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  1. Gestern war Session 36 meiner #DragonHeist #DnD5e Kampagne. Der Raid auf die Gralhund Villa ging blutig zu Ende, die Gruppe hat den Stein von Golorr und soll nun für den Blackstaff die Augen finden. War ganz cool, endlich diesen Plot abzuschließen, und jetzt muss ich ganz viele Fraktions-Außenposten vorbereiten. 🥳🤩 #pnpde

  2. Gestern war Session 36 meiner #DragonHeist #DnD5e Kampagne. Der Raid auf die Gralhund Villa ging blutig zu Ende, die Gruppe hat den Stein von Golorr und soll nun für den Blackstaff die Augen finden. War ganz cool, endlich diesen Plot abzuschließen, und jetzt muss ich ganz viele Fraktions-Außenposten vorbereiten. 🥳🤩 #pnpde

  3. Gestern war Session 36 meiner #DragonHeist #DnD5e Kampagne. Der Raid auf die Gralhund Villa ging blutig zu Ende, die Gruppe hat den Stein von Golorr und soll nun für den Blackstaff die Augen finden. War ganz cool, endlich diesen Plot abzuschließen, und jetzt muss ich ganz viele Fraktions-Außenposten vorbereiten. 🥳🤩 #pnpde

  4. Gestern war Session 36 meiner #DragonHeist #DnD5e Kampagne. Der Raid auf die Gralhund Villa ging blutig zu Ende, die Gruppe hat den Stein von Golorr und soll nun für den Blackstaff die Augen finden. War ganz cool, endlich diesen Plot abzuschließen, und jetzt muss ich ganz viele Fraktions-Außenposten vorbereiten. 🥳🤩 #pnpde

  5. RPG-Woche läuft gut. Dienstag ging's weiter mit meiner #DragonHeist #dnd5e Runde. Hab schon ein bisschen Angstschweiß auf der Stirn, denn es geht ans Finale von Kapitel 3, was im Alexandrian Remix von @hexcrawl bedeutet, dass die SCs zwischen die Fronten von vier Fraktionen geraten. Am Sonntag geht's schon weiter!

    Dann haben wir gestern mit der #PF2e Einsteigerbox weitergemacht, die auch ans Finale geht. Danach werden wir den Strength of Thousands AP spielen, ich freu mich! #pnpde

  6. RPG-Woche läuft gut. Dienstag ging's weiter mit meiner #DragonHeist #dnd5e Runde. Hab schon ein bisschen Angstschweiß auf der Stirn, denn es geht ans Finale von Kapitel 3, was im Alexandrian Remix von @hexcrawl bedeutet, dass die SCs zwischen die Fronten von vier Fraktionen geraten. Am Sonntag geht's schon weiter!

    Dann haben wir gestern mit der #PF2e Einsteigerbox weitergemacht, die auch ans Finale geht. Danach werden wir den Strength of Thousands AP spielen, ich freu mich! #pnpde

  7. RPG-Woche läuft gut. Dienstag ging's weiter mit meiner #DragonHeist #dnd5e Runde. Hab schon ein bisschen Angstschweiß auf der Stirn, denn es geht ans Finale von Kapitel 3, was im Alexandrian Remix von @hexcrawl bedeutet, dass die SCs zwischen die Fronten von vier Fraktionen geraten. Am Sonntag geht's schon weiter!

    Dann haben wir gestern mit der #PF2e Einsteigerbox weitergemacht, die auch ans Finale geht. Danach werden wir den Strength of Thousands AP spielen, ich freu mich! #pnpde

  8. RPG-Woche läuft gut. Dienstag ging's weiter mit meiner #DragonHeist #dnd5e Runde. Hab schon ein bisschen Angstschweiß auf der Stirn, denn es geht ans Finale von Kapitel 3, was im Alexandrian Remix von @hexcrawl bedeutet, dass die SCs zwischen die Fronten von vier Fraktionen geraten. Am Sonntag geht's schon weiter!

