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#modex — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #modex, aggregated by home.social.

  1. Many beeps later, it turned out the green pin on the GPU was accidentally bridged with the ground pin next to it. A relatively easy fix. Not pretty by any means, but I managed. Card back in the PC, flux and all, and it was stable as well as displaying the right colors! 🙂

    It's a bit faster than the #ATI #Mach64 card I had in it before, but by no means super fast. A high quality Quake speed test gave around 72 FPS. I think it was in 640x480.

    Also, I read that the ET6000 has issues with #ModeX - a tweaked version of the standard mode 0x13 that offered a slightly higher resolution of 320x240 pixels in 256 colors with some improvements to addressing, if I'm not mistaken. A few games used this, but also quite a lot of demos of the time.

    Anyway, bottom line: purchased a €160 vintage graphics card for €25 and nearly shot myself in my foot repairing it! Everything worked out in the end though! 🙂

  2. Many beeps later, it turned out the green pin on the GPU was accidentally bridged with the ground pin next to it. A relatively easy fix. Not pretty by any means, but I managed. Card back in the PC, flux and all, and it was stable as well as displaying the right colors! 🙂

    It's a bit faster than the #ATI #Mach64 card I had in it before, but by no means super fast. A high quality Quake speed test gave around 72 FPS. I think it was in 640x480.

    Also, I read that the ET6000 has issues with #ModeX - a tweaked version of the standard mode 0x13 that offered a slightly higher resolution of 320x240 pixels in 256 colors with some improvements to addressing, if I'm not mistaken. A few games used this, but also quite a lot of demos of the time.

    Anyway, bottom line: purchased a €160 vintage graphics card for €25 and nearly shot myself in my foot repairing it! Everything worked out in the end though! 🙂

  3. Many beeps later, it turned out the green pin on the GPU was accidentally bridged with the ground pin next to it. A relatively easy fix. Not pretty by any means, but I managed. Card back in the PC, flux and all, and it was stable as well as displaying the right colors! 🙂

    It's a bit faster than the #ATI #Mach64 card I had in it before, but by no means super fast. A high quality Quake speed test gave around 72 FPS. I think it was in 640x480.

    Also, I read that the ET6000 has issues with #ModeX - a tweaked version of the standard mode 0x13 that offered a slightly higher resolution of 320x240 pixels in 256 colors with some improvements to addressing, if I'm not mistaken. A few games used this, but also quite a lot of demos of the time.

    Anyway, bottom line: purchased a €160 vintage graphics card for €25 and nearly shot myself in my foot repairing it! Everything worked out in the end though! 🙂

  4. Many beeps later, it turned out the green pin on the GPU was accidentally bridged with the ground pin next to it. A relatively easy fix. Not pretty by any means, but I managed. Card back in the PC, flux and all, and it was stable as well as displaying the right colors! 🙂

    It's a bit faster than the #ATI #Mach64 card I had in it before, but by no means super fast. A high quality Quake speed test gave around 72 FPS. I think it was in 640x480.

    Also, I read that the ET6000 has issues with #ModeX - a tweaked version of the standard mode 0x13 that offered a slightly higher resolution of 320x240 pixels in 256 colors with some improvements to addressing, if I'm not mistaken. A few games used this, but also quite a lot of demos of the time.

    Anyway, bottom line: purchased a €160 vintage graphics card for €25 and nearly shot myself in my foot repairing it! Everything worked out in the end though! 🙂

  5. Many beeps later, it turned out the green pin on the GPU was accidentally bridged with the ground pin next to it. A relatively easy fix. Not pretty by any means, but I managed. Card back in the PC, flux and all, and it was stable as well as displaying the right colors! 🙂

    It's a bit faster than the #ATI #Mach64 card I had in it before, but by no means super fast. A high quality Quake speed test gave around 72 FPS. I think it was in 640x480.

    Also, I read that the ET6000 has issues with #ModeX - a tweaked version of the standard mode 0x13 that offered a slightly higher resolution of 320x240 pixels in 256 colors with some improvements to addressing, if I'm not mistaken. A few games used this, but also quite a lot of demos of the time.

    Anyway, bottom line: purchased a €160 vintage graphics card for €25 and nearly shot myself in my foot repairing it! Everything worked out in the end though! 🙂

  6. @demofox #modex FTW! I’ve got fond memories of hand-crafting assembly for the inner loop of a raycasting+height map (including ceilings) engine on my 486/66mhz. Those were the days!

  7. @demofox #modex FTW! I’ve got fond memories of hand-crafting assembly for the inner loop of a raycasting+height map (including ceilings) engine on my 486/66mhz. Those were the days!

  8. @demofox #modex FTW! I’ve got fond memories of hand-crafting assembly for the inner loop of a raycasting+height map (including ceilings) engine on my 486/66mhz. Those were the days!

  9. @demofox FTW! I’ve got fond memories of hand-crafting assembly for the inner loop of a raycasting+height map (including ceilings) engine on my 486/66mhz. Those were the days!

  10. @demofox #modex FTW! I’ve got fond memories of hand-crafting assembly for the inner loop of a raycasting+height map (including ceilings) engine on my 486/66mhz. Those were the days!

  11. A "Back In My Day" for all you whipper-snappers ;)

    In the days of yore before , even performing the most trivial tasks at any decent pace involved herculean feats. I give you:

    -=Drawing A Line=-

    First of all, OF COURSE you needed to write your own routine (with some exceptions, see later). We'll ignore everything about getting the card into , a series of graphics modes which ***aren't even supposed to exist***, and just focus on blitting the line.

  12. A "Back In My Day" for all you #programming whipper-snappers ;)

    In the days of yore before #OpenGL, even performing the most trivial tasks at any decent pace involved herculean feats. I give you:

    -=Drawing A Line=-

    First of all, OF COURSE you needed to write your own routine (with some exceptions, see later). We'll ignore everything about getting the #VGA card into #ModeX, a series of graphics modes which ***aren't even supposed to exist***, and just focus on blitting the line.

  13. A "Back In My Day" for all you #programming whipper-snappers ;)

    In the days of yore before #OpenGL, even performing the most trivial tasks at any decent pace involved herculean feats. I give you:

    -=Drawing A Line=-

    First of all, OF COURSE you needed to write your own routine (with some exceptions, see later). We'll ignore everything about getting the #VGA card into #ModeX, a series of graphics modes which ***aren't even supposed to exist***, and just focus on blitting the line.

  14. A "Back In My Day" for all you #programming whipper-snappers ;)

    In the days of yore before #OpenGL, even performing the most trivial tasks at any decent pace involved herculean feats. I give you:

    -=Drawing A Line=-

    First of all, OF COURSE you needed to write your own routine (with some exceptions, see later). We'll ignore everything about getting the #VGA card into #ModeX, a series of graphics modes which ***aren't even supposed to exist***, and just focus on blitting the line.

  15. A "Back In My Day" for all you #programming whipper-snappers ;)

    In the days of yore before #OpenGL, even performing the most trivial tasks at any decent pace involved herculean feats. I give you:

    -=Drawing A Line=-

    First of all, OF COURSE you needed to write your own routine (with some exceptions, see later). We'll ignore everything about getting the #VGA card into #ModeX, a series of graphics modes which ***aren't even supposed to exist***, and just focus on blitting the line.

  16. With just the sprites converted to the new format this looks pretty wild. ;)
    #ModeX #DOS #LizardNES