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#mongame — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #mongame, aggregated by home.social.

  1. Finals are over and grades are in. Time to lock in and make #godot projects this summer. I’m gonna try and finish all the e-book tutorial I have downloaded.

    Also #mongame projects too.

  2. Finals are over and grades are in. Time to lock in and make #godot projects this summer. I’m gonna try and finish all the e-book tutorial I have downloaded.

    Also #mongame projects too.

  3. Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?

    I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.

    If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.

  4. Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?

    I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.

    If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.

  5. Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?

    I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.

    If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.

  6. Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?

    I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.

    If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.

  7. Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?

    I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.

    If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.

  8. Okay, this is probably the final iteration of the party menu unless I come up with something really interesting.
    #gamedev #pixelart #mongame #screenshotsaturday

  9. Okay, this is probably the final iteration of the party menu unless I come up with something really interesting.
    #gamedev #pixelart #mongame #screenshotsaturday

  10. Okay, this is probably the final iteration of the party menu unless I come up with something really interesting.
    #gamedev #pixelart #mongame #screenshotsaturday

  11. Okay, this is probably the final iteration of the party menu unless I come up with something really interesting.
    #gamedev #pixelart #mongame #screenshotsaturday

  12. Okay, this is probably the final iteration of the party menu unless I come up with something really interesting.
    #gamedev #pixelart #mongame #screenshotsaturday

  13. messing around with layouts within the very cramped catalog display. #gamedev #pixelart #mongame

  14. messing around with layouts within the very cramped catalog display. #gamedev #pixelart #mongame

  15. messing around with layouts within the very cramped catalog display. #gamedev #pixelart #mongame

  16. messing around with layouts within the very cramped catalog display. #gamedev #pixelart #mongame

  17. messing around with layouts within the very cramped catalog display. #gamedev #pixelart #mongame

  18. dropping assets into the game as a sort of victory lap before bed. #gamedev #pixelart #mongame #fakemon

  19. dropping assets into the game as a sort of victory lap before bed. #gamedev #pixelart #mongame #fakemon

  20. dropping assets into the game as a sort of victory lap before bed. #gamedev #pixelart #mongame #fakemon

  21. dropping assets into the game as a sort of victory lap before bed. #gamedev #pixelart #mongame #fakemon

  22. dropping assets into the game as a sort of victory lap before bed. #gamedev #pixelart #mongame #fakemon

  23. Putting together the catalog since that will house most of the data the rest of the game's systems will be referencing. #gamedev #pixelart #mongame #fakemon

  24. Putting together the catalog since that will house most of the data the rest of the game's systems will be referencing. #gamedev #pixelart #mongame #fakemon

  25. Putting together the catalog since that will house most of the data the rest of the game's systems will be referencing. #gamedev #pixelart #mongame #fakemon

  26. Putting together the catalog since that will house most of the data the rest of the game's systems will be referencing. #gamedev #pixelart #mongame #fakemon

  27. Putting together the catalog since that will house most of the data the rest of the game's systems will be referencing. #gamedev #pixelart #mongame #fakemon

  28. using some old tiles for now because I dont feel like redoing them just yet, but got the basic camera/movement/collision set up. now I need to work on data structures and menus. #gamedev #pixelart #screenshotsaturday #mongame

  29. using some old tiles for now because I dont feel like redoing them just yet, but got the basic camera/movement/collision set up. now I need to work on data structures and menus. #gamedev #pixelart #screenshotsaturday #mongame

  30. using some old tiles for now because I dont feel like redoing them just yet, but got the basic camera/movement/collision set up. now I need to work on data structures and menus. #gamedev #pixelart #screenshotsaturday #mongame

  31. using some old tiles for now because I dont feel like redoing them just yet, but got the basic camera/movement/collision set up. now I need to work on data structures and menus. #gamedev #pixelart #screenshotsaturday #mongame

  32. using some old tiles for now because I dont feel like redoing them just yet, but got the basic camera/movement/collision set up. now I need to work on data structures and menus. #gamedev #pixelart #screenshotsaturday #mongame

  33. Seagoill is one of multiple examples of critters who have adapted to the oily conditions of their seaside home. #pixelart #gamedev #mongame #fakemon

  34. Seagoill is one of multiple examples of critters who have adapted to the oily conditions of their seaside home. #pixelart #gamedev #mongame #fakemon

  35. Seagoill is one of multiple examples of critters who have adapted to the oily conditions of their seaside home. #pixelart #gamedev #mongame #fakemon