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#adventuredesign — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #adventuredesign, aggregated by home.social.

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  1. I'm finishing up a test draft for that horror-fairtyale adventure I created for that YouTube gang last year.

    This is one where I can't _begin_ to guess how often violence will crop up. The YT run went violent but I can't be sure how typical that will be. Either way I'm here for little furry guys beating up wizards. 😅

    I expect _indirect_ violence might be more common with many groups (via the villagers, local critters, etc). But I'm a bad guesser. 😸

    #TTRPG #AdventureDesign

  2. Anecdote: my experience GMing Toast of the Town and Slimes in Blossom Grove for groups of total strangers (at game shops, online and at game conventions):

    Half of all Joe Random RPG groups reach for violence at least once in Toast.
    One-Third of all Joe Random RPG groups reach for violence at least once in Slimes.

    A brief thread on the details:🧵 [1/x]

    #HTTRPG #TTRPG #GMing #AdventureDesign

  3. My hope is that this article will serve as a single landing-point for folks curious about what I mean by "High-Trust Trad" roleplaying, or HTT.

    rolltop-indigo.blogspot.com/20

    But, I know about hope, and the Internet. 😁

    #HTTRPG #TTRPG #GMing #AdventureDesign

  4. shout out to one of my favorite podcast, even if I only listen to half of their episodes. It’s definitely one that you can make a resource. Only listen to ones that are pertinent to adventures you’re about to design. It works well for that.
    It’s just two guys breaking down the individual elements of each of these genres? Adventure types? I’m honestly not sure what to call them.

    playtonics.net/

    #TTRPG #Podcast #AdventureDesign

  5. This one looks particularly interesting. These guys are hit and miss. But when they hit, they hit pretty well.
    #TTRPG #NPC #AdventureDesign #Podcast #RPGBotPodcast

  6. "If you’ve got goblins living peacefully as servants of a sentient, hyper-intelligent gelatinous cube and its manticore concubine, find a plausible explanation for that bizarre arrangement."

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  7. NEW: "What Makes a D&D Adventure Feel Real (Even When It's Fantasy)"

    This video and article explains why plausibility is the secret ingredient that makes even the most fantastical adventures feel real.

    WATCH: youtube.com/watch?v=BO73oY5WzgM
    READ: ruckerworks.com/2026/04/what-m

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  8. Video and article coming out tomorrow THU April 2:

    The difference between a game that pulls you in and one that loses you can come down to one thing: does it make sense?

    Stay tuned!

    youtube.com/@ruckerworks/

    #DnD #DungeonMaster #WorldBuilding #AdventureDesign #RPGTips #Storytelling #GameDesign #FantasyRPG #ttrpg

  9. Check out Tom, David, Shawn, and Teos talk about writing great adventures on d20Play Live. They mention a lot about brief writing styles and refer to my recent blog post. #dnd #writing #adventuredesign

    youtube.com/live/vHwAQE1t9uQ?s

  10. NEW: "How to Find D&D Adventure Ideas in the Real World"

    In this video, I take a short field trip around my local area to show how ordinary places can become the foundation for memorable D&D adventures.

    WATCH: youtu.be/t4aQkQ5JVhM [Total length: 4 minutes 7 seconds]
    READ: ruckerworks.com/2026/01/dnd-ad

    #dnd #dungeonmaster #ttrpg #adventuredesign #rpginspiration #dndprep #worldbuilding #gamemaster

  11. I am a project manager by trade, so I describe an approach to creating D&D campaigns in this video/article that uses some project management metholodogies that can really help you get over creative humps.

    "Stuck for Adventure Ideas? Try These 4 D&D Foundations"

    WATCH: youtube.com/watch?v=-t6NFh2PuOA
    READ: ruckerworks.com/2026/01/dnd-ad

    #dnd #dungeonmaster #ttrpg #adventuredesign #rpginspiration #dndprep #tabletoprpg #gamemaster

  12. NEW: "Stuck for Adventure Ideas? Try These 4 D&D Foundations"

    In this video, I break down four foundational adventure themes: maps, monsters, magic, and people. I show how you can use them individually or weave them together into a coherent, flexible adventure or campaign.

