#opend6 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #opend6, aggregated by home.social.
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i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/
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i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/
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i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/
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i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/
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This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
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This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
-
This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
-
This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
-
This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
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https://slott56.github.io/2026-03-05_opend6_deep_dive.html
Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.
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https://slott56.github.io/2026-03-05_opend6_deep_dive.html
Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.
-
https://slott56.github.io/2026-03-05_opend6_deep_dive.html
Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.
-
https://slott56.github.io/2026-03-05_opend6_deep_dive.html
Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.
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See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
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See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
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See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
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See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
-
See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
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still floating around the idea in my headspace of starting a relatively small #TTRPG club in the #KansasCity area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly #OpenD6 and #Pathfinder2e play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.
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still floating around the idea in my headspace of starting a relatively small #TTRPG club in the #KansasCity area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly #OpenD6 and #Pathfinder2e play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.
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still floating around the idea in my headspace of starting a relatively small #TTRPG club in the #KansasCity area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly #OpenD6 and #Pathfinder2e play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.
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whee! #TTRPG i have been working on with my son is out: https://senchawizard.itch.io/peopletown
i had been waffling between fudge and #OpenD6, but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.
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whee! #TTRPG i have been working on with my son is out: https://senchawizard.itch.io/peopletown
i had been waffling between fudge and #OpenD6, but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.
-
whee! #TTRPG i have been working on with my son is out: https://senchawizard.itch.io/peopletown
i had been waffling between fudge and #OpenD6, but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.
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🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
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🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
-
🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
-
🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
-
🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
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Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
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Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
-
Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
-
Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
-
Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
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And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
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And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
-
And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
-
And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
-
And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
-
Making progress reverse-engineering #OpenD6 spells from Fantasy, Magic Guide, and the System books.
It's not easy because the published spell descriptions lack all the details to audit the difficulty computations.
I've found a few real errors.
I've also found rounding problems: my computation is off by 1 from the published difficulty. Ignoring those.
My goal is to understand the details so I can create new spells that actually follow *all* the rules (written and assumed.)