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#dnd-4e — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #dnd-4e, aggregated by home.social.

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  1. RE: dice.camp/@mz4250/116858167405

    Oublivae was a cool 4e creation. It’s too bad she didn’t make the jump to 5e (as far as I know).

    #DND #DND5e #DND4e

  2. RE: dice.camp/@mz4250/116858167405

    Oublivae was a cool 4e creation. It’s too bad she didn’t make the jump to 5e (as far as I know).

    #DND #DND5e #DND4e

  3. RE: dice.camp/@mz4250/116858167405

    Oublivae was a cool 4e creation. It’s too bad she didn’t make the jump to 5e (as far as I know).

    #DND #DND5e #DND4e

  4. RE: dice.camp/@mz4250/116858167405

    Oublivae was a cool 4e creation. It’s too bad she didn’t make the jump to 5e (as far as I know).

    #DND #DND5e #DND4e

  5. RE: dice.camp/@mz4250/116858167405

    Oublivae was a cool 4e creation. It’s too bad she didn’t make the jump to 5e (as far as I know).

    #DND #DND5e #DND4e

  6. 4e Design Philosophy

    4th edition Dungeons & Dragons is an interesting platform to develop game material for. For a start it seems to be reasonably unpopular and the people who are looking for material for it don’t necessarily exist with the same attitude towards game design as I have.

    On the other hand, it is a way to engage with a well-developed functional Dungeons & Dragons game without ever giving money to the people at Wizards of the Coast, who it seems have been doing some classic union busting nonsense lately and that sucks. I haven’t given Wizards any money for going on ten years now, I think, but that doesn’t stop me from being in their ecosystem and implicitly encouraging their presence in the hobby. To that end I just wanna remind people they abused Orion Black and they deadnamed employees who wanted to form a union.

    What a bunch of pricks.

    Anyway, I want to talk about some of my own philosophy for 4th edition Dungeons & Dragons.

    […]

    press.invincible.ink/4e-design #DnD4e
  7. 4e Design Philosophy

    4th edition Dungeons & Dragons is an interesting platform to develop game material for. For a start it seems to be reasonably unpopular and the people who are looking for material for it don’t necessarily exist with the same attitude towards game design as I have.

    On the other hand, it is a way to engage with a well-developed functional Dungeons & Dragons game without ever giving money to the people at Wizards of the Coast, who it seems have been doing some classic union busting nonsense lately and that sucks. I haven’t given Wizards any money for going on ten years now, I think, but that doesn’t stop me from being in their ecosystem and implicitly encouraging their presence in the hobby. To that end I just wanna remind people they abused Orion Black and they deadnamed employees who wanted to form a union.

    What a bunch of pricks.

    Anyway, I want to talk about some of my own philosophy for 4th edition Dungeons & Dragons.

    […]

    press.invincible.ink/4e-design #DnD4e
  8. 4e Design Philosophy

    4th edition Dungeons & Dragons is an interesting platform to develop game material for. For a start it seems to be reasonably unpopular and the people who are looking for material for it don’t necessarily exist with the same attitude towards game design as I have.

    On the other hand, it is a way to engage with a well-developed functional Dungeons & Dragons game without ever giving money to the people at Wizards of the Coast, who it seems have been doing some classic union busting nonsense lately and that sucks. I haven’t given Wizards any money for going on ten years now, I think, but that doesn’t stop me from being in their ecosystem and implicitly encouraging their presence in the hobby. To that end I just wanna remind people they abused Orion Black and they deadnamed employees who wanted to form a union.

    What a bunch of pricks.

    Anyway, I want to talk about some of my own philosophy for 4th edition Dungeons & Dragons.

    […]

    press.invincible.ink/4e-design #DnD4e
  9. 4e Design Philosophy

    4th edition Dungeons & Dragons is an interesting platform to develop game material for. For a start it seems to be reasonably unpopular and the people who are looking for material for it don’t necessarily exist with the same attitude towards game design as I have.

    On the other hand, it is a way to engage with a well-developed functional Dungeons & Dragons game without ever giving money to the people at Wizards of the Coast, who it seems have been doing some classic union busting nonsense lately and that sucks. I haven’t given Wizards any money for going on ten years now, I think, but that doesn’t stop me from being in their ecosystem and implicitly encouraging their presence in the hobby. To that end I just wanna remind people they abused Orion Black and they deadnamed employees who wanted to form a union.

