#xna — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #xna, aggregated by home.social.
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Aviation weather for Northwest Arkansas Regional airport in Fayetteville and Springdale and Rogers area (USA) is “METAR KXNA 311653Z 20016G31KT 10SM CLR 23/13 A2997 RMK AO2 PK WND 18031/1648 SLP137 T02280128” : See what it means on https://www.bigorre.org/aero/meteo/kxna/en #northwestarkansasregionalairport #airport #fayetteville #springdale #rogers #usa #kxna #xna #metar #aviation #aviationweather #avgeek vl
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Really close to the nostalgia kick that is #XNA background color (cornflower blue).
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It's been a long time since I've seen a new #PlayOnBSD game based on #XNA, but here is a nice one:
https://bootdiskrevolution.itch.io/spellatro
... and it's free! On #OpenBSD, you can use #IndieRunner to launch it...
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Converting a Microsoft XNA 3.1 game to MonoGame | by Andrew Lock.
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Great games like "Bastion" and "Salt and Sanctuary" were written in #XNA which would later become #mongame but are there any other great indie titles that were written using XNA/Monogame I should check out?
I know the Xbox Live Arcade era used XNA at the time, but I never owned an Xbox and don't know about those titles.
If anyone has any suggestions on Monogame/XNA titles of yesteryear please let me know.
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I booked a trip for March and the airline rescheduled the booking. Now I have a 45 minute layover, when it was 1hr+ before. The airline knows boarding doors close 30min before takeoff, and they know the average outbound delay from my airport is 10 minutes. So they know they're giving a family traveling with a child FIVE MINUTES to run gate to gate (possibly terminal to terminal).
Logistics is their primary business. How can they be so braindead?!
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Cuando Microsoft abandonó el framework XNA, dejando de lado a una gran cantidad de desarrolladores indies, la comunidad de software libre recogió el testigo creando Monogame y posteriormente FNA.
Ambos frameworks gozan de una salud excelente y en concreto FNA ha publicado una nueva versión, la 24.08, que permite usar Direct3d 11 directamente en Linux usando DXVK native.
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They have workers in the airport CHEERING WITH SIGNS for arriving shareholders. :blobfoxannoyed:
#arkansas #walmart #bentonville #northwestarkansas #fayetteville #fayettevillear #xna
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@primesuspect I think #Microsoft and the #Xbox team should realize that #XNA kickstarted the modern #IndieDeveloper movement and thus should embrace it.
Maybe it would be cool if we see better integration with #FNA, @godotengine and @defold and - as mich as possible - hands on re: the #XDK and how to get a game optimized for Xbox.
After all, #accessibility is already excellent and making a platform more approachable will benefit everyone from developer to consumers that will get more games...
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Holy shit. Back when I was in college, I was a very active member and developer for a #gamedev framework published by Microsoft called #XNA. After they shut down XNA, I moved to #Unity.
But apparently... XNA never died. It was reborn as the open source project #MonoGame. If this is half of what I'm remembering it is... it'll be amazing.
I can't believe I hadn't heard of this before today... Gonna try it out tonight.
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Put together a bundle of all our #Xbox360 #XNA #XBLIG games that are currently available on #Steam. 50% off over buying them individually. #Indiedev #retrogaming
https://store.steampowered.com/bundle/1900/Fun_Infused_Classics/
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Put together a bundle of all our #Xbox360 #XNA #XBLIG games that are currently available on #Steam. 50% off over buying them individually. #Indiedev #retrogaming
https://store.steampowered.com/bundle/1900/Fun_Infused_Classics/
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Just put the finishing touches on my new 11ty website and wrote my first blog post. It's about getting Dear ImGui working inside of MonoGame.
https://www.alexmakes.games/blog/posts/integrating-imgui-with-monogame/
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So, hello!
I'm a #godotengine #gamedev who comes from a #libgdx and #xna background.
I love game jams, roguelikes, survival and horror genres.
My personal projects are endless, but I'm currently working on a little horror game.
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It's been a while, but I got another #XNA game to run on #OpenBSD: One Finger Death Punch.
This one doesn't convert with "new" XnaToFna, but it does with https://github.com/0x0ade/XnaToFna-Legacy