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#coreanimation — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #coreanimation, aggregated by home.social.

  1. Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯

    #AppKit #CoreAnimation #MacDev

  2. Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯

    #AppKit #CoreAnimation #MacDev

  3. Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯

    #AppKit #CoreAnimation #MacDev

  4. Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯

    #AppKit #CoreAnimation #MacDev

  5. Seriously, this "stupid autocomplete that just predicts tokens" understands and explains AppKit and Core Animation better than probably most iOS devs would… that's good enough for me ¯\_(ツ)_/¯

    #AppKit #CoreAnimation #MacDev

  6. Okay, I gave this a try, but for some reason, it’s not working with all CATransitionTypes. Push and Reveal work, Flip not.
    #swiftui #coreanimation #iosdev #macosdev

  7. Okay, I gave this a try, but for some reason, it’s not working with all CATransitionTypes. Push and Reveal work, Flip not.
    #swiftui #coreanimation #iosdev #macosdev

  8. Okay, I gave this a try, but for some reason, it’s not working with all CATransitionTypes. Push and Reveal work, Flip not.
    #swiftui #coreanimation #iosdev #macosdev

  9. Okay, I gave this a try, but for some reason, it’s not working with all CATransitionTypes. Push and Reveal work, Flip not.
    #swiftui #coreanimation #iosdev #macosdev

  10. Okay, I gave this a try, but for some reason, it’s not working with all CATransitionTypes. Push and Reveal work, Flip not.
    #swiftui #coreanimation #iosdev #macosdev

  11. That is the best way to implement this as SwiftUI Transition? The old version was using a CATranstion (Flip) but I haven't figured a good / easy way as a transition.
    #swiftui #coreanimation #iosdev #macosdev

  12. That is the best way to implement this as SwiftUI Transition? The old version was using a CATranstion (Flip) but I haven't figured a good / easy way as a transition.
    #swiftui #coreanimation #iosdev #macosdev

  13. That is the best way to implement this as SwiftUI Transition? The old version was using a CATranstion (Flip) but I haven't figured a good / easy way as a transition.
    #swiftui #coreanimation #iosdev #macosdev

  14. That is the best way to implement this as SwiftUI Transition? The old version was using a CATranstion (Flip) but I haven't figured a good / easy way as a transition.
    #swiftui #coreanimation #iosdev #macosdev

  15. That is the best way to implement this as SwiftUI Transition? The old version was using a CATranstion (Flip) but I haven't figured a good / easy way as a transition.
    #swiftui #coreanimation #iosdev #macosdev

  16. I'm having way too much fun with this new UI for my Arrival Times view and some animation. #pdxtransit #swiftui #coreanimation

  17. I'm having way too much fun with this new UI for my Arrival Times view and some animation. #pdxtransit #swiftui #coreanimation

  18. I'm having way too much fun with this new UI for my Arrival Times view and some animation. #pdxtransit #swiftui #coreanimation

  19. I'm having way too much fun with this new UI for my Arrival Times view and some animation. #pdxtransit #swiftui #coreanimation

  20. I'm having way too much fun with this new UI for my Arrival Times view and some animation. #pdxtransit #swiftui #coreanimation

  21. I wrote the scrolling marquee using Core Animation for my apps but a while back, I found some issues where the text would look blurry on non-retina displays.

    Unfortunately I found a few more cases (still happening a lot less than before), but finally found the issue and fixed it.

    The top image has the blurry text (in the titlebar), and the bottom image has it fixed. 🛠️😄

    Text now appears super sharp on non-retina displays and have yet to see a blurry example.

    #QuickTune #UIUX #CoreAnimation

  22. I just posted a sample project to GitHub which has the code I wrote for the Brushed Metal background in QuickTune.

    It seems performant but I am probably not the best in determining if it is at its most performant. Seems good though.

    This is done in Core Animation layers & good for both 1x and 2x displays.

    I hope to see more Brushed Metal interfaces soon 😉

    github.com/marioaguzman/Brushe

    #MacOSX #macOS #Mac #Aqua #BrushedMetal #Interface #AppKit #CoreAnimation

  23. I finally found a reason to use my scrolling marquee that I made for Music Widget, QuickTune, etc. etc. for an iOS app...

    My PDX Transit SwiftUI re-write!!! Check it out:

    (still a work in progress but you get the idea!)

    #swiftui #coreanimation #trimet #portland #pdxtransit

  24. I finally found a reason to use my scrolling marquee that I made for Music Widget, QuickTune, etc. etc. for an iOS app...

    My PDX Transit SwiftUI re-write!!! Check it out:

    (still a work in progress but you get the idea!)