    WATCH: youtube.com/watch?v=-t6NFh2PuOA
    READ: ruckerworks.com/2026/01/dnd-ad

    #dnd #dungeonmaster #ttrpg #adventuredesign #rpginspiration #dndprep #tabletoprpg #gamemaster

  13. Stuck for D&D adventure ideas? If you've ever sat down to prep and felt like your creativity has stalled out, my new video coming out tomorrow will help you see adventure design more clearly.

    Stay tuned!

    youtube.com/@ruckerworks

    #dnd #ttrpg #dungeonmaster #adventuredesign

  14. Some ways of trying to describe #HTTRPG to strangers. It's mostly about #AdventureDesign, in a style that existed commercially (on the fringes) from the early 80s until sometime in the mid-to-late 90s, before disappearing from game retail.

    I run Discord workshops that teach the basics of designing in this style. Workshops are free, text-only, and 1-on-1. I'm ghalev on Discord.

    Relevant: rolltop-indigo.blogspot.com/20

    #TTRPG

  15. CW: Longpost, Rambling about TTRPG adventure design insights

    So I'm suddenly finding myself homebrewing a TTRPG adventure, after a flash of insight earlier this week about how exactly to do that.

    I was imagining a story set in the D&D universe, nothing particularly based around an adventuring party, and as I explored the concept, I realized that it provided a really decent grounding for an adventure that gradually uncovers it. Basically a backstory.

    Only problem is it had a gap in the middle. After trying to figure out "what the party should do" between the intro and finale, for some time with it feeling cheap and hollow, I realized the same trick works here: where does the backstory need to be fleshed out? In doing so it populates more compelling content in the world, relevant to the current conflict, for the party to run across however they do.

    Now everywhere I consider it, this seems like the superior adventure deaign strategy. The players will tell their story, how does your adventure's backstory populate the world they're playing in? I think I'm going to be able to fix published modules that threaten to stall out for me, and just be a more compelling storyteller and GM this way.

    And of course it's not necessary to preplan the entire universe beforehand, the Matt Colville approach of "just throw something exciting at them and figure it out later" style of near-improvised adventure design is fine. But the "figure it out later" ia a question about backstory there too, just creating one on the fly from what's already happened.

    It makes me wonder why D&D modules don't seem to contain a story of how the situation came to be, written out like a short story or novella. Usually the story is hidden in there - but presented in shattered format, in the bits and piecea order the players are assumed to discover it, not the cohesive way the DM needs to know it. Did they ever have an attached prose story, does any system do that?

    One module I run has a family in one part, separated by horrible things, but the only hints as to that story are along the lines of "with a DC 15 insight check, the PCs may realize that this is the parent of the character in area D5". Okay and you were going to prepare me to know their story....when, exactly?

    The other interesting thing about this insight is - it shows that TTRPG actually is just fine at presenting something normally thought to be difficult: solving a mystery. Nearly every adventure is actually solving a mystery, but rather than "whodunit" it's typically more of a "wtf is going on".

    #DnD5e #ttrpg #AdventureDesign #GMAdvice

  16. Meaningful choice as a motivator for your RPG players

    Erin argues for giving your players significant choices as soon as possible as a way of getting them engaged with the game.

    youtube.com/shorts/Sz8XB9Ehqw0

    #GMTips #DMTips #AdventureDesign #ModuleDesign #TTRPG #ttrpgcampaign #DnD #RPG

  17. Does anyone have some references for how to write good dungeon room descriptions? Both long form box text or non-box (only meant for gm reference) text varieties.

    I've gotten complaints in how I write mine (he found them piddly and without enough substance) and since I find the vital info buried in walls of text approach lacking I'd like to hear what others are saying.

    I will also accept adventures/settings I could pick up with good descriptions.

    #TTRPG #AdventureDesign

  18. I realized I forgot to post this yesterday after I finished futzing with it. Just a concept piece for later use to pair with a bit of a adventure scenario I'm writing on a temple.

    I am, as always, doing things a bit out of order.

    #TTRPG #AdventureDesign #blender3d

  19. I'm finally releasing the adventure that I've sat on since September. This project page on my website has links to both Itchio and DriveThru where you can get the adventure for free! The adventure was written for Worlds Without Number, but can be converted to other OSR systems.

    Delve into a forest at the edge of destruction, where a parasite controls the only entity that could prevent it.

    lindseybonnetterpgpublishing.c

    #TTRPG #WWN #AdventureDesign