    Dann haben wir gestern mit der #PF2e Einsteigerbox weitergemacht, die auch ans Finale geht. Danach werden wir den Strength of Thousands AP spielen, ich freu mich! #pnpde

  9. Habe am Sonntag und gestern #DragonHeist weitergespielt. Der Alexandrian Remix kickt jetzt richtig rein. Die Gruppe weiß, dass es mindestens drei Gruppierungen gibt, die den Stein von Golorr suchen. Außerdem habe ich ihnen eine Ausgabe des Waterdeep Wazoo gebastelt mit einem schicken Broadsheet Template, und das ist eingeschlagen wie ein Feuerball. 🤩 #dnd5e #pnpde

  10. Habe am Sonntag und gestern #DragonHeist weitergespielt. Der Alexandrian Remix kickt jetzt richtig rein. Die Gruppe weiß, dass es mindestens drei Gruppierungen gibt, die den Stein von Golorr suchen. Außerdem habe ich ihnen eine Ausgabe des Waterdeep Wazoo gebastelt mit einem schicken Broadsheet Template, und das ist eingeschlagen wie ein Feuerball. 🤩 #dnd5e #pnpde

  11. Habe am Sonntag und gestern #DragonHeist weitergespielt. Der Alexandrian Remix kickt jetzt richtig rein. Die Gruppe weiß, dass es mindestens drei Gruppierungen gibt, die den Stein von Golorr suchen. Außerdem habe ich ihnen eine Ausgabe des Waterdeep Wazoo gebastelt mit einem schicken Broadsheet Template, und das ist eingeschlagen wie ein Feuerball. 🤩 #dnd5e #pnpde

  12. Habe am Sonntag und gestern #DragonHeist weitergespielt. Der Alexandrian Remix kickt jetzt richtig rein. Die Gruppe weiß, dass es mindestens drei Gruppierungen gibt, die den Stein von Golorr suchen. Außerdem habe ich ihnen eine Ausgabe des Waterdeep Wazoo gebastelt mit einem schicken Broadsheet Template, und das ist eingeschlagen wie ein Feuerball. 🤩 #dnd5e #pnpde

  13. Considering how important social events should be in an Old Gods of Appalachia game, getting an understanding of "party events" will be time well spent.

    thealexandrian.net/wordpress/3

    He has spoilers for DragonHeist in this link.

    thealexandrian.net/wordpress/4

    Events you will be attending in OGoA - Weddings, funerals, community dances, church socials, formal parties, Corn huskings (and harvests), fall festivals, Pea Shellings....
    #TTRPG #OldGodsOfAppalachia #CypherSystem #DragonHeist

  14. Considering how important social events should be in an Old Gods of Appalachia game, getting an understanding of "party events" will be time well spent.

    thealexandrian.net/wordpress/3

    He has spoilers for DragonHeist in this link.

    thealexandrian.net/wordpress/4

    Events you will be attending in OGoA - Weddings, funerals, community dances, church socials, formal parties, Corn huskings (and harvests), fall festivals, Pea Shellings....
    #TTRPG #OldGodsOfAppalachia #CypherSystem #DragonHeist

  15. Hmm, considering how important social events should be in an Old Gods of Appalachia game, getting an understanding of "party events" will be time well spent.

    thealexandrian.net/wordpress/3

    He has spoilers for DragonHeist in this link.

    thealexandrian.net/wordpress/4

    Events you will be attending in OGoA - Weddings, funerals, community dances, church socials, formal parties, Corn huskings (and gatherings), fall festivals, Pea Shellings....
    #TTRPG #OldGodsOfAppalachia #CypherSystem #DragonHeist

  16. Considering how important social events should be in an Old Gods of Appalachia game, getting an understanding of "party events" will be time well spent.

    thealexandrian.net/wordpress/3

    He has spoilers for DragonHeist in this link.

