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#pygame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #pygame, aggregated by home.social.

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  1. Alas..
    In the ongoing project that is slowly proving every facet of Murphys Law to be true..

    The voice works
    The servos work
    The joystick works

    Put it all together and..
    The joystick takes over the sound and it crashes on voice.

    I got options.. but still.. its getting almost to that moniacle laughing phase (eyetwitch).. lol..sigh..

    #maker
    #python #pygame #flite
    #MakerLife

  2. Alas..
    In the ongoing project that is slowly proving every facet of Murphys Law to be true..

    The voice works
    The servos work
    The joystick works

    Put it all together and..
    The joystick takes over the sound and it crashes on voice.

    I got options.. but still.. its getting almost to that moniacle laughing phase (eyetwitch).. lol..sigh..

    #maker
    #python #pygame #flite
    #MakerLife

  3. Alas..
    In the ongoing project that is slowly proving every facet of Murphys Law to be true..

    The voice works
    The servos work
    The joystick works

    Put it all together and..
    The joystick takes over the sound and it crashes on voice.

    I got options.. but still.. its getting almost to that moniacle laughing phase (eyetwitch).. lol..sigh..

    #maker
    #python #pygame #flite
    #MakerLife

  4. Alas..
    In the ongoing project that is slowly proving every facet of Murphys Law to be true..

    The voice works
    The servos work
    The joystick works

    Put it all together and..
    The joystick takes over the sound and it crashes on voice.

    I got options.. but still.. its getting almost to that moniacle laughing phase (eyetwitch).. lol..sigh..

    #maker
    #python #pygame #flite
    #MakerLife

  5. Alas..
    In the ongoing project that is slowly proving every facet of Murphys Law to be true..

    The voice works
    The servos work
    The joystick works

    Put it all together and..
    The joystick takes over the sound and it crashes on voice.

    I got options.. but still.. its getting almost to that moniacle laughing phase (eyetwitch).. lol..sigh..

    #maker
    #python #pygame #flite
    #MakerLife

  6. #P4STEngine 0.3.0-beta is live! 🚀

    **What changed?**
    Nuitka dropped & rollback to PyInstaller as backend for the P4STEngineCompiler (sorry for this, folks)

    There are also improved transparent overlay functions, better error handling, better window scaling on non-16:9 screens, and much more!

    Are you ready to build? palace4software.eu/p4ste

    Or look at the changes first? palace4software.eu/p4ste-docs/

    #Palace4Software #gamedev #GameEngine #PyGame #FLOSS #FOSS #gaming #indiedev #OpenSource

  7. #P4STEngine 0.3.0-beta is live! 🚀

    **What changed?**
    Nuitka dropped & rollback to PyInstaller as backend for the P4STEngineCompiler (sorry for this, folks)

    There are also improved transparent overlay functions, better error handling, better window scaling on non-16:9 screens, and much more!

    Are you ready to build? palace4software.eu/p4ste

    Or look at the changes first? palace4software.eu/p4ste-docs/

    #Palace4Software #gamedev #GameEngine #PyGame #FLOSS #FOSS #gaming #indiedev #OpenSource

  8. #P4STEngine 0.3.0-beta is live! 🚀

    **What changed?**
    Nuitka dropped & rollback to PyInstaller as backend for the P4STEngineCompiler (sorry for this, folks)

    There are also improved transparent overlay functions, better error handling, better window scaling on non-16:9 screens, and much more!

    Are you ready to build? palace4software.eu/p4ste

    Or look at the changes first? palace4software.eu/p4ste-docs/

    #Palace4Software #gamedev #GameEngine #PyGame #FLOSS #FOSS #gaming #indiedev #OpenSource

  9. #P4STEngine 0.3.0-beta is live! 🚀

    **What changed?**
    Nuitka dropped & rollback to PyInstaller as backend for the P4STEngineCompiler (sorry for this, folks)

    There are also improved transparent overlay functions, better error handling, better window scaling on non-16:9 screens, and much more!

    Are you ready to build? palace4software.eu/p4ste

    Or look at the changes first? palace4software.eu/p4ste-docs/

    #Palace4Software #gamedev #GameEngine #PyGame #FLOSS #FOSS #gaming #indiedev #OpenSource

  10. #P4STEngine 0.3.0-beta is live! 🚀

    **What changed?**
    Nuitka dropped & rollback to PyInstaller as backend for the P4STEngineCompiler (sorry for this, folks)

    There are also improved transparent overlay functions, better error handling, better window scaling on non-16:9 screens, and much more!