    #swiftui #coreanimation #trimet #portland #pdxtransit

  25. I finally found a reason to use my scrolling marquee that I made for Music Widget, QuickTune, etc. etc. for an iOS app...

    My PDX Transit SwiftUI re-write!!! Check it out:

    (still a work in progress but you get the idea!)

    #swiftui #coreanimation #trimet #portland #pdxtransit

  26. I finally found a reason to use my scrolling marquee that I made for Music Widget, QuickTune, etc. etc. for an iOS app...

    My PDX Transit SwiftUI re-write!!! Check it out:

    (still a work in progress but you get the idea!)

    #swiftui #coreanimation #trimet #portland #pdxtransit

  27. I finally found a reason to use my scrolling marquee that I made for Music Widget, QuickTune, etc. etc. for an iOS app...

    My PDX Transit SwiftUI re-write!!! Check it out:

    (still a work in progress but you get the idea!)

    #swiftui #coreanimation #trimet #portland #pdxtransit

  28. I wrote the scrolling marquee using Core Animation for my apps but a while back, I found some issues where the text would look blurry on non-retina displays.

    Unfortunately I found a few more cases (still happening a lot less than before), but finally found the issue and fixed it.

    The top image has the blurry text (in the titlebar), and the bottom image has it fixed. 🛠️😄

    Text now appears super sharp on non-retina displays and have yet to see a blurry example.

    #QuickTune #UIUX #CoreAnimation

  29. I wrote the scrolling marquee using Core Animation for my apps but a while back, I found some issues where the text would look blurry on non-retina displays.

    Unfortunately I found a few more cases (still happening a lot less than before), but finally found the issue and fixed it.

    The top image has the blurry text (in the titlebar), and the bottom image has it fixed. 🛠️😄

    Text now appears super sharp on non-retina displays and have yet to see a blurry example.

    #QuickTune #UIUX #CoreAnimation

  30. I wrote the scrolling marquee using Core Animation for my apps but a while back, I found some issues where the text would look blurry on non-retina displays.

    Unfortunately I found a few more cases (still happening a lot less than before), but finally found the issue and fixed it.

    The top image has the blurry text (in the titlebar), and the bottom image has it fixed. 🛠️😄

    Text now appears super sharp on non-retina displays and have yet to see a blurry example.

    #QuickTune #UIUX #CoreAnimation

  31. I wrote the scrolling marquee using Core Animation for my apps but a while back, I found some issues where the text would look blurry on non-retina displays.

    Unfortunately I found a few more cases (still happening a lot less than before), but finally found the issue and fixed it.

    The top image has the blurry text (in the titlebar), and the bottom image has it fixed. 🛠️😄

    Text now appears super sharp on non-retina displays and have yet to see a blurry example.

    #QuickTune #UIUX #CoreAnimation

  32. I just posted a sample project to GitHub which has the code I wrote for the Brushed Metal background in QuickTune.

    It seems performant but I am probably not the best in determining if it is at its most performant. Seems good though.

    This is done in Core Animation layers & good for both 1x and 2x displays.

    I hope to see more Brushed Metal interfaces soon 😉

    github.com/marioaguzman/Brushe

    #MacOSX #macOS #Mac #Aqua #BrushedMetal #Interface #AppKit #CoreAnimation

  33. I just posted a sample project to GitHub which has the code I wrote for the Brushed Metal background in QuickTune.

    It seems performant but I am probably not the best in determining if it is at its most performant. Seems good though.

    This is done in Core Animation layers & good for both 1x and 2x displays.

    I hope to see more Brushed Metal interfaces soon 😉

    github.com/marioaguzman/Brushe

    #MacOSX #macOS #Mac #Aqua #BrushedMetal #Interface #AppKit #CoreAnimation

  34. I just posted a sample project to GitHub which has the code I wrote for the Brushed Metal background in QuickTune.

    It seems performant but I am probably not the best in determining if it is at its most performant. Seems good though.

    This is done in Core Animation layers & good for both 1x and 2x displays.

    I hope to see more Brushed Metal interfaces soon 😉

    github.com/marioaguzman/Brushe

    #MacOSX #macOS #Mac #Aqua #BrushedMetal #Interface #AppKit #CoreAnimation

  35. I just posted a sample project to GitHub which has the code I wrote for the Brushed Metal background in QuickTune.

    It seems performant but I am probably not the best in determining if it is at its most performant. Seems good though.

    This is done in Core Animation layers & good for both 1x and 2x displays.

    I hope to see more Brushed Metal interfaces soon 😉

    github.com/marioaguzman/Brushe

    #MacOSX #macOS #Mac #Aqua #BrushedMetal #Interface #AppKit #CoreAnimation