#as4 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #as4, aggregated by home.social.
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Enelane and Stress Testing – Scalability and Throughput [Promoted content] https://www.euractiv.com/section/energy-environment/opinion/enelane-and-stress-testing-scalability-and-throughput/?utm_source=dlvr.it&utm_medium=mastodon #ApplicabilityStatement4 #AS4 #AS4protocol #energydatatransfer
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I don't suppose anyone on my network here is running an AS4.NET #AS4 #accesspoint ? There have been some hints of an interoperability issue that I'd like to look into.
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How did this go down? Terribly.
#Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.
Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.
The lack of new Flash features basically guaranteed that HTML5 would kill them.
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How did this go down? Terribly.
#Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.
Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.
The lack of new Flash features basically guaranteed that HTML5 would kill them.
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How did this go down? Terribly.
#Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.
Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.
The lack of new Flash features basically guaranteed that HTML5 would kill them.
-
How did this go down? Terribly.
#Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.
Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.
The lack of new Flash features basically guaranteed that HTML5 would kill them.
-
How did this go down? Terribly.
#Flash #gamedev died and indies moved to #Unity, who shipped their own web plugin instead of #SWF export. When #plugins died Unity shipped ACTUAL #HTML5 SUPPORT like #Adobe never bothered to.
Adobe walked back their #revshare plans. This could have just gone down as a weird footnote, but instead they doubled down and cancelled their #AS4 and #FPNext plans out of corporate spite.
The lack of new Flash features basically guaranteed that HTML5 would kill them.
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During the Hands-on #eDelivery #Webinar, you have the opportunity to get real-time support to send an #AS4 message using #eDelivery #Domibus
📆15 September 2022, 14:00 (CEST)
👉https://europa.eu/!nnjDGQ