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642 results for “alexxx007”
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Used this toolset for a new project, and it worked out very well. The only downside is that you have to commit the `.gsd` folder because Antigravity cannot add tools from folders hidden behind `.gitignore`.
This tool helps keep the agent concentrated on the task by providing phases, waves, verification, roadmap, code mapping, decisions etc. It resolves context window issues and transforms the workflow into atomic operations.
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Used this toolset for a new project, and it worked out very well. The only downside is that you have to commit the `.gsd` folder because Antigravity cannot add tools from folders hidden behind `.gitignore`.
This tool helps keep the agent concentrated on the task by providing phases, waves, verification, roadmap, code mapping, decisions etc. It resolves context window issues and transforms the workflow into atomic operations.
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Gyro aiming comes in clutch!
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Gyro aiming comes in clutch!
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Gyro aiming comes in clutch!
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Gyro aiming comes in clutch!
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Gyro aiming comes in clutch!
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В новом сезоне #Snowrunner – регион напоминающий Грузию (`Zurdania – a region consisting of 2 new maps set in Western Asia`)
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#DemonTides game has some noticeable Hollow Knight community 😁
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I reached the end of the story in the Early Access version of the game, and it was a bit disappointing. When I logged in the next day to continue the story, I realized I was already in a post-game grinding mode. This transition should have been articulated more clearly.
Still, the game is great! I even tried it on the Steam Deck, and it performs better than I expected. It holds a locked 30 FPS with the potential for a locked 40 outside of crowded areas.
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I reached the end of the story in the Early Access version of the game, and it was a bit disappointing. When I logged in the next day to continue the story, I realized I was already in a post-game grinding mode. This transition should have been articulated more clearly.
Still, the game is great! I even tried it on the Steam Deck, and it performs better than I expected. It holds a locked 30 FPS with the potential for a locked 40 outside of crowded areas.
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I reached the end of the story in the Early Access version of the game, and it was a bit disappointing. When I logged in the next day to continue the story, I realized I was already in a post-game grinding mode. This transition should have been articulated more clearly.
Still, the game is great! I even tried it on the Steam Deck, and it performs better than I expected. It holds a locked 30 FPS with the potential for a locked 40 outside of crowded areas.
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I reached the end of the story in the Early Access version of the game, and it was a bit disappointing. When I logged in the next day to continue the story, I realized I was already in a post-game grinding mode. This transition should have been articulated more clearly.
Still, the game is great! I even tried it on the Steam Deck, and it performs better than I expected. It holds a locked 30 FPS with the potential for a locked 40 outside of crowded areas.
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I reached the end of the story in the Early Access version of the game, and it was a bit disappointing. When I logged in the next day to continue the story, I realized I was already in a post-game grinding mode. This transition should have been articulated more clearly.
Still, the game is great! I even tried it on the Steam Deck, and it performs better than I expected. It holds a locked 30 FPS with the potential for a locked 40 outside of crowded areas.
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Tried the #DemonTides demo. I'm really impressed with the character design and the quality of the platforming. It also performs great on the Steam Deck. I'll probably be buying it on release.
https://store.steampowered.com/app/2585890/Demon_Tides/
The developer also has an account here on Mastodon: https://mastodon.gamedev.place/@fabraz
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Actual full game has FPS bug on the Deck. FPS is locked to 45 which is not enough (demo had 60). Sticking with Proton 8 fixes it, but performance there is not great – created compatibility report https://github.com/ValveSoftware/Proton/issues/9410
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Actual full game has FPS bug on the Deck. FPS is locked to 45 which is not enough (demo had 60). Sticking with Proton 8 fixes it, but performance there is not great – created compatibility report https://github.com/ValveSoftware/Proton/issues/9410
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Actual full game has FPS bug on the Deck. FPS is locked to 45 which is not enough (demo had 60). Sticking with Proton 8 fixes it, but performance there is not great – created compatibility report https://github.com/ValveSoftware/Proton/issues/9410
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Actual full game has FPS bug on the Deck. FPS is locked to 45 which is not enough (demo had 60). Sticking with Proton 8 fixes it, but performance there is not great – created compatibility report https://github.com/ValveSoftware/Proton/issues/9410
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Actual full game has FPS bug on the Deck. FPS is locked to 45 which is not enough (demo had 60). Sticking with Proton 8 fixes it, but performance there is not great – created compatibility report https://github.com/ValveSoftware/Proton/issues/9410