    thealexandrian.net/wordpress/4

    Events you will be attending in OGoA - Weddings, funerals, community dances, church socials, formal parties, Corn huskings (and harvests), fall festivals, Pea Shellings....
    #TTRPG #OldGodsOfAppalachia #CypherSystem #DragonHeist

  17. Considering how important social events should be in an Old Gods of Appalachia game, getting an understanding of "party events" will be time well spent.

    thealexandrian.net/wordpress/3

    He has spoilers for DragonHeist in this link.

    thealexandrian.net/wordpress/4

    Events you will be attending in OGoA - Weddings, funerals, community dances, church socials, formal parties, Corn huskings (and harvests), fall festivals, Pea Shellings....
    #TTRPG #OldGodsOfAppalachia #CypherSystem #DragonHeist

  18. Heute geht es mit #DragonHeist weiter. Aufgrund privater Konflikte zwischen den Spielern ist jemand abgesprungen, heute kommt die neue Spielerin hinzu. Also hauptsächlich Charaktererstellung und Integration in die Gruppe heute. #dnd5e #pnpde

  19. Heute geht es mit #DragonHeist weiter. Aufgrund privater Konflikte zwischen den Spielern ist jemand abgesprungen, heute kommt die neue Spielerin hinzu. Also hauptsächlich Charaktererstellung und Integration in die Gruppe heute. #dnd5e #pnpde

  20. Heute geht es mit #DragonHeist weiter. Aufgrund privater Konflikte zwischen den Spielern ist jemand abgesprungen, heute kommt die neue Spielerin hinzu. Also hauptsächlich Charaktererstellung und Integration in die Gruppe heute. #dnd5e #pnpde

  21. Post-#DragonHeist Session 66

    The session opened with the PCs trying to figure out how to move the unconscious griffon. They realize that they're highly reliant on horses - a griffon's favorite among all meals - for travel.

    They worked through the night to coax the horses and the horse-drawn wagon across uneven, rocky countryside toward this unconscious predator (Animal Handling with disad, druid rolled two nat 20s). The PCs took 1 level of exhaustion to take maximum care getting back.

  22. Post-#DragonHeist Session 66

    The session opened with the PCs trying to figure out how to move the unconscious griffon. They realize that they're highly reliant on horses - a griffon's favorite among all meals - for travel.

    They worked through the night to coax the horses and the horse-drawn wagon across uneven, rocky countryside toward this unconscious predator (Animal Handling with disad, druid rolled two nat 20s). The PCs took 1 level of exhaustion to take maximum care getting back.

  23. Post-#DragonHeist Session 66

    The session opened with the PCs trying to figure out how to move the unconscious griffon. They realize that they're highly reliant on horses - a griffon's favorite among all meals - for travel.

    They worked through the night to coax the horses and the horse-drawn wagon across uneven, rocky countryside toward this unconscious predator (Animal Handling with disad, druid rolled two nat 20s). The PCs took 1 level of exhaustion to take maximum care getting back.

  24. Post-#DragonHeist Session 66

    The session opened with the PCs trying to figure out how to move the unconscious griffon. They realize that they're highly reliant on horses - a griffon's favorite among all meals - for travel.

    They worked through the night to coax the horses and the horse-drawn wagon across uneven, rocky countryside toward this unconscious predator (Animal Handling with disad, druid rolled two nat 20s). The PCs took 1 level of exhaustion to take maximum care getting back.

  25. Post-#DragonHeist Session 65

    Continuing on the road toward Mirabar, the Stars druid finds a hilltop that is perfect for observing omens in the night sky, and the team packs a picnic.

    He observes that an ill-omened comet has become visible, and all of his Weal or Woe rolls are Woe for the foreseeable future. Also, he sees that the malevolent Hadar is in the astrological house of the Chalice, and will remain so until somehow banished. There's a lot of additional lore dump here.