    Are you ready to build? palace4software.eu/p4ste

    Or look at the changes first? palace4software.eu/p4ste-docs/

    #Palace4Software #gamedev #GameEngine #PyGame #FLOSS #FOSS #gaming #indiedev #OpenSource

  11. The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
    Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.

    #minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom

  12. The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
    Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.

    #minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom

  13. The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
    Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.

    #minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom

  14. The screens featured in yet another simple mini game set in the Cauldron Cats Universe: Blast the Demon Horde!
    Winning, losing, gameplay and title screen, showing my OC Emelyn in one of her adventures.

    #minigame #drawing #gameprogramming #python #pygame #kritart #asesprite #pixelart #originalcharacters #gothgirl #demons #witchgirl #demons #screenshot #GameDevelopment #programmingexercise #art #digitalart #witchy #witchbroom

  15. Michigan Python meets Thursday, July 2 at 7pm ET. This month we're building a card game with pygame, using everyone's favorite Michigan card game, Euchre, to show off state design, a rules engine, and a pygame UI. Live demo included.

    Hybrid: in person at Cahoots (Ann Arbor) or online. All skill levels welcome.

    meetup.com/michigan-python/eve

    #Python #pygame #Euchre

  16. Michigan Python meets Thursday, July 2 at 7pm ET. This month we're building a card game with pygame, using everyone's favorite Michigan card game, Euchre, to show off state design, a rules engine, and a pygame UI. Live demo included.

    Hybrid: in person at Cahoots (Ann Arbor) or online. All skill levels welcome.

    meetup.com/michigan-python/eve

  17. Michigan Python meets Thursday, July 2 at 7pm ET. This month we're building a card game with pygame, using everyone's favorite Michigan card game, Euchre, to show off state design, a rules engine, and a pygame UI. Live demo included.

    Hybrid: in person at Cahoots (Ann Arbor) or online. All skill levels welcome.

    meetup.com/michigan-python/eve

    #Python #pygame #Euchre

  18. Michigan Python meets Thursday, July 2 at 7pm ET. This month we're building a card game with pygame, using everyone's favorite Michigan card game, Euchre, to show off state design, a rules engine, and a pygame UI. Live demo included.

    Hybrid: in person at Cahoots (Ann Arbor) or online. All skill levels welcome.

    meetup.com/michigan-python/eve

    #Python #pygame #Euchre

  19. Michigan Python meets Thursday, July 2 at 7pm ET. This month we're building a card game with pygame, using everyone's favorite Michigan card game, Euchre, to show off state design, a rules engine, and a pygame UI. Live demo included.

    Hybrid: in person at Cahoots (Ann Arbor) or online. All skill levels welcome.

    meetup.com/michigan-python/eve

    #Python #pygame #Euchre

  20. Day 7 of building HackMeNow, my terminal-style hacking puzzle game.

    I’m back after a few days away, and today I’m starting Level 3.

    This is where the game begins moving from early coffee-machine puzzles into proper sysadmin investigation.

    The player will need to explore logs, read files, search for clues, and use commands like:

    ls
    cat
    grep

    HackMeNow is about learning real terminal habits through story-driven puzzles.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

    #HackMeNow #IndieGameDev #Python #Pygame #Linux #CyberSecurity #SysAdmin #GameDev

  21. Day 7 of building HackMeNow, my terminal-style hacking puzzle game.

    I’m back after a few days away, and today I’m starting Level 3.

    This is where the game begins moving from early coffee-machine puzzles into proper sysadmin investigation.

    The player will need to explore logs, read files, search for clues, and use commands like:

    ls
    cat
    grep

    HackMeNow is about learning real terminal habits through story-driven puzzles.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

  22. Day 6 of building HackMeNow, my terminal-style hacking puzzle game.

    Today I’m adding save and load support for Level 2: The Missing Logs.

    The game now remembers more than just level complete or not complete.

    It saves terminal output, puzzle progress, restored files, wrong restore attempts, and whether the player used sudo correctly.

    When the player returns later, the level can rebuild the correct state and continue from where they left off.

    This is not the flashiest system, but it makes the game feel real.

    I’m leaving for a few days, so the next build update will be after the weekend.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

    #HackMeNow #IndieGameDev #Python #Pygame #Linux #GameDev #TerminalGame #SysAdmin

  23. Day 6 of building HackMeNow, my terminal-style hacking puzzle game.

    Today I’m adding save and load support for Level 2: The Missing Logs.

