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#flarerpg — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #flarerpg, aggregated by home.social.

  1. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  2. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  3. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  4. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  5. 🔥 Flare v1.15 is officially out!

    - New, higher-res graphics
    - New procedural dungeon: Iron Labyrinth
    - Rebalanced (and new) player powers
    - Lots of fixes and improvements across the board

    flarerpg.org/2026/05/03/flare-

    #flarerpg #gamedev #arpg #opensource #freesoftware

  6. For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource

  7. Time for an overdue #screenshotsaturday! The new Iron Labyrinth dungeon is shaping up nicely. I also add 9 new skills, 3 for each class. My fave is Rupture, which has some new art. Also been making new cutscenes to replace the old GIMP filtered screenshots. #flarerpg #gamedev

  8. Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev

  9. I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.

    In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender

  10. It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.

    With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.

    #flarerpg #gamedev #arpg #blender #freesoftware

  11. Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).

    The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.

    I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.

    #ScreenshotSaturday #flarerpg #gamedev

  12. RE: mastodon.social/@andrewteo/115

    Extremely exciting to see something built with #flarerpg take shape.

    Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.

  13. Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  14. Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?

    #flarerpg #ScreenshotSaturday #gamedev #arpg #opensource

  15. Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.

    This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.

    #flarerpg #gamedev

  16. Wyverns and minotaurs are now in the new scale. Roughly around the half-way point now. Here's the progress:

    - Player: 64/129
    - Enemies: 15/26
    - NPCs: 0/8
    - Loot: 38/38
    - Menus: 30/37
    - UI widgets: 14/15
    - Power VFX: 11/25
    - Map tilesets: 2/4

    #flarerpg #gamedev #indiedev #rpg #arpg #libre #opensource #creativecommons #blender

  17. Cave tileset is just about done. Something fun I thought I'd try is animated water. There are already 28 unique water tiles, so I wanted to keep the frame count as low as possible. I think I got decent results with 2 frames. #flarerpg #screenshotsaturday #gamedev #rpg #arpg

  18. One of the trickier assets to migrate has been the blast animation for the Burn spell. It (like most VFX) is fairly emissive and has a transparent background, so the alpha gets messed up. There's the "Alpha Convert" node, but that doesn't completely fix it. Then, the fire/smoke particles were drawn as "halos", which no longer exist in EEVEE or Cycles.

    I think I managed to get pretty close to the original look.

    #flarerpg #ScreenshotSaturday #gamedev #indiedev #rpg #arpg

  19. A late #ScreenshotSaturday. Loot drop animations are ported over now. Though there's still texture work needed for some. And maybe the gold drop coins are too big? The looked fine at the lower scale, but they seem out of scale with the player now.

    #flarerpg #gamedev #indiedev #freesoftware #rpg #arpg

  20. Skeletons and antlions are now rendered in the higher scale. Also continuing to experiment with the textures and lighting.

    The antlions were particularly tricky, since their texture was colored mostly through specular lighting, which didn't translate well to EEVEE. Since I had to create from scratch, I decided to go for a two-tone look.

    #flarerpg #gamedev #indiedev #arpg

  21. A few months ago, I began to update the art assets of #flarerpg. The current assets are designed for 480p, and I want to at least support 1080p.

    Some key points:
    - Transition from Blender internal to EEVEE
    - Fix mesh/anim mistakes
    - UI done in Blender this time
    - 3x scale for world, 2x scale for UI
    - Everything is scripted (with Python)

    It's been a lot of work so far, and there's still much to do. My goal is to finish by the end of 2025.

    #gamedev #indiedev #freesoftware #ScreenshotSaturday

  22. If you've played #flarerpg, you've seen Justin Nichol's artwork.

    He's currently running a Kickstarter for VOID, a CC-BY-SA 4.0 licensed cooperative card game. Show him some love if you're into tabletop stuff.

    kickstarter.com/projects/freef

  23. I've written my name in blood on the book of the dead.

    This means it's time to turn off the PC and go to sleep, right?

    #flarerpg
  24. In case you missed it: The recording of my #flarerpg presentation from last week's FSFE I Love Free Software Day is now up: media.fsfe.org/w/kFxwEUg12T5xh

  25. I'm going to be giving a talk on #flarerpg tomorrow (Feb 14) at 12:05 PM EST as part of the FSFE's "I Love Free Software Day" celebration!

    A stream will be available at: stream.fsfe.org/

    #ilovefs

  26. #flarerpg Flare 1.13 is officially released! Check out the blog post for all the new changes:
    flarerpg.org/2022/01/31/flare-

  27. I wonder if anyone is working on interesting campaigns for #FlareRPG... I would really love to play another one right now 🙂