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#flarerpg — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flarerpg, aggregated by home.social.

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  1. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  2. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  3. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  4. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  5. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  6. For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource

  7. For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource

  8. For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource

  9. For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource

  10. For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource

  11. Time for an overdue #screenshotsaturday! The new Iron Labyrinth dungeon is shaping up nicely. I also add 9 new skills, 3 for each class. My fave is Rupture, which has some new art. Also been making new cutscenes to replace the old GIMP filtered screenshots. #flarerpg #gamedev

  12. Time for an overdue #screenshotsaturday! The new Iron Labyrinth dungeon is shaping up nicely. I also add 9 new skills, 3 for each class. My fave is Rupture, which has some new art. Also been making new cutscenes to replace the old GIMP filtered screenshots. #flarerpg #gamedev

  13. Time for an overdue #screenshotsaturday! The new Iron Labyrinth dungeon is shaping up nicely. I also add 9 new skills, 3 for each class. My fave is Rupture, which has some new art. Also been making new cutscenes to replace the old GIMP filtered screenshots. #flarerpg #gamedev

  14. Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev

  15. Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev

  16. Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev

  17. Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev

  18. I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

    In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender

  19. I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

    In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender

  20. I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

    In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender

  21. I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

    In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender

  22. I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

    In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender

  23. It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.

    With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.

    #flarerpg #gamedev #arpg #blender #freesoftware

  24. It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.

    With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.

    #flarerpg #gamedev #arpg #blender #freesoftware

  25. It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.

    With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.

    #flarerpg #gamedev #arpg #blender #freesoftware

  26. Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).

    The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.

    I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.

    #ScreenshotSaturday #flarerpg #gamedev

  27. Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).

    The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.

    I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.

    #ScreenshotSaturday #flarerpg #gamedev

  28. Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).

    The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.

    I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.

    #ScreenshotSaturday #flarerpg #gamedev

  29. RE: mastodon.social/@andrewteo/115

    Extremely exciting to see something built with #flarerpg take shape.

    Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.

  30. RE: mastodon.social/@andrewteo/115

    Extremely exciting to see something built with #flarerpg take shape.

    Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.

  31. RE: mastodon.social/@andrewteo/115

    Extremely exciting to see something built with #flarerpg take shape.

    Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.

  32. Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  33. Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  34. Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  35. Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  36. Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  37. Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  38. Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  39. Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  40. Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

    This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

    #flarerpg #gamedev

  41. Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

    This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

    #flarerpg #gamedev

  42. Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

    This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

    #flarerpg #gamedev

  43. Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

    This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

    #flarerpg #gamedev

  44. Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

    This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

    #flarerpg #gamedev

  45. Wyverns and minotaurs are now in the new scale. Roughly around the half-way point now. Here's the progress:

    - Player: 64/129
    - Enemies: 15/26
    - NPCs: 0/8
    - Loot: 38/38
    - Menus: 30/37
    - UI widgets: 14/15
    - Power VFX: 11/25
    - Map tilesets: 2/4

    #flarerpg #gamedev #indiedev #rpg #arpg #libre #opensource #creativecommons #blender