    What a bunch of pricks.

    Anyway, I want to talk about some of my own philosophy for 4th edition Dungeons & Dragons.

    […]

    press.invincible.ink/4e-design #DnD4e
  10. 4e Design Philosophy

    4th edition Dungeons & Dragons is an interesting platform to develop game material for. For a start it seems to be reasonably unpopular and the people who are looking for material for it don’t necessarily exist with the same attitude towards game design as I have.

    On the other hand, it is a way to engage with a well-developed functional Dungeons & Dragons game without ever giving money to the people at Wizards of the Coast, who it seems have been doing some classic union busting nonsense lately and that sucks. I haven’t given Wizards any money for going on ten years now, I think, but that doesn’t stop me from being in their ecosystem and implicitly encouraging their presence in the hobby. To that end I just wanna remind people they abused Orion Black and they deadnamed employees who wanted to form a union.

    What a bunch of pricks.

    Anyway, I want to talk about some of my own philosophy for 4th edition Dungeons & Dragons.

    […]

    press.invincible.ink/4e-design #DnD4e
  11. We are going to be playing a 4e Darksun game Saturday. We are playing the Ashes of Athas mods from the 4e organized play era.

    I'm playing a Mul Warden.

    #Darksun #DnD4e #AshesofAthas

  12. We are going to be playing a 4e Darksun game Saturday. We are playing the Ashes of Athas mods from the 4e organized play era.

    I'm playing a Mul Warden.

    #Darksun #DnD4e #AshesofAthas

  13. We are going to be playing a 4e Darksun game Saturday. We are playing the Ashes of Athas mods from the 4e organized play era.

    I'm playing a Mul Warden.

    #Darksun #DnD4e #AshesofAthas

  14. We are going to be playing a 4e Darksun game Saturday. We are playing the Ashes of Athas mods from the 4e organized play era.

    I'm playing a Mul Warden.

    #Darksun #DnD4e #AshesofAthas

  15. We are going to be playing a 4e Darksun game Saturday. We are playing the Ashes of Athas mods from the 4e organized play era.

    I'm playing a Mul Warden.

    #Darksun #DnD4e #AshesofAthas

  16. How To Be Korra (In 4e D&D)

    How To Be is a series I’ve been writing for a few years now and an important part of that has been making sure there’s no strong bias towards making lots of boring dudes who hit things as their main way of interacting with the world.

    Here’s a girl whose main way of interacting with the world is hitting them, and maybe hitting on them.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  17. How To Be Korra (In 4e D&D)

    How To Be is a series I’ve been writing for a few years now and an important part of that has been making sure there’s no strong bias towards making lots of boring dudes who hit things as their main way of interacting with the world.

    Here’s a girl whose main way of interacting with the world is hitting them, and maybe hitting on them.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  18. How To Be Korra (In 4e D&D)

    How To Be is a series I’ve been writing for a few years now and an important part of that has been making sure there’s no strong bias towards making lots of boring dudes who hit things as their main way of interacting with the world.

    Here’s a girl whose main way of interacting with the world is hitting them, and maybe hitting on them.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  19. How To Be Korra (In 4e D&D)

    How To Be is a series I’ve been writing for a few years now and an important part of that has been making sure there’s no strong bias towards making lots of boring dudes who hit things as their main way of interacting with the world.

    Here’s a girl whose main way of interacting with the world is hitting them, and maybe hitting on them.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  20. How To Be Korra (In 4e D&D)

    How To Be is a series I’ve been writing for a few years now and an important part of that has been making sure there’s no strong bias towards making lots of boring dudes who hit things as their main way of interacting with the world.

    Here’s a girl whose main way of interacting with the world is hitting them, and maybe hitting on them.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  21. The Woman in the Well and why Corellon Sucks

    Look, let me be clear: This is a safe space for the haters of Corellon Larethian. I can’t attest for how well and how long I’ve been able to hold this opinion, but after watching this lengthy video from Distracted Elf, it crystallised a whole variety of things I assumed were ‘pretty much true’ in the timeline of my experience with Dungeons & Dragons.

    Corellon Larethian is an ongoing character, a god, from the Forgotten Realms. His origin is the 1980 book Deities & Demigods by James Ward and Robert Kuntz, which introduced the character, and then he – and yes, I’m using he for Corellon, fight me for the gender identity of a fictional character – was further developed by his integration into the Forgotten Realms by one Ed Greenwood.

