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#as4 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #as4, aggregated by home.social.

  1. I don't suppose anyone on my network here is running an AS4.NET #AS4 #accesspoint ? There have been some hints of an interoperability issue that I'd like to look into.

  2. How did this go down? Terribly.

    #Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.

    Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.

    The lack of new Flash features basically guaranteed that HTML5 would kill them.

  3. How did this go down? Terribly.

    #Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.

    Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.

    The lack of new Flash features basically guaranteed that HTML5 would kill them.

  4. How did this go down? Terribly.

    #Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.

    Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.

    The lack of new Flash features basically guaranteed that HTML5 would kill them.

  5. How did this go down? Terribly.

    #Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.

    Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.

    The lack of new Flash features basically guaranteed that HTML5 would kill them.

  6. How did this go down? Terribly.

    #Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.

    Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.

    The lack of new Flash features basically guaranteed that HTML5 would kill them.

  7. During the Hands-on #eDelivery #Webinar, you have the opportunity to get real-time support to send an #AS4 message using #eDelivery #Domibus
    📆15 September 2022, 14:00 (CEST)
    👉europa.eu/!nnjDGQ