlike Bluesky, Mastodon actually respects PNG transparency!

  22. And here's the hex logo! And unlike Bluesky, Mastodon actually respects PNG transparency!

    #RStats #skymodelr #rayverse

  23. And here's the hex logo! And unlike Bluesky, Mastodon actually respects PNG transparency!

    #RStats #skymodelr #rayverse

  24. And here's the hex logo! And unlike Bluesky, Mastodon actually respects PNG transparency!

    #RStats #skymodelr #rayverse

  25. And here's the hex logo! And unlike Bluesky, Mastodon actually respects PNG transparency!

    #RStats #skymodelr #rayverse

  26. 1/5‼️Gigantic new update + blog post! Introducing {skymodelr}: render 3D scenes in with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  27. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  28. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  29. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  30. 1/5‼️Gigantic new #rayverse update + blog post! Introducing {skymodelr}: render 3D scenes in #RStats with realistically-lit skies at a given location, using just a latitude, longitude, and a time.

    Blog:
    tylermw.com/posts/rayverse/atm

    Github:
    github.com/tylermorganwall/sky

    Site:
    www.skymodelr.com

  31. An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.

    What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉

  32. An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.

    What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉

    #RStats #rayshader #rayrender #rayverse

  33. An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.

    What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉

    #RStats #rayshader #rayrender #rayverse

  34. An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.

    What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉

    #RStats #rayshader #rayrender #rayverse

  35. An "atmospheric" frame from an animation demonstrating the "Mahattanhenge" phenomenon in my upcoming blog post about rendering realistic atmospheres in R.

    What's fun about rendering a long animation overnight is it makes each morning a miniature Christmas: you never know what you're going to unwrap! Sometimes it's wonderful, and sometimes you forget to increment the counter so you end up rendering the same frame over and over again 😉

    #RStats #rayshader #rayrender #rayverse

  36. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

  37. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  38. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  39. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  40. ‼️ Big rayimage update (v0.23.0)! In addition to 'JPEG', 'PNG', 'TIFF', and 'EXR' files, `ray_read_image()` now supports loading 'TGA', 'BMP', 'PSD', 'GIF', 'HDR', 'PIC', and 'PNM' files (thanks to stb_image): It's a one-stop shop for bringing image data into R.

    GH:
    github.com/tylermorganwall/ray

    #rstats #rayimage #rayverse

  41. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

  42. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  43. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  44. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  45. ‼️ Rayverse package update: rayvertex v0.14.0 released! This overhauls the toon shading algorithm to use a screen space jump fill algorithm (JFA), removing the brittle inverse mesh hack that existed up until now.

    github.com/tylermorganwall/ray

    #RStats #rayvertex #rayverse

  46. Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender

  47. Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender

    #RStats #rayrender #rayshader #rayverse

  48. Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender

    #RStats #rayrender #rayshader #rayverse

  49. Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender

    #RStats #rayrender #rayshader #rayverse

  50. Rendering the peak of Mount Everest from sunrise to sunset in R with rayshader and rayrender

    #RStats #rayrender #rayshader #rayverse