home.social

#pyweek — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pyweek, aggregated by home.social.

  1. 🎮 Surviving Nightfall is out! A 3D bullet hell survival game built for PyWeek 41 using and game engine.
    Fight waves of monsters, unlock 7 weapons, and try to survive the eternal darkness. 🦇👹
    🕹️ Play it here: github.com/Qoyyuum/surviving-n

    🎥 Quick gameplay: youtube.com/watch?v=nQyHlqo2deM

  2. 🎮 Surviving Nightfall is out! A 3D bullet hell survival game built for PyWeek 41 using #Python and #ursina game engine.
    Fight waves of monsters, unlock 7 weapons, and try to survive the eternal darkness. 🦇👹
    🕹️ Play it here: github.com/Qoyyuum/surviving-n

    🎥 Quick gameplay: youtube.com/watch?v=nQyHlqo2deM

    #PyWeek #IndieDev #GameDev #OpenSource

  3. I took part in #PyWeek 39 over the weekend and made a game in #PyScript. It's a single-tap rhythm game. Should work on any desktop browser and most new phones. It was a fun challenge to make a game where the realtime music sync is so important. You want to let people tap a little too late and still have the game allow it. You want it to be playable with Bluetooth headphones and keyboards that add a lot of latency.

    Play at ambv.pyscriptapps.com/streamli

    #Python #GameDev #GameJam #IndieDev #IndieGame

  4. I took part in #PyWeek this year and managed to make a simple 3D game with #PyScript and #ThreeJS.

    This technology is quite something, it runs at 120 FPS in Chrome at 4K... while the game logic is in #Python.

    I wrote a few words on my experience here: pyweek.org/d/7804/

    #GameDev #Gaming #IndieGame #IndieDev

  5. The good news is that most of the reviews said the concept of the game itself and my take on the theme 'The Red Planet' was interesting.

    pyweek.org/d/7588/

    Although, the control scheme I chose is one thing that probably needs to changed. I thought it made sense but it seems that not many people liked it.

  6. The results for my entry are out now. (I am ranked at #7 for individual entries.) I didn't really do too well. I am still trying to figure out why the game crashes on some systems. 😞

    pyweek.org/e/ProfessorCode34/r

    pyweek.org/e/ProfessorCode34/

    pyweek.org/34/ratings/

  7. Just found out that I won an award for my PyWeek 34 entry. It's a little shabby so I was quite surprised. 😃 Anyway, looking forward to what the judges have to say about it.

    pyweek.org/e/ProfessorCode34/

  8. For anyone who is interested, please check out my latest PyWeek entry for which the theme was 'The Red Planet'.

    pyweek.org/e/ProfessorCode34/

    I ran into a couple of issues, which I have highlighted there, but I would still appreciate any feedback I can get.

    You can also see my previous entry for the last PyWeek.

    pyweek.org/e/ProfessorCode/

  9. Been going through some of my old Pyweek entries. Been fun revisiting even the unfinished ones. Think I will stick to using primitives to draw graphics rather than bitmaps. It gives that proper magazine type-in look. Here's a lifeform from a 2019 entry. #pyweek

  10. Morning all! Gave Pygame GUI a quick try out and it is looking pretty good. Probably do something point and clicky for Pyweek. #pygame #pyweek

  11. Started a practice game for #pyweek - doing in React because 'web' and it'll mean there's no temptation to pinch code for the PyWeek game. It's a simple suvival game. Aim to be finished by next Saturday.

  12. Dug out a years old Pygame project this morning. Fun to revisit. Realised I had hard-coded it to start on level 9 😂 Oh well the pyweek judges had some fun with it anyway! May do that game jam again this year 🎮 #pyweek