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744 results for “Wuzzy”

  1. Ye olde Tavern.
    Another level for #Lazarr! complete.

    Only 2 more levels until the 2.2.0 release!

    #GameDev #Luanti

  2. Ye olde Tavern.
    Another level for #Lazarr! complete.

    Only 2 more levels until the 2.2.0 release!

    #GameDev #Luanti

  3. Ye olde Tavern.
    Another level for #Lazarr! complete.

    Only 2 more levels until the 2.2.0 release!

    #GameDev #Luanti

  4. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  5. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  6. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  7. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  8. Another level the upcoming version 2.2.0 of #Lazarr!, the pirate-themed laser puzzle game, completed!

    #GameDev #Luanti

  9. @gamingonlinux This is false.

    The Dark Mod is NOT open source. The media files are under CC BY-NC-SA 3.0 <svn.thedarkmod.com/publicsvn/d>. The -NC clause is in violation of rules 1 and 6 of the Open Source Definition <opensource.org/osd>.

    #OpenSource #correction

  10. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  11. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  12. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  13. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  14. Building an experimental level in #Lazarr! and trying out different wall designs.

    Not sure if this level will make it into the official game in the end.

    #GameDev #Luanti

  15. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  16. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  17. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  18. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  19. The latest level in #Lazarr! will be called “Underground River” and feature the new filter glass panes which change the color of incoming lasers.

    4 levels remain.

    #GameDev #Luanti

  20. Another level for #Lazarr! complete: The Lighthouse. 5 levels remain.

    #GameDev #Luanti

  21. #Console command of the day: factor

    Type in "factor <number>" and you get all the #prime factors of the number.

    This command is part of the #GNU #coreutils so if you’re on a GNU/#Linux system, you should already have it.

  22. Summary of new features for #QuikBild (the word-guessing minigame) I worked on in the past days:

    * New word list format, words now know context and synonyms
    * Revised default word list (WIP)
    * Quality-of-life: Better messages, more readable text, HUD stuff, sound effects, …
    * More game settings to customize the game on servers
    * Bugfixes! Bugfixes! Bugfixes!

    Note: These features are NOT LIVE yet on the A.E.S. server for #Luanti.

    #AES #Luanti

  23. Summary of new features for #QuikBild (the word-guessing minigame) I worked on in the past days:

    * New word list format, words now know context and synonyms
    * Revised default word list (WIP)
    * Quality-of-life: Better messages, more readable text, HUD stuff, sound effects, …
    * More game settings to customize the game on servers
    * Bugfixes! Bugfixes! Bugfixes!

    Note: These features are NOT LIVE yet on the A.E.S. server for #Luanti.

    #AES #Luanti

  24. Summary of new features for #QuikBild (the word-guessing minigame) I worked on in the past days:

    * New word list format, words now know context and synonyms
    * Revised default word list (WIP)
    * Quality-of-life: Better messages, more readable text, HUD stuff, sound effects, …
    * More game settings to customize the game on servers
    * Bugfixes! Bugfixes! Bugfixes!

    Note: These features are NOT LIVE yet on the A.E.S. server for #Luanti.

    #AES #Luanti