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#opend6 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #opend6, aggregated by home.social.

  1. i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/

  2. i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/

  3. i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/

  4. i've decided to open up my Aetheria #OpenD6 #TTRPG setting. it isn't elaborate, yet aetheria is the culmination of a couple decades of sessions. that being said, here is the initial release of the setting (i do plan more): https://senchawizard.neocities.org/aetheria/

  5. the kids and i had a great session with peopletown rpg (an opinionated take on #OpenD6). so many laughs and, after 3 hours, i had to end it as the youngest was starting to get cranky from exhaustion, presumably from all the laughter. good times! #TTRPG

  6. the kids and i had a great session with peopletown rpg (an opinionated take on #OpenD6). so many laughs and, after 3 hours, i had to end it as the youngest was starting to get cranky from exhaustion, presumably from all the laughter. good times! #TTRPG

  7. the kids and i had a great session with peopletown rpg (an opinionated take on #OpenD6). so many laughs and, after 3 hours, i had to end it as the youngest was starting to get cranky from exhaustion, presumably from all the laughter. good times! #TTRPG

  8. This is something no one needed. Maybe not even me. But I did it anyway.

    slott56.github.io/2026-04-04_a

    The original question was how to make a fair choice from 7 things using only D6.

    It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)

  9. #TTRPG #OpenD6

    This is something no one needed. Maybe not even me. But I did it anyway.

    slott56.github.io/2026-04-04_a

    The original question was how to make a fair choice from 7 things using only D6.

    It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)

  10. #TTRPG #OpenD6

    This is something no one needed. Maybe not even me. But I did it anyway.

    slott56.github.io/2026-04-04_a

    The original question was how to make a fair choice from 7 things using only D6.

    It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)

  11. #TTRPG #OpenD6

    This is something no one needed. Maybe not even me. But I did it anyway.

    slott56.github.io/2026-04-04_a

    The original question was how to make a fair choice from 7 things using only D6.

    It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)

  12. #TTRPG #OpenD6

    This is something no one needed. Maybe not even me. But I did it anyway.

    slott56.github.io/2026-04-04_a

    The original question was how to make a fair choice from 7 things using only D6.

    It got out of hand. I have a "sort-of" solution that maps to the polyhedral dice (as well as lots of other prime numbers and stuff.)

  13. dr. jan i tor was created using the rule set. already decided he's in trouble for practicing medicine without a license and this entire session is him trying his best to avoid getting caught and/or charges. we'll see where this session takes us!

  14. dr. jan i tor was created using the #OpenD6 rule set. already decided he's in trouble for practicing medicine without a license and this entire session is him trying his best to avoid getting caught and/or charges. we'll see where this #Solo #TTRPG session takes us!

  15. dr. jan i tor was created using the #OpenD6 rule set. already decided he's in trouble for practicing medicine without a license and this entire session is him trying his best to avoid getting caught and/or charges. we'll see where this #Solo #TTRPG session takes us!

  16. slott56.github.io/2026-03-05_o

    Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.

  17. #TTRPG #OpenD6

    slott56.github.io/2026-03-05_o

    Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.

  18. #TTRPG #OpenD6

    slott56.github.io/2026-03-05_o

    Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.

  19. #TTRPG #OpenD6

    slott56.github.io/2026-03-05_o

    Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.

  20. #TTRPG #OpenD6

    slott56.github.io/2026-03-05_o

    Maybe too deep a dive. I have fun. I can now fix my DSL so that it produces actual correct answers for spell difficulties in the very few cases where this matters.

  21. See slott56.github.io/category/ttr

    I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.

    The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.

  22. #TTRPG #DSL #OpenD6

    See slott56.github.io/category/ttr

    I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.

    The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.

  23. #TTRPG #DSL #OpenD6

    See slott56.github.io/category/ttr

    I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.

    The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.

  24. #TTRPG #DSL #OpenD6

    See slott56.github.io/category/ttr

    I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.

    The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.

  25. #TTRPG #DSL #OpenD6

    See slott56.github.io/category/ttr

    I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.

    The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.

  26. still floating around the idea in my headspace of starting a relatively small club in the area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly and play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.

  27. still floating around the idea in my headspace of starting a relatively small #TTRPG club in the #KansasCity area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly #OpenD6 and #Pathfinder2e play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.

  28. still floating around the idea in my headspace of starting a relatively small #TTRPG club in the #KansasCity area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly #OpenD6 and #Pathfinder2e play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.

  29. plotting on unleashing a series of short videos concerning the peopletown book on the world.

  30. plotting on unleashing a series of short videos concerning the peopletown #TTRPG book on the world. #OpenD6

  31. plotting on unleashing a series of short videos concerning the peopletown #TTRPG book on the world. #OpenD6

  32. whee! i have been working on with my son is out: senchawizard.itch.io/peopletown

    i had been waffling between fudge and , but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.

  33. whee! #TTRPG i have been working on with my son is out: senchawizard.itch.io/peopletown

    i had been waffling between fudge and #OpenD6, but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.

  34. whee! #TTRPG i have been working on with my son is out: senchawizard.itch.io/peopletown

    i had been waffling between fudge and #OpenD6, but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.

  35. #ThreeGoodThings

    🎲 Played around with some opinionated takes on #OpenD6

    🧑‍💼 Did jack today at work as nobody was available

    🎲 Made a word list for polyhedral die-based password generation

    #TTRPG

  36. 🎲 Played around with some opinionated takes on

    🧑‍💼 Did jack today at work as nobody was available

    🎲 Made a word list for polyhedral die-based password generation

  37. #ThreeGoodThings

    🎲 Played around with some opinionated takes on #OpenD6

    🧑‍💼 Did jack today at work as nobody was available

    🎲 Made a word list for polyhedral die-based password generation

    #TTRPG

  38. #ThreeGoodThings

    🎲 Played around with some opinionated takes on #OpenD6

    🧑‍💼 Did jack today at work as nobody was available

    🎲 Made a word list for polyhedral die-based password generation

    #TTRPG

  39. #ThreeGoodThings

    🎲 Played around with some opinionated takes on #OpenD6

    🧑‍💼 Did jack today at work as nobody was available

    🎲 Made a word list for polyhedral die-based password generation

    #TTRPG

  40. Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.

    This isn't as *easy* as I had imagined it to be.

    But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.

  41. #TTRPG #OpenD6

    Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.

    This isn't as *easy* as I had imagined it to be.

    But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.

  42. #TTRPG #OpenD6

    Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.

    This isn't as *easy* as I had imagined it to be.

    But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.

  43. #TTRPG #OpenD6

    Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.

    This isn't as *easy* as I had imagined it to be.

    But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.

  44. #TTRPG #OpenD6

    Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.

    This isn't as *easy* as I had imagined it to be.

    But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.

  45. And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.

    The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.

    OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)

    I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.

  46. #TTRPG #OpenD6

    And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.

    The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.

    OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)

    I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.

  47. #TTRPG #OpenD6

    And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.

    The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.

    OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)

    I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.

  48. #TTRPG #OpenD6

    And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.

    The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.

    OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)

    I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.

  49. #TTRPG #OpenD6

    And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.

    The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.

    OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)

    I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.

  50. Making progress reverse-engineering spells from Fantasy, Magic Guide, and the System books.

    It's not easy because the published spell descriptions lack all the details to audit the difficulty computations.

    I've found a few real errors.

    I've also found rounding problems: my computation is off by 1 from the published difficulty. Ignoring those.

    My goal is to understand the details so I can create new spells that actually follow *all* the rules (written and assumed.)