    The game now remembers more than just level complete or not complete.

    It saves terminal output, puzzle progress, restored files, wrong restore attempts, and whether the player used sudo correctly.

    When the player returns later, the level can rebuild the correct state and continue from where they left off.

    This is not the flashiest system, but it makes the game feel real.

    I’m leaving for a few days, so the next build update will be after the weekend.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

  24. Day 5 of building HackMeNow, my terminal-style hacking puzzle game.

    Today I’m adding path autocomplete to the fake Linux terminal.

    In Level 2, the player has to restore a missing log file, so they need to type paths like:

    /var/log
    /var/backups/coffee.log.bak

    Typing long paths manually is annoying, so now the player can press TAB to autocomplete files and directories.

    This makes the game feel closer to a real Linux shell while still running safely inside a fake filesystem.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

    #HackMeNow #IndieGameDev #Python #Pygame #Linux #SysAdmin #GameDev #TerminalGame #LearnLinux

  25. Day 5 of building HackMeNow, my terminal-style hacking puzzle game.

    Today I’m adding path autocomplete to the fake Linux terminal.

    In Level 2, the player has to restore a missing log file, so they need to type paths like:

    /var/log
    /var/backups/coffee.log.bak

    Typing long paths manually is annoying, so now the player can press TAB to autocomplete files and directories.

    This makes the game feel closer to a real Linux shell while still running safely inside a fake filesystem.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

  26. Day 4 of building HackMeNow in Python.

    Today I’m building Level 2: The Missing Logs.

    `/var/log/coffee.log` is gone, so the player has to find the backup, inspect it, and restore it using Linux-style commands:

    find
    cat
    cp
    mv
    sudo

    Try copying without sudo and you get permission denied. Use the right command and the system is restored.

    Linux learning, but make it a terminal puzzle game.

    Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

    #HackMeNow #IndieGameDev #Python #Pygame #Linux #GameDev

  27. Day 4 of building HackMeNow in Python.

    Today I’m building Level 2: The Missing Logs.

    `/var/log/coffee.log` is gone, so the player has to find the backup, inspect it, and restore it using Linux-style commands:

    find
    cat
    cp
    mv
    sudo

    Try copying without sudo and you get permission denied. Use the right command and the system is restored.

    Linux learning, but make it a terminal puzzle game.

    Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

  28. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  29. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  30. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  31. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  32. Are there any game engines that aren’t tainted by slop? Frameworks like Löve2D and PyGame are still clean, but I don’t know of any engines. #gamedev #GameEngine #love2d #pygame #godot #defold

  33. Day 3 of building HackMeNow, my terminal-style hacking puzzle game.

    Today I made Level 1 playable.

    The player starts as a Junior SysOps Engineer at AngrySysOps Corp with one critical mission: make a coffee.

    But BREWTRON-9000 refuses normal user access.

    make me a coffee → permission denied
    sudo make me a coffee → success

    This is where the game starts teaching Linux concepts through puzzles, jokes, and terminal commands.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

    #HackMeNow #IndieGameDev #Python #Pygame #Linux #CyberSecurity #GameDev #TerminalGame

  34. Day 3 of building HackMeNow, my terminal-style hacking puzzle game.

    Today I made Level 1 playable.

    The player starts as a Junior SysOps Engineer at AngrySysOps Corp with one critical mission: make a coffee.

    But BREWTRON-9000 refuses normal user access.

    make me a coffee → permission denied
    sudo make me a coffee → success

    This is where the game starts teaching Linux concepts through puzzles, jokes, and terminal commands.

    Steam Wishlist: store.steampowered.com/app/477
    Discord: discord.gg/jqNhXd22VX

  35. Rift Wizard 3 comes out later this month, so for a special bonus episode of the podcast, I sat down with its creator Dylan White to talk details!

    I had originally budgeted 30 minutes for us to chat, but we happily went over that by twice as much. Lots of great conversation about gamedev and what success means in this modern era of roguelikes.

    grogpod.zone/2026-06-10-dylan-

    #RiftWizard #roguelike #indiedev #indiegame #gaming #pcgaming #steam #pygame #podcast #interview #gamedev

  36. Rift Wizard 3 comes out later this month, so for a special bonus episode of the podcast, I sat down with its creator Dylan White to talk details!

