#opend6 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #opend6, aggregated by home.social.
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I’ve created some tools to help with #OpenD6 design
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I’ve created some tools to help with #OpenD6 design
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https://github.com/slott56/opend6-koe-world-campaign
This was the real point behind inventing a DSL to describe OpenD6 Spells and Characters. I had a campaign (and a world) stuck in my head.
Now it's out there. Time to do something else for a moment before I start another campaign in that world.
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https://github.com/slott56/opend6-koe-world-campaign
This was the real point behind inventing a DSL to describe OpenD6 Spells and Characters. I had a campaign (and a world) stuck in my head.
Now it's out there. Time to do something else for a moment before I start another campaign in that world.
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https://github.com/slott56/opend6-tools
Been working on this for a while. It seems like it's time to share it.
For anyone who saw my lightning talk at #PyCon2026, this is what I was talking about.
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https://github.com/slott56/opend6-tools
Been working on this for a while. It seems like it's time to share it.
For anyone who saw my lightning talk at #PyCon2026, this is what I was talking about.
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OpenD6 Tools Project -- Status https://slott56.github.io/2026-06-21_opend6_tools_status.html
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i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/
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This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
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This is something no one needed. Maybe not even me. But I did it anyway.
https://slott56.github.io/2026-04-04_another_d6_mechanic.html
The original question was how to make a fair choice from 7 things using only D6.
It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)
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https://slott56.github.io/2026-03-05_opend6_deep_dive.html
Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.
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See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
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See https://slott56.github.io/category/ttrpg.html
I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.
The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.
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🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
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🎲 Played around with some opinionated takes on #OpenD6
🧑💼 Did jack today at work as nobody was available
🎲 Made a word list for polyhedral die-based password generation
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Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
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Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.
This isn't as *easy* as I had imagined it to be.
But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.
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And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
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And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.
The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.
OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)
I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.
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Making progress reverse-engineering #OpenD6 spells from Fantasy, Magic Guide, and the System books.
It's not easy because the published spell descriptions lack all the details to audit the difficulty computations.
I've found a few real errors.
I've also found rounding problems: my computation is off by 1 from the published difficulty. Ignoring those.
My goal is to understand the details so I can create new spells that actually follow *all* the rules (written and assumed.)
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Making progress reverse-engineering #OpenD6 spells from Fantasy, Magic Guide, and the System books.
It's not easy because the published spell descriptions lack all the details to audit the difficulty computations.
I've found a few real errors.
I've also found rounding problems: my computation is off by 1 from the published difficulty. Ignoring those.
My goal is to understand the details so I can create new spells that actually follow *all* the rules (written and assumed.)
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11/4. Are you working on one or several projects? What’s your preference?
Several. One project is a rest break from another. Some non-fiction. Some fiction.
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For #TTRPG #WipWednesday I’m building a detailed DSL for spells (and miracles) to capture a variety of #opend6 magic and psioincs. It’s not easy; I think it becomes a deeper lesson in design and applying rigor to game details.
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For #TTRPG #WipWednesday I’m building a detailed DSL for spells (and miracles) to capture a variety of #opend6 magic and psioincs. It’s not easy; I think it becomes a deeper lesson in design and applying rigor to game details.
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#TTRPG #herogames A long time ago (hero 4th ed.) I had a ton of notes on campaigns and fantasy devices and on and on. In ClarisWorks.
#TIL #LibreOffice opens ClarisWorks files, recovering my notes!
I’m repurposing my old Fantasy Hero campaign into #OpenD6. I don’t know why, but it’s grabbed my brain and won’t let go.
1/2
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#TTRPG #herogames A long time ago (hero 4th ed.) I had a ton of notes on campaigns and fantasy devices and on and on. In ClarisWorks.
#TIL #LibreOffice opens ClarisWorks files, recovering my notes!
I’m repurposing my old Fantasy Hero campaign into #OpenD6. I don’t know why, but it’s grabbed my brain and won’t let go.
1/2
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rediscovered the bestiaries for #OpenD6 adventure and fantasy. very, very cool!
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for some reason, i can't get entirely motivated this month to write the adventure for my aetheria setting for #OpenD6
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for some reason, i can't get entirely motivated this month to write the adventure for my aetheria setting for #OpenD6
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@[email protected] i proudly backed this. i'm interested in the solo aspect as well as the impromptu one. the reason? my 9-year-old and 6-year-old don't always feel up for playing #OpenD6 or any rpg when i do. looks cool!
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@[email protected] i proudly backed this. i'm interested in the solo aspect as well as the impromptu one. the reason? my 9-year-old and 6-year-old don't always feel up for playing #OpenD6 or any rpg when i do. looks cool!
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getting back into playing #roguelikes while i work out the textual details of my #OpenD6 game is an exercise in wiping away the stress of the week
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getting back into playing #roguelikes while i work out the textual details of my #OpenD6 game is an exercise in wiping away the stress of the week
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#ThreeGoodThings @[email protected]
1. Work was mostly uneventful
2. Found Red Green on YouTube
3. Semi-secret #OpenD6 project text nearly done -
#ThreeGoodThings @[email protected]
1. Work was mostly uneventful
2. Found Red Green on YouTube
3. Semi-secret #OpenD6 project text nearly done -
#ThreeGoodThings @[email protected]
1. Teacher confirmed my daughter is a genius
2. On the mend
3. Berryton Isle (my monster battling RPG based on #OpenD6) was published on DriveThruRPG. -
#ThreeGoodThings @[email protected]
1. Teacher confirmed my daughter is a genius
2. On the mend
3. Berryton Isle (my monster battling RPG based on #OpenD6) was published on DriveThruRPG. -
okay...backed up locally a lot of #OpenD6 content available for archive on the internet. should a blast using them as inspiration!
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okay...backed up locally a lot of #OpenD6 content available for archive on the internet. should a blast using them as inspiration!
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starting to piddle around with drawing on my tablet. i think, however, i need to come up with the #OpenD6 templates for my rpg first.
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starting to piddle around with drawing on my tablet. i think, however, i need to come up with the #OpenD6 templates for my rpg first.
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i fully expect my monster rpg using #OpenD6 as the system to be ready for kickstarter towards the end of the year! #RolePlayingGames
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A fan project to make a Fallout RPG using the D6 system:
https://weregrognard.blogspot.com/2024/05/fallout-d6-attributes-and-skills.html -
I've been thinking of running an #ttrpg campaign based on #theexpanse universe.
But.
I'm not a fan of the official #rpg
Looking at my options for rulesets I like that are (somewhat) easy to adapt my current options are:
Open D6 (Have played Star Wars D6)
Basic RolePlaying (Love #BRP)
SpaceMaster (Played LOTS of RoleMaster)With upcoming Mutant: Ad Astra as a possibility.
What are your experience with those? And have I missed something I must know of?