home.social

#gyroaim — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gyroaim, aggregated by home.social.

  1. i set up an Action Layer specifically for the Air Force One GATE at the Gold Saucer, with gyro for mouse aim and R1 set to mouse click because that's way more accurate than aiming with a thumbstick

    is it excessive? probably. could I just use my mouse for AF1 instead? yes

    totally worth tho

    #FFXIV #FinalFantasyXIV #SteamInput #GyroAim

  2. i set up an Action Layer specifically for the Air Force One GATE at the Gold Saucer, with gyro for mouse aim and R1 set to mouse click because that's way more accurate than aiming with a thumbstick

    is it excessive? probably. could I just use my mouse for AF1 instead? yes

    totally worth tho

    #FFXIV #FinalFantasyXIV #SteamInput #GyroAim

  3. i set up an Action Layer specifically for the Air Force One GATE at the Gold Saucer, with gyro for mouse aim and R1 set to mouse click because that's way more accurate than aiming with a thumbstick

    is it excessive? probably. could I just use my mouse for AF1 instead? yes

    totally worth tho

    #FFXIV #FinalFantasyXIV #SteamInput #GyroAim

  4. i set up an Action Layer specifically for the Air Force One GATE at the Gold Saucer, with gyro for mouse aim and R1 set to mouse click because that's way more accurate than aiming with a thumbstick

    is it excessive? probably. could I just use my mouse for AF1 instead? yes

    totally worth tho

    #FFXIV #FinalFantasyXIV #SteamInput #GyroAim

  5. i set up an Action Layer specifically for the Air Force One GATE at the Gold Saucer, with gyro for mouse aim and R1 set to mouse click because that's way more accurate than aiming with a thumbstick

    is it excessive? probably. could I just use my mouse for AF1 instead? yes

    totally worth tho

    #FFXIV #FinalFantasyXIV #SteamInput #GyroAim

  6. and talking about menus, the gyro options for Ironwail now have their own. Calibration also works but it still needs an indication like a popup or something that calibration is happening. Other than that just a few tweaks left.

    #quake #gyroaim

  7. okay. Figured out mastodon. Imma use it now.

    In the meantime, more people need to play #Quake. And Quake needs to come to console. And #Xbox needs to add motion controls to their controller (they actually might be, but no guarantees). #quake3 #gyroaiming #gyroaim

    youtu.be/HtaUvnBVqyQ?si=Vc4d2x

  8. okay. Figured out mastodon. Imma use it now.

    In the meantime, more people need to play #Quake. And Quake needs to come to console. And #Xbox needs to add motion controls to their controller (they actually might be, but no guarantees). #quake3 #gyroaiming #gyroaim

    youtu.be/HtaUvnBVqyQ?si=Vc4d2x

  9. okay. Figured out mastodon. Imma use it now.

    In the meantime, more people need to play #Quake. And Quake needs to come to console. And #Xbox needs to add motion controls to their controller (they actually might be, but no guarantees). #quake3 #gyroaiming #gyroaim

    youtu.be/HtaUvnBVqyQ?si=Vc4d2x

  10. okay. Figured out mastodon. Imma use it now.

    In the meantime, more people need to play #Quake. And Quake needs to come to console. And #Xbox needs to add motion controls to their controller (they actually might be, but no guarantees). #quake3 #gyroaiming #gyroaim

    youtu.be/HtaUvnBVqyQ?si=Vc4d2x

  11. okay. Figured out mastodon. Imma use it now.

    In the meantime, more people need to play #Quake. And Quake needs to come to console. And #Xbox needs to add motion controls to their controller (they actually might be, but no guarantees). #quake3 #gyroaiming #gyroaim

    youtu.be/HtaUvnBVqyQ?si=Vc4d2x

  12. And now it's already playable including gyro enable/disable button and natural sensitivity. Only functional thing that's still missing is calibration as you can see by the drift in the beginning.
    Quite amazed how easy SDL makes this.

    #gyroaim #quake

  13. And now it's already playable including gyro enable/disable button and natural sensitivity. Only functional thing that's still missing is calibration as you can see by the drift in the beginning.
    Quite amazed how easy SDL makes this.

    #gyroaim #quake

  14. And now it's already playable including gyro enable/disable button and natural sensitivity. Only functional thing that's still missing is calibration as you can see by the drift in the beginning.
    Quite amazed how easy SDL makes this.

    #gyroaim #quake

  15. And now it's already playable including gyro enable/disable button and natural sensitivity. Only functional thing that's still missing is calibration as you can see by the drift in the beginning.
    Quite amazed how easy SDL makes this.

    #gyroaim #quake

  16. And now it's already playable including gyro enable/disable button and natural sensitivity. Only functional thing that's still missing is calibration as you can see by the drift in the beginning.
    Quite amazed how easy SDL makes this.

    #gyroaim #quake

  17. Thought it'd be fun to port Yamagi Quake 2's excellent #GyroAim support to Ironwail, my Q1 sourceport of choice. Already got the basics implemented.

    #quake

  18. Thought it'd be fun to port Yamagi Quake 2's excellent #GyroAim support to Ironwail, my Q1 sourceport of choice. Already got the basics implemented.

    #quake

  19. Thought it'd be fun to port Yamagi Quake 2's excellent #GyroAim support to Ironwail, my Q1 sourceport of choice. Already got the basics implemented.

    #quake

  20. Thought it'd be fun to port Yamagi Quake 2's excellent #GyroAim support to Ironwail, my Q1 sourceport of choice. Already got the basics implemented.

    #quake

  21. Thought it'd be fun to port Yamagi Quake 2's excellent #GyroAim support to Ironwail, my Q1 sourceport of choice. Already got the basics implemented.

    #quake