  26. Post-#DragonHeist Session 65

    Continuing on the road toward Mirabar, the Stars druid finds a hilltop that is perfect for observing omens in the night sky, and the team packs a picnic.

    He observes that an ill-omened comet has become visible, and all of his Weal or Woe rolls are Woe for the foreseeable future. Also, he sees that the malevolent Hadar is in the astrological house of the Chalice, and will remain so until somehow banished. There's a lot of additional lore dump here.

  27. Post-#DragonHeist Session 65

    Continuing on the road toward Mirabar, the Stars druid finds a hilltop that is perfect for observing omens in the night sky, and the team packs a picnic.

    He observes that an ill-omened comet has become visible, and all of his Weal or Woe rolls are Woe for the foreseeable future. Also, he sees that the malevolent Hadar is in the astrological house of the Chalice, and will remain so until somehow banished. There's a lot of additional lore dump here.

  28. Post-#DragonHeist Session 65

    Continuing on the road toward Mirabar, the Stars druid finds a hilltop that is perfect for observing omens in the night sky, and the team packs a picnic.

    He observes that an ill-omened comet has become visible, and all of his Weal or Woe rolls are Woe for the foreseeable future. Also, he sees that the malevolent Hadar is in the astrological house of the Chalice, and will remain so until somehow banished. There's a lot of additional lore dump here.

  29. Post-#DragonHeist Session 64

    The party's half-orc Peace cleric describes his constant struggles with the Stone of Golorr, to which he is still attuned, each night while he sleeps. One night's dream is interrupted by a vision of a woman sitting on an island in a peaceful lake.

    The next morning, they leave Luskan, headed for Mirabar, as caravan guards for the Winter Wolf trading coster. They see and ignore a Red Wizard trading enclave, and settle down for camp in an established campsite.

  30. Post-#DragonHeist Session 64

    The party's half-orc Peace cleric describes his constant struggles with the Stone of Golorr, to which he is still attuned, each night while he sleeps. One night's dream is interrupted by a vision of a woman sitting on an island in a peaceful lake.

    The next morning, they leave Luskan, headed for Mirabar, as caravan guards for the Winter Wolf trading coster. They see and ignore a Red Wizard trading enclave, and settle down for camp in an established campsite.

  31. Post-#DragonHeist Session 64

    The party's half-orc Peace cleric describes his constant struggles with the Stone of Golorr, to which he is still attuned, each night while he sleeps. One night's dream is interrupted by a vision of a woman sitting on an island in a peaceful lake.

    The next morning, they leave Luskan, headed for Mirabar, as caravan guards for the Winter Wolf trading coster. They see and ignore a Red Wizard trading enclave, and settle down for camp in an established campsite.

  32. Post-#DragonHeist Session 64

    The party's half-orc Peace cleric describes his constant struggles with the Stone of Golorr, to which he is still attuned, each night while he sleeps. One night's dream is interrupted by a vision of a woman sitting on an island in a peaceful lake.

    The next morning, they leave Luskan, headed for Mirabar, as caravan guards for the Winter Wolf trading coster. They see and ignore a Red Wizard trading enclave, and settle down for camp in an established campsite.

  33. Post-#DragonHeist session 63

    The party sailed from Neverwinter to Luskan. They saw Zardoz Zord's ships - Eyecatcher, Heartbreaker, and Hellraiser - also sailing toward Luskan.

    I wasn't at all sure what they would do in the city, so I was scrambling a bit this time.

    They went to gather information about the road east to Mirabar, and learned that the sun has ceased to rise over Icewind Dale, and orcs are extracting tolls from merchants on the Blackford Way to Mirabar.

  34. Post-#DragonHeist session 63

    The party sailed from Neverwinter to Luskan. They saw Zardoz Zord's ships - Eyecatcher, Heartbreaker, and Hellraiser - also sailing toward Luskan.

    I wasn't at all sure what they would do in the city, so I was scrambling a bit this time.