    One could pick through Corellon’s over-detailed mythic history for days, and it’s great fun to do that, because the guy sucks indescribably, and I think it’s important to hold to the actual textual values of the thing we pay money for. 4th Edition Dungeons & Dragons is my favourite edition but make no mistake, it is not perfect, and because I like it so much, when I find the ways it sucks, it stings all the harder. 3rd edition was written by bozos, 5th edition is for newbies, but 4th edition shouldn’t have awful writing in it, it’s the one I like. Anything in the other forms, that’s not my circus and not my monkeys, but I know where this particular poo was flung from.

    […]

    press.invincible.ink/the-woman #DnD4e
  22. The Woman in the Well and why Corellon Sucks

    Look, let me be clear: This is a safe space for the haters of Corellon Larethian. I can’t attest for how well and how long I’ve been able to hold this opinion, but after watching this lengthy video from Distracted Elf, it crystallised a whole variety of things I assumed were ‘pretty much true’ in the timeline of my experience with Dungeons & Dragons.

    Corellon Larethian is an ongoing character, a god, from the Forgotten Realms. His origin is the 1980 book Deities & Demigods by James Ward and Robert Kuntz, which introduced the character, and then he – and yes, I’m using he for Corellon, fight me for the gender identity of a fictional character – was further developed by his integration into the Forgotten Realms by one Ed Greenwood.

    One could pick through Corellon’s over-detailed mythic history for days, and it’s great fun to do that, because the guy sucks indescribably, and I think it’s important to hold to the actual textual values of the thing we pay money for. 4th Edition Dungeons & Dragons is my favourite edition but make no mistake, it is not perfect, and because I like it so much, when I find the ways it sucks, it stings all the harder. 3rd edition was written by bozos, 5th edition is for newbies, but 4th edition shouldn’t have awful writing in it, it’s the one I like. Anything in the other forms, that’s not my circus and not my monkeys, but I know where this particular poo was flung from.

    […]

    press.invincible.ink/the-woman #DnD4e
  23. The Woman in the Well and why Corellon Sucks

    Look, let me be clear: This is a safe space for the haters of Corellon Larethian. I can’t attest for how well and how long I’ve been able to hold this opinion, but after watching this lengthy video from Distracted Elf, it crystallised a whole variety of things I assumed were ‘pretty much true’ in the timeline of my experience with Dungeons & Dragons.

    Corellon Larethian is an ongoing character, a god, from the Forgotten Realms. His origin is the 1980 book Deities & Demigods by James Ward and Robert Kuntz, which introduced the character, and then he – and yes, I’m using he for Corellon, fight me for the gender identity of a fictional character – was further developed by his integration into the Forgotten Realms by one Ed Greenwood.

    One could pick through Corellon’s over-detailed mythic history for days, and it’s great fun to do that, because the guy sucks indescribably, and I think it’s important to hold to the actual textual values of the thing we pay money for. 4th Edition Dungeons & Dragons is my favourite edition but make no mistake, it is not perfect, and because I like it so much, when I find the ways it sucks, it stings all the harder. 3rd edition was written by bozos, 5th edition is for newbies, but 4th edition shouldn’t have awful writing in it, it’s the one I like. Anything in the other forms, that’s not my circus and not my monkeys, but I know where this particular poo was flung from.

    […]

    press.invincible.ink/the-woman #DnD4e
  24. The Woman in the Well and why Corellon Sucks

    Look, let me be clear: This is a safe space for the haters of Corellon Larethian. I can’t attest for how well and how long I’ve been able to hold this opinion, but after watching this lengthy video from Distracted Elf, it crystallised a whole variety of things I assumed were ‘pretty much true’ in the timeline of my experience with Dungeons & Dragons.

    Corellon Larethian is an ongoing character, a god, from the Forgotten Realms. His origin is the 1980 book Deities & Demigods by James Ward and Robert Kuntz, which introduced the character, and then he – and yes, I’m using he for Corellon, fight me for the gender identity of a fictional character – was further developed by his integration into the Forgotten Realms by one Ed Greenwood.

