home.social

#ishambardpresents — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ishambardpresents, aggregated by home.social.

  1. #IshambardPresents Ganbare Goemon Kirakira Douchuu (SNES)

    Folks, I don’t want to alarm you, but the zany is off the charts.
    Goemon and crew finally go to space, and Impact can speak now!

    The Sparkling Journey is similar to Goemon 2, being predominantly stage based, but this time the game is split into numerous planets with each character going to separate ones. Towns have more functionality, usually involving a quest and skills to unlock.

    Traditional Impact battles are gone, which for a game where Impact is a main character is a little odd. Instead we get minigames that function as boss battles, such as a Puyo Puyo minigame, or a button mashing track and field like sprint. It's odd, but not in the same charming way as the rest of the series.
    There is also a sports theme which kinda overshadows the space setting for the most part.

    That being said, the climax of the game is absolutely peak and definitely worth experiencing just for the spectacle alone!

    4/4

    #SNES #GanbareGoemon

  2. #IshambardPresents Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame (SNES)

    Upping the ante even further, Goemon 3 involves time travel! I would have figured space would be the next step, but oh well.

    This game plays more like Mystical Ninja on the N64 and if you love that game, I have some great news!

    Split between top-down world exploration amd side scrolling dungeons, the gameplay here is almost faultless. I do find the mech suit gameplay (Not Impact) to be a little frustrating in places, especially when mounting and dismounting.

    The Impact battles in this game are much easier, but not without challenge, making them significantly more enjoyable than the previous game.

    Progression signposting can be a little wonky at times, but thankfully there is a fortune teller who can keep you on track.

    Honestly, this is possibly one of the best SNES games I have ever played, combining Zelda-like world map traversal with tried and tested Goemon platforming

    #SNES #GanbareGoemon

    3/4

  3. #IshambardPresents Ganbare Goemon 2: Kiteretsu Shogun Magginesu (SNES)

    Compared to the first game, the strange General Magginesu is, by and large, a straight forward platformer. Towns still feature in the game, but they are more like RPG Towns, with opportunities to restock supplies and talk to NPCs.

    Similar rules apply to this game as the original. You can power up your weapon but it de-powers when damage is taken. You can expand your HP in the stage by finding gold cat statues.

    Okay, so, all quite familiar. Well the Game has a trick up its sleeve.

    During certain stages you will engage in giant mech battles in Goemon Impact. These fights can be incredibly challenging, playing like Punch-Out, relying on a mix of pattern recognition and reflexes. I found these to be more frustrating than enjoyable, let's chalk that up to skill issue

    Thankfully the game has infinite continues and even continues from checkpoints, making the lives thing a bit superfluous

    2/4

    #SNES #GanbareGoemon

  4. #IshambardPresents The Legend of the Mystical Ninja - SNES

    Don't be surprised, you knew this was coming.

    I wish I played this game as a kid, I would have eaten this up. One part beat-em-up and one part 2D platformer, layer with a co-op mode, coat with minigames and sprinkle with a couple of brutal boss fights and you have The Legend of Mystical Ninja.

    Silly anachronistic Japan is probably my favourite Japan, and the series only gets sillier from here.

    The game can be downright unfair, punishing sloppy gameplay by downgrading your weapon when you take damage and requiring you to save up nearly 2,000 coins over the course of the adventure.

    Graciously, the password system is robust, tracking progress like a save file, and the game retains the last password when reset. A battery save would be better, but I can live with this.

    There is way too much to enjoy here that you might forget that it has beaten you up and stolen all your pocket change.

    #SNES #GanbareGoemon #RetroGames

  5. #IshambardPresents Road Trip: Shifting Gears

    Let's get this out of the way, it's a ChoroQ game, so of course I am going to like it. There is a surprising amount of content crammed into this game. Standard races, battle races, drag races and mini-games (Like car curling).

    Similar to other ChoroQ games, at the start you'll struggle a little bit, but as you earn money, get to grips with the handling, and buy better components you'll slowly start demolishing the competition, especially if you keep on top of those upgrades.

    I will admit, the air and sea races don't add too much to this, and most tracks aren't terribly adventurous. Sometimes the game throws hills at you. These feel seemingly random and without warning and just don't feel good.