    They went to gather information about the road east to Mirabar, and learned that the sun has ceased to rise over Icewind Dale, and orcs are extracting tolls from merchants on the Blackford Way to Mirabar.

  35. Post-#DragonHeist session 63

    The party sailed from Neverwinter to Luskan. They saw Zardoz Zord's ships - Eyecatcher, Heartbreaker, and Hellraiser - also sailing toward Luskan.

    I wasn't at all sure what they would do in the city, so I was scrambling a bit this time.

    They went to gather information about the road east to Mirabar, and learned that the sun has ceased to rise over Icewind Dale, and orcs are extracting tolls from merchants on the Blackford Way to Mirabar.

  36. Post-#DragonHeist session 63

    The party sailed from Neverwinter to Luskan. They saw Zardoz Zord's ships - Eyecatcher, Heartbreaker, and Hellraiser - also sailing toward Luskan.

    I wasn't at all sure what they would do in the city, so I was scrambling a bit this time.

    They went to gather information about the road east to Mirabar, and learned that the sun has ceased to rise over Icewind Dale, and orcs are extracting tolls from merchants on the Blackford Way to Mirabar.

  37. Post-#DragonHeist Session 62

    In tonight's game the PCs had a few beers with Fortune Arrik and his adventuring companions, who they had rescued from Castle Never in a harrowing mission. They compared notes, picked up some very obscure Realmslore, and the half-orc cleric pried a little more knowledge loose from the Stone of Golorr.

    It was a great bonding and world-characterization scene that touched on what adventurer culture is like in the Realms.

  38. Post-#DragonHeist Session 62

    In tonight's game the PCs had a few beers with Fortune Arrik and his adventuring companions, who they had rescued from Castle Never in a harrowing mission. They compared notes, picked up some very obscure Realmslore, and the half-orc cleric pried a little more knowledge loose from the Stone of Golorr.

    It was a great bonding and world-characterization scene that touched on what adventurer culture is like in the Realms.

  39. Post-#DragonHeist Session 62

    In tonight's game the PCs had a few beers with Fortune Arrik and his adventuring companions, who they had rescued from Castle Never in a harrowing mission. They compared notes, picked up some very obscure Realmslore, and the half-orc cleric pried a little more knowledge loose from the Stone of Golorr.

    It was a great bonding and world-characterization scene that touched on what adventurer culture is like in the Realms.

  40. Post-#DragonHeist Session 62

    In tonight's game the PCs had a few beers with Fortune Arrik and his adventuring companions, who they had rescued from Castle Never in a harrowing mission. They compared notes, picked up some very obscure Realmslore, and the half-orc cleric pried a little more knowledge loose from the Stone of Golorr.

    It was a great bonding and world-characterization scene that touched on what adventurer culture is like in the Realms.

  41. Post-#DragonHeist Session 61

    The PCs found a shadow demon having a creepy feast with 3 wraiths. They slew the wraiths and the shadow demon fled through a wall when it realized the fighter's sword was magic.

    They heard it kill another of the gnolls that had previously escaped them, and they gave chase. I called for a new initiative roll, and only the wizard and fighter beat the demon. Together, they did *exactly* enough damage to kill it. It doesn't get a turn to spawn new specters.

  42. Post-#DragonHeist Session 61

    The PCs found a shadow demon having a creepy feast with 3 wraiths. They slew the wraiths and the shadow demon fled through a wall when it realized the fighter's sword was magic.

    They heard it kill another of the gnolls that had previously escaped them, and they gave chase. I called for a new initiative roll, and only the wizard and fighter beat the demon. Together, they did *exactly* enough damage to kill it. It doesn't get a turn to spawn new specters.

  43. Post-#DragonHeist Session 61

    The PCs found a shadow demon having a creepy feast with 3 wraiths. They slew the wraiths and the shadow demon fled through a wall when it realized the fighter's sword was magic.