    One could pick through Corellon’s over-detailed mythic history for days, and it’s great fun to do that, because the guy sucks indescribably, and I think it’s important to hold to the actual textual values of the thing we pay money for. 4th Edition Dungeons & Dragons is my favourite edition but make no mistake, it is not perfect, and because I like it so much, when I find the ways it sucks, it stings all the harder. 3rd edition was written by bozos, 5th edition is for newbies, but 4th edition shouldn’t have awful writing in it, it’s the one I like. Anything in the other forms, that’s not my circus and not my monkeys, but I know where this particular poo was flung from.

    […]

    press.invincible.ink/the-woman #DnD4e
  25. The Woman in the Well and why Corellon Sucks

    Look, let me be clear: This is a safe space for the haters of Corellon Larethian. I can’t attest for how well and how long I’ve been able to hold this opinion, but after watching this lengthy video from Distracted Elf, it crystallised a whole variety of things I assumed were ‘pretty much true’ in the timeline of my experience with Dungeons & Dragons.

    Corellon Larethian is an ongoing character, a god, from the Forgotten Realms. His origin is the 1980 book Deities & Demigods by James Ward and Robert Kuntz, which introduced the character, and then he – and yes, I’m using he for Corellon, fight me for the gender identity of a fictional character – was further developed by his integration into the Forgotten Realms by one Ed Greenwood.

    One could pick through Corellon’s over-detailed mythic history for days, and it’s great fun to do that, because the guy sucks indescribably, and I think it’s important to hold to the actual textual values of the thing we pay money for. 4th Edition Dungeons & Dragons is my favourite edition but make no mistake, it is not perfect, and because I like it so much, when I find the ways it sucks, it stings all the harder. 3rd edition was written by bozos, 5th edition is for newbies, but 4th edition shouldn’t have awful writing in it, it’s the one I like. Anything in the other forms, that’s not my circus and not my monkeys, but I know where this particular poo was flung from.

    […]

    press.invincible.ink/the-woman #DnD4e
  26. Thanks Gemini for calling my 4e D&D adventure from ~15 years ago that few probably remember a "classic." Also, nice tips on dealing with rodent infestations.

    #DND #DND4E #AI #Gemini

  27. Thanks Gemini for calling my 4e D&D adventure from ~15 years ago that few probably remember a "classic." Also, nice tips on dealing with rodent infestations.

    #DND #DND4E #AI #Gemini

  28. Thanks Gemini for calling my 4e D&D adventure from ~15 years ago that few probably remember a "classic." Also, nice tips on dealing with rodent infestations.

    #DND #DND4E #AI #Gemini

  29. Thanks Gemini for calling my 4e D&D adventure from ~15 years ago that few probably remember a "classic." Also, nice tips on dealing with rodent infestations.

    #DND #DND4E #AI #Gemini

  30. Thanks Gemini for calling my 4e D&D adventure from ~15 years ago that few probably remember a "classic." Also, nice tips on dealing with rodent infestations.

    #DND #DND4E #AI #Gemini

  31. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves' attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd. […]

    cobrinseil.invincible.ink/nati

  32. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves' attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd. […]

    cobrinseil.invincible.ink/nati

  33. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves' attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd. […]

    cobrinseil.invincible.ink/nati

  34. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves' attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd. […]

    cobrinseil.invincible.ink/nati

  35. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves' attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd. […]

    cobrinseil.invincible.ink/nati

  36. How To Be: Blue Mary (in 4e D&D)

    How To Be is a blog series I created to address the claim that Dungeons & Dragons 4th Edition (the Best Edition) stifles creativity and limits the kinds of characters you can make. While that’s true, in that you can largely only make Dungeons & Dragons characters (who are good at doing things for Dungeons and for Dragons), there’s still a lot of room to create in that genre. The series is therefore about picking characters to make them in Dungeons & Dragons 4th Edition (the Best Edition), and I select them through a careful process of throwing a bunch of ideas into a spreadsheet and seeing which ones randomise up. There are characters who are challenging to construct, where I have to find some way to represent the aesthetics of one type of violence-doer in a system that doesn’t have them, and those are really interesting challenges that can involve creative problems that are really hard to solve.

    And then there are characters I pick because I think they’re dope and they’re really easy.

