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#eldritchthecat — Public Fediverse posts

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  1. I saw an April Fools post on LinkedIn concerning Sega making their logo 3% more blue. It reminded me about an incident with the box art for the game Projectyle I developed back in 1990 and which was published by Electronic Arts. The idea was to use fluorescent colors for the box art, and for the disk label. These were supposed to be really eye-popping so that they would catch your eye on retail shelves and so on. You can probably guess what happened next, and if not let’s just say that the budget for these fancy colors was reviewed and the decision made to use regular inks. Which is why the back of the box and the disk label are, just, bright pink.

    #RetroGaming #Amiga #AtariST #ElectronicArts #Projectyle #EldritchTheCat

  2. I saw an April Fools post on LinkedIn concerning Sega making their logo 3% more blue. It reminded me about an incident with the box art for the game Projectyle I developed back in 1990 and which was published by Electronic Arts. The idea was to use fluorescent colors for the box art, and for the disk label. These were supposed to be really eye-popping so that they would catch your eye on retail shelves and so on. You can probably guess what happened next, and if not let’s just say that the budget for these fancy colors was reviewed and the decision made to use regular inks. Which is why the back of the box and the disk label are, just, bright pink.

    #RetroGaming #Amiga #AtariST #ElectronicArts #Projectyle #EldritchTheCat

  3. Part 3 of the Eldritch The Cat story is up on my blog. In this article I talk about wrapping development of Projectyle and development of various other games, some completed, some incomplete, and some a mere twinkle in our collective catlike eyes.

    I also discuss the demise of Eldritch.

    #EldritchTheCat #GameDev #Amiga #AtariST #1990s

    blog.stevewetherill.com/2024/0

  4. Part 3 of the Eldritch The Cat story is up on my blog. In this article I talk about wrapping development of Projectyle and development of various other games, some completed, some incomplete, and some a mere twinkle in our collective catlike eyes.

    I also discuss the demise of Eldritch.

    #EldritchTheCat #GameDev #Amiga #AtariST #1990s

    blog.stevewetherill.com/2024/0

  5. It is 1989, Mark Wilding and I have started a new game development company, Eldritch The Cat!

    Can we make the transition from 8-bit to 16-bit game development, make an original, multi-directional, smooth-scrolling game for the Atari ST and Amiga, and get it published by Electronic Arts?

    Let's see. :)

    blog.stevewetherill.com/2022/0

    #RetroGames #GameDev #16bit #AtariST #Amiga #Projectyle #EldritchTheCat #ElectronicArts

  6. It is 1989, Mark Wilding and I have started a new game development company, Eldritch The Cat!

    Can we make the transition from 8-bit to 16-bit game development, make an original, multi-directional, smooth-scrolling game for the Atari ST and Amiga, and get it published by Electronic Arts?

    Let's see. :)

    blog.stevewetherill.com/2022/0

    #RetroGames #GameDev #16bit #AtariST #Amiga #Projectyle #EldritchTheCat #ElectronicArts