    Despite that, the game is a cute little racer. Not terribly challenging, but sometimes, we just want a cosy, simple racer. It's a shame the GameCube ChoroQ game isn't as fun as this one.

    #ChoroQ #GBA

  6. Before I forget, a full playthrough of Coca-Cola Kid is now available on my YouTube Channel.

    I should note that #IshambardPlays and #IshambardPresents will not feature the same content, it just so happens that the last two presents and plays are both things I wanted to play and write about.

    I am hoping that in the next day or so, I will get the full "Presents" write-up on my blog, as that is the plan. In fact, as I type this, I am about 1,600 words deep into talking Coca-Cola Kid, and only 25% of that is unrelated to the game! I promise.

    Also, I should note that there is a bit of an error in my narration during the Let's Play, I mention that Cokey, the Coca-Cola Kid was a mascot in Japan. But when I recently tried to fact check that i couldn't find any information on it.

    I will make a note of this in the video description when I am back at my recording desk!

    youtu.be/J9kF7Q5SG74

    #GameGear #LetsPlay

  7. Before I forget, a full playthrough of Coca-Cola Kid is now available on my YouTube Channel.

    I should note that #IshambardPlays and #IshambardPresents will not feature the same content, it just so happens that the last two presents and plays are both things I wanted to play and write about.

    I am hoping that in the next day or so, I will get the full "Presents" write-up on my blog, as that is the plan. In fact, as I type this, I am about 1,600 words deep into talking Coca-Cola Kid, and only 25% of that is unrelated to the game! I promise.

    Also, I should note that there is a bit of an error in my narration during the Let's Play, I mention that Cokey, the Coca-Cola Kid was a mascot in Japan. But when I recently tried to fact check that i couldn't find any information on it.

    I will make a note of this in the video description when I am back at my recording desk!

    youtu.be/J9kF7Q5SG74

    #GameGear #LetsPlay

  8. Before I forget, a full playthrough of Coca-Cola Kid is now available on my YouTube Channel.

    I should note that #IshambardPlays and #IshambardPresents will not feature the same content, it just so happens that the last two presents and plays are both things I wanted to play and write about.

    I am hoping that in the next day or so, I will get the full "Presents" write-up on my blog, as that is the plan. In fact, as I type this, I am about 1,600 words deep into talking Coca-Cola Kid, and only 25% of that is unrelated to the game! I promise.

    Also, I should note that there is a bit of an error in my narration during the Let's Play, I mention that Cokey, the Coca-Cola Kid was a mascot in Japan. But when I recently tried to fact check that i couldn't find any information on it.

    I will make a note of this in the video description when I am back at my recording desk!

    youtu.be/J9kF7Q5SG74

    #GameGear #LetsPlay

  9. Before I forget, a full playthrough of Coca-Cola Kid is now available on my YouTube Channel.

    I should note that #IshambardPlays and #IshambardPresents will not feature the same content, it just so happens that the last two presents and plays are both things I wanted to play and write about.

    I am hoping that in the next day or so, I will get the full "Presents" write-up on my blog, as that is the plan. In fact, as I type this, I am about 1,600 words deep into talking Coca-Cola Kid, and only 25% of that is unrelated to the game! I promise.

    Also, I should note that there is a bit of an error in my narration during the Let's Play, I mention that Cokey, the Coca-Cola Kid was a mascot in Japan. But when I recently tried to fact check that i couldn't find any information on it.

    I will make a note of this in the video description when I am back at my recording desk!

    youtu.be/J9kF7Q5SG74

    #GameGear #LetsPlay

  10. Before I forget, a full playthrough of Coca-Cola Kid is now available on my YouTube Channel.

    I should note that #IshambardPlays and #IshambardPresents will not feature the same content, it just so happens that the last two presents and plays are both things I wanted to play and write about.

    I am hoping that in the next day or so, I will get the full "Presents" write-up on my blog, as that is the plan. In fact, as I type this, I am about 1,600 words deep into talking Coca-Cola Kid, and only 25% of that is unrelated to the game! I promise.

    Also, I should note that there is a bit of an error in my narration during the Let's Play, I mention that Cokey, the Coca-Cola Kid was a mascot in Japan. But when I recently tried to fact check that i couldn't find any information on it.

    I will make a note of this in the video description when I am back at my recording desk!

    youtu.be/J9kF7Q5SG74

    #GameGear #LetsPlay