    That’s what we’re doing this time.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  37. How To Be: Blue Mary (in 4e D&D)

    How To Be is a blog series I created to address the claim that Dungeons & Dragons 4th Edition (the Best Edition) stifles creativity and limits the kinds of characters you can make. While that’s true, in that you can largely only make Dungeons & Dragons characters (who are good at doing things for Dungeons and for Dragons), there’s still a lot of room to create in that genre. The series is therefore about picking characters to make them in Dungeons & Dragons 4th Edition (the Best Edition), and I select them through a careful process of throwing a bunch of ideas into a spreadsheet and seeing which ones randomise up. There are characters who are challenging to construct, where I have to find some way to represent the aesthetics of one type of violence-doer in a system that doesn’t have them, and those are really interesting challenges that can involve creative problems that are really hard to solve.

    And then there are characters I pick because I think they’re dope and they’re really easy.

    That’s what we’re doing this time.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  38. How To Be: Blue Mary (in 4e D&D)

    How To Be is a blog series I created to address the claim that Dungeons & Dragons 4th Edition (the Best Edition) stifles creativity and limits the kinds of characters you can make. While that’s true, in that you can largely only make Dungeons & Dragons characters (who are good at doing things for Dungeons and for Dragons), there’s still a lot of room to create in that genre. The series is therefore about picking characters to make them in Dungeons & Dragons 4th Edition (the Best Edition), and I select them through a careful process of throwing a bunch of ideas into a spreadsheet and seeing which ones randomise up. There are characters who are challenging to construct, where I have to find some way to represent the aesthetics of one type of violence-doer in a system that doesn’t have them, and those are really interesting challenges that can involve creative problems that are really hard to solve.

    And then there are characters I pick because I think they’re dope and they’re really easy.

    That’s what we’re doing this time.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  39. How To Be: Blue Mary (in 4e D&D)

    How To Be is a blog series I created to address the claim that Dungeons & Dragons 4th Edition (the Best Edition) stifles creativity and limits the kinds of characters you can make. While that’s true, in that you can largely only make Dungeons & Dragons characters (who are good at doing things for Dungeons and for Dragons), there’s still a lot of room to create in that genre. The series is therefore about picking characters to make them in Dungeons & Dragons 4th Edition (the Best Edition), and I select them through a careful process of throwing a bunch of ideas into a spreadsheet and seeing which ones randomise up. There are characters who are challenging to construct, where I have to find some way to represent the aesthetics of one type of violence-doer in a system that doesn’t have them, and those are really interesting challenges that can involve creative problems that are really hard to solve.

    And then there are characters I pick because I think they’re dope and they’re really easy.

    That’s what we’re doing this time.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  40. How To Be: Blue Mary (in 4e D&D)

    How To Be is a blog series I created to address the claim that Dungeons & Dragons 4th Edition (the Best Edition) stifles creativity and limits the kinds of characters you can make. While that’s true, in that you can largely only make Dungeons & Dragons characters (who are good at doing things for Dungeons and for Dragons), there’s still a lot of room to create in that genre. The series is therefore about picking characters to make them in Dungeons & Dragons 4th Edition (the Best Edition), and I select them through a careful process of throwing a bunch of ideas into a spreadsheet and seeing which ones randomise up. There are characters who are challenging to construct, where I have to find some way to represent the aesthetics of one type of violence-doer in a system that doesn’t have them, and those are really interesting challenges that can involve creative problems that are really hard to solve.

    And then there are characters I pick because I think they’re dope and they’re really easy.

    That’s what we’re doing this time.

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe
  41. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves’ attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd.

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  42. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves’ attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd.

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  43. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves’ attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd.

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  44. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves’ attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd.

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  45. Nations of Cobrin’Seil: Foh-lah Rah-Jah-Pha-Urd

    There is a timeline of empires on Bidestra. There was the First Elves’ attempts to own it; there was the Tiefling Empire, if you believe in it. There was the empire of Fuszaint, the most recent one, in its miserable decline. But before Fuszaint, there was the first great Human Empire, the empire of the creatures known now as Ogres, Ogre-Magi, Hags and their ilk; it was the Empire of the Urd. What it was, though, is not as important as what remains of its greatest seat, its capital, its palaces; for they are gone now, torn apart by nature itself, stripped of its identity, and returned in safe pieces to the loam that they once polluted. This is what remains. This is the land that outlasts empires, the trees that do not need anyone to speak for them, and the great regrowing that must be done to restore the scarred land. This is Foh-Lah Rah-Jah-Pha-Urd.