    They heard it kill another of the gnolls that had previously escaped them, and they gave chase. I called for a new initiative roll, and only the wizard and fighter beat the demon. Together, they did *exactly* enough damage to kill it. It doesn't get a turn to spawn new specters.

  44. Post-#DragonHeist Session 61

    The PCs found a shadow demon having a creepy feast with 3 wraiths. They slew the wraiths and the shadow demon fled through a wall when it realized the fighter's sword was magic.

    They heard it kill another of the gnolls that had previously escaped them, and they gave chase. I called for a new initiative roll, and only the wizard and fighter beat the demon. Together, they did *exactly* enough damage to kill it. It doesn't get a turn to spawn new specters.

  45. Post-#DragonHeist Session 60

    In last night's game, the PCs had fallen/jumped to a lower dungeon level. They began exploring the area, which was *covered* with skeletal remains, as if a great battle were once fought in this vast chamber.

    Inside a mausoleum, they found signs of previous explorers and took a much-needed short rest. They heard skeletons climbing up from a lower level, and saw that they were held together with icy-blue magic.

  46. Post-#DragonHeist Session 60

    In last night's game, the PCs had fallen/jumped to a lower dungeon level. They began exploring the area, which was *covered* with skeletal remains, as if a great battle were once fought in this vast chamber.

    Inside a mausoleum, they found signs of previous explorers and took a much-needed short rest. They heard skeletons climbing up from a lower level, and saw that they were held together with icy-blue magic.

  47. Post-#DragonHeist Session 60

    In last night's game, the PCs had fallen/jumped to a lower dungeon level. They began exploring the area, which was *covered* with skeletal remains, as if a great battle were once fought in this vast chamber.

    Inside a mausoleum, they found signs of previous explorers and took a much-needed short rest. They heard skeletons climbing up from a lower level, and saw that they were held together with icy-blue magic.

  48. Post-#DragonHeist Session 60

    In last night's game, the PCs had fallen/jumped to a lower dungeon level. They began exploring the area, which was *covered* with skeletal remains, as if a great battle were once fought in this vast chamber.

    Inside a mausoleum, they found signs of previous explorers and took a much-needed short rest. They heard skeletons climbing up from a lower level, and saw that they were held together with icy-blue magic.

  49. Post-#DragonHeist session 59

    In tonight's session, the party is still seeking the last member of an NPC adventuring party. They enter a room where the floor has been ripped apart from below - there are long rents in the floor.

    They examine the gaps, and notice some gore around one part of it. Then a little more. How... how is there more blood now than a moment ago? Where is it coming from?

    Something from the chasm whispers to them, and especially to the fighter when she leaps nimbly over.

  50. Post-#DragonHeist session 59

    In tonight's session, the party is still seeking the last member of an NPC adventuring party. They enter a room where the floor has been ripped apart from below - there are long rents in the floor.

    They examine the gaps, and notice some gore around one part of it. Then a little more. How... how is there more blood now than a moment ago? Where is it coming from?

    Something from the chasm whispers to them, and especially to the fighter when she leaps nimbly over.

  51. Post-#DragonHeist session 59

    In tonight's session, the party is still seeking the last member of an NPC adventuring party. They enter a room where the floor has been ripped apart from below - there are long rents in the floor.

    They examine the gaps, and notice some gore around one part of it. Then a little more. How... how is there more blood now than a moment ago? Where is it coming from?

    Something from the chasm whispers to them, and especially to the fighter when she leaps nimbly over.

  52. Post-#DragonHeist session 59

    In tonight's session, the party is still seeking the last member of an NPC adventuring party. They enter a room where the floor has been ripped apart from below - there are long rents in the floor.

    They examine the gaps, and notice some gore around one part of it. Then a little more. How... how is there more blood now than a moment ago? Where is it coming from?

    Something from the chasm whispers to them, and especially to the fighter when she leaps nimbly over.