    I had originally budgeted 30 minutes for us to chat, but we happily went over that by twice as much. Lots of great conversation about gamedev and what success means in this modern era of roguelikes.

    grogpod.zone/2026-06-10-dylan-

    #RiftWizard #roguelike #indiedev #indiegame #gaming #pcgaming #steam #pygame #podcast #interview #gamedev

  37. Rift Wizard 3 comes out later this month, so for a special bonus episode of the podcast, I sat down with its creator Dylan White to talk details!

    I had originally budgeted 30 minutes for us to chat, but we happily went over that by twice as much. Lots of great conversation about gamedev and what success means in this modern era of roguelikes.

    grogpod.zone/2026-06-10-dylan-

    #RiftWizard #roguelike #indiedev #indiegame #gaming #pcgaming #steam #pygame #podcast #interview #gamedev

  38. Rift Wizard 3 comes out later this month, so for a special bonus episode of the podcast, I sat down with its creator Dylan White to talk details!

    I had originally budgeted 30 minutes for us to chat, but we happily went over that by twice as much. Lots of great conversation about gamedev and what success means in this modern era of roguelikes.

    grogpod.zone/2026-06-10-dylan-

    #RiftWizard #roguelike #indiedev #indiegame #gaming #pcgaming #steam #pygame #podcast #interview #gamedev

  39. Rift Wizard 3 comes out later this month, so for a special bonus episode of the podcast, I sat down with its creator Dylan White to talk details!

    I had originally budgeted 30 minutes for us to chat, but we happily went over that by twice as much. Lots of great conversation about gamedev and what success means in this modern era of roguelikes.

    grogpod.zone/2026-06-10-dylan-

    #RiftWizard #roguelike #indiedev #indiegame #gaming #pcgaming #steam #pygame #podcast #interview #gamedev

  40. Just merged the massive GearHead Caramel UI refactoring branch back into main. Next release should be v1.020 without the "beta". #GameDev #PyGame #ghrpg store.steampowered.com/app/1565090/...

    GearHead Caramel on Steam

  41. Just merged the massive GearHead Caramel UI refactoring branch back into main. Next release should be v1.020 without the "beta". #GameDev #PyGame #ghrpg store.steampowered.com/app/1565090/...

    GearHead Caramel on Steam

  42. experiment today embedding a #pygame into a #matrix widget. I'm using pyodide to load the pygame engine into the embedded browser and having it cycle colors on a canvas below the console output

    my hope is that I'll be able to combine this with something like the widget sdk + matrix's web RTC support + some kind of maubot for storing data on the server to create some basic arcade games (e.g. multiplayer pong, tetris, galaga, etc.)

  43. #P4STEngine 0.2.0-beta is live! 🚀

    Major updates: New EngineCompiler (Nuitka support), improved askbox scaling, better icon handling & crucial bugfixes.

    Breaking changes: Config updates needed, PyInstaller & PythonZIP support dropped.

    Are you ready to build? palace4software.eu/p4ste

    #Palace4Software #gamedev #GameEngine #PyGame #OpenSource #OSS #FOSS #OpenSourceGame #gaming #indiedev

  44. #P4STEngine 0.2.0-beta is live! 🚀

    Major updates: New EngineCompiler (Nuitka support), improved askbox scaling, better icon handling & crucial bugfixes.

    Breaking changes: Config updates needed, PyInstaller & PythonZIP support dropped.

    Are you ready to build? palace4software.eu/p4ste

    #Palace4Software #gamedev #GameEngine #PyGame #OpenSource #OSS #FOSS #OpenSourceGame #gaming #indiedev

  45. #P4STEngine 0.2.0-beta is live! 🚀

    Major updates: New EngineCompiler (Nuitka support), improved askbox scaling, better icon handling & crucial bugfixes.

    Breaking changes: Config updates needed, PyInstaller & PythonZIP support dropped.

    Are you ready to build? palace4software.eu/p4ste

    #Palace4Software #gamedev #GameEngine #PyGame #OpenSource #OSS #FOSS #OpenSourceGame #gaming #indiedev

  46. #P4STEngine 0.2.0-beta is live! 🚀

    Major updates: New EngineCompiler (Nuitka support), improved askbox scaling, better icon handling & crucial bugfixes.

    Breaking changes: Config updates needed, PyInstaller & PythonZIP support dropped.

    Are you ready to build? palace4software.eu/p4ste

    #Palace4Software #gamedev #GameEngine #PyGame #OpenSource #OSS #FOSS #OpenSourceGame #gaming #indiedev