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  46. How To Be: Rimuru Tempest (in 4e D&D)

    Isekai is an overcrowded genre of media in which a few works stand tall. Some of them are just enduring classics of the form, things like Escaflowne and El Hazard, works that served to crystallise a genre. Some have been successful beyond all reasonable ken, like Sword Art Online. Resultant from that has been a whole diversifying ecosystem of isekai stories that expand on the narrative wishes of their increasingly specific wants. As an example, the want to not go to work, and suddenly being hot enough to be voiced by Miho Okasaki.

    That’s right, it’s…

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe #ThatTimeIWasReincarnatedAsASlime
  47. How To Be: Rimuru Tempest (in 4e D&D)

    Isekai is an overcrowded genre of media in which a few works stand tall. Some of them are just enduring classics of the form, things like Escaflowne and El Hazard, works that served to crystallise a genre. Some have been successful beyond all reasonable ken, like Sword Art Online. Resultant from that has been a whole diversifying ecosystem of isekai stories that expand on the narrative wishes of their increasingly specific wants. As an example, the want to not go to work, and suddenly being hot enough to be voiced by Miho Okasaki.

    That’s right, it’s…

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe #ThatTimeIWasReincarnatedAsASlime
  48. How To Be: Rimuru Tempest (in 4e D&D)

    Isekai is an overcrowded genre of media in which a few works stand tall. Some of them are just enduring classics of the form, things like Escaflowne and El Hazard, works that served to crystallise a genre. Some have been successful beyond all reasonable ken, like Sword Art Online. Resultant from that has been a whole diversifying ecosystem of isekai stories that expand on the narrative wishes of their increasingly specific wants. As an example, the want to not go to work, and suddenly being hot enough to be voiced by Miho Okasaki.

    That’s right, it’s…

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe #ThatTimeIWasReincarnatedAsASlime
  49. How To Be: Rimuru Tempest (in 4e D&D)

    Isekai is an overcrowded genre of media in which a few works stand tall. Some of them are just enduring classics of the form, things like Escaflowne and El Hazard, works that served to crystallise a genre. Some have been successful beyond all reasonable ken, like Sword Art Online. Resultant from that has been a whole diversifying ecosystem of isekai stories that expand on the narrative wishes of their increasingly specific wants. As an example, the want to not go to work, and suddenly being hot enough to be voiced by Miho Okasaki.

    That’s right, it’s…

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe #ThatTimeIWasReincarnatedAsASlime
  50. How To Be: Rimuru Tempest (in 4e D&D)

    Isekai is an overcrowded genre of media in which a few works stand tall. Some of them are just enduring classics of the form, things like Escaflowne and El Hazard, works that served to crystallise a genre. Some have been successful beyond all reasonable ken, like Sword Art Online. Resultant from that has been a whole diversifying ecosystem of isekai stories that expand on the narrative wishes of their increasingly specific wants. As an example, the want to not go to work, and suddenly being hot enough to be voiced by Miho Okasaki.

    That’s right, it’s…

    […]

    press.invincible.ink/how-to-be #DnD4e #HowToBe #ThatTimeIWasReincarnatedAsASlime
  51. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~! Basic Island, by Mark Poole (Source) […]

    cobrinseil.invincible.ink/nati

  52. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~! Basic Island, by Mark Poole (Source) […]

    cobrinseil.invincible.ink/nati

  53. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~! Basic Island, by Mark Poole (Source) […]

    cobrinseil.invincible.ink/nati

  54. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~! Basic Island, by Mark Poole (Source) […]

    cobrinseil.invincible.ink/nati

  55. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~! Basic Island, by Mark Poole (Source) […]

    cobrinseil.invincible.ink/nati

  56. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~!

    Basic Island, by Mark Poole (Source)

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  57. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~!

    Basic Island, by Mark Poole (Source)

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  58. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~!

    Basic Island, by Mark Poole (Source)

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  59. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~!

    Basic Island, by Mark Poole (Source)

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding
  60. Nations of Cobrin’Seil: Honaj

    Let me take you afar to a wonderous placeOf sunshine and flowers and sands,Where the land has a scar cut deep in its faceIt was broken, and yet it standsWhere water is bitterAnd honey is sweet,And the blade of the prince gleams brightDock your boat, come ashore,Have a drink, have one more!And begin your Honaji new life~!

    Basic Island, by Mark Poole (Source)

    […]

    press.invincible.ink/nations-o #CobrinSeil #DnD4e #Worldbuilding