#bevyecs — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #bevyecs, aggregated by home.social.
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Really surprised to discover that #Bevy supports platforms without even atomics.
The beauty of open source I guess, supporting anything as long as someone is willing to maintain it.
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Oh no. I am writing a game which's core game mechanic is about a box. So I wanted to make a module called "box". It seems I have to switch programming language for my game 😢
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After experimenting just a little bit with both Unity DOTS and Bevy, I can already tell that Bevy is a lot simpler in many regards. The authoring workflow in Unity is a big benefit, though, but the big selling point is probably the Bevy documentation which is hands-down _a lot_ better than DOTS'.
Unity folks, step up your game!
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While the same superpower probably also exists in DOTS, I haven't come to feel it there so far (probably due to the heavy surrounding that Unity provides compared to Bevy, and the fact that I'm just new to it):
Data queries are really nice for structuring your application/game, as they allow you to decouple logic from each other. Bevy's plugin system makes this even nicer, by allowing drop-in functionality that works with completely unrelated code 🥰
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CW: Pixel art blood
«It was a good evening» the magician gasped. «The crowd must have liked the show. They were screaming a lot.»
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I like the good Rust style 🤗 Feeling at home with it.
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After diving into Unity DOTS for the past couple of weeks and it being my first contact with data-oriented design ever, I'm going to try out Bevy this week to get an extra perspective on ECS. Also, Rust first-timer - so I'm double excited! 🎉
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Wrapped up a post about progress on my Rust graphics engine. Hot-reloading, data driven rendering, multi-threaded command buffer generation + more! Blog >> https://www.polymonster.co.uk/blog/building-new-engine-3 Repo >> https://github.com/polymonster/hotline #screenshotsaturday #rustlang #bevyecs