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602 results for “w84death”

  1. I see the future. I need to make first game to get founds for Chromatic!

    If I would get 1 euro for each sell i just need 220 copies to sell :)

    modretro.com/products/chromati

  2. I see the future. I need to make first #GBC game to get founds for Chromatic!

    If I would get 1 euro for each sell i just need 220 copies to sell :)

    modretro.com/products/chromati

  3. I see the future. I need to make first #GBC game to get founds for Chromatic!

    If I would get 1 euro for each sell i just need 220 copies to sell :)

    modretro.com/products/chromati

  4. I see the future. I need to make first #GBC game to get founds for Chromatic!

    If I would get 1 euro for each sell i just need 220 copies to sell :)

    modretro.com/products/chromati

  5. I see the future. I need to make first #GBC game to get founds for Chromatic!

    If I would get 1 euro for each sell i just need 220 copies to sell :)

    modretro.com/products/chromati

  6. Of course I started with procedural terrain gen :)

  7. GameBoy Color Hello, World ;)

    Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.

    I'm using RGBDS (Rednex Game Boy Development System)

  8. GameBoy Color Hello, World ;)

    Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.

    I'm using RGBDS (Rednex Game Boy Development System)

    #Assembly #GameDev #IndieDev #Retrocomputing #GameBoy #GBC

  9. GameBoy Color Hello, World ;)

    Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.

    I'm using RGBDS (Rednex Game Boy Development System)

    #Assembly #GameDev #IndieDev #Retrocomputing #GameBoy #GBC

  10. GameBoy Color Hello, World ;)

    Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.

    I'm using RGBDS (Rednex Game Boy Development System)

    #Assembly #GameDev #IndieDev #Retrocomputing #GameBoy #GBC

  11. GameBoy Color Hello, World ;)

    Looking at the assembly I'm quite surprised how similar it is to x86. In the end it's a clone of 8080/z80.

    I'm using RGBDS (Rednex Game Boy Development System)

    #Assembly #GameDev #IndieDev #Retrocomputing #GameBoy #GBC

  12. New title screens. Animated!

    See them live in web emulator: smol.p1x.in/assembly/game12/ga

    Or MS-DOS: smol.p1x.in/assembly/game12/ga

    p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.

  13. New title screens. Animated!

    See them live in web emulator: smol.p1x.in/assembly/game12/ga

    Or MS-DOS: smol.p1x.in/assembly/game12/ga

    p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.

    #GameDev #IndieDev #x86 #Assembly #asm #PixelArt

  14. New title screens. Animated!

    See them live in web emulator: smol.p1x.in/assembly/game12/ga

    Or MS-DOS: smol.p1x.in/assembly/game12/ga

    p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.

    #GameDev #IndieDev #x86 #Assembly #asm #PixelArt

  15. New title screens. Animated!

    See them live in web emulator: smol.p1x.in/assembly/game12/ga

    Or MS-DOS: smol.p1x.in/assembly/game12/ga

    p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.

    #GameDev #IndieDev #x86 #Assembly #asm #PixelArt

  16. New title screens. Animated!

    See them live in web emulator: smol.p1x.in/assembly/game12/ga

    Or MS-DOS: smol.p1x.in/assembly/game12/ga

    p.s. the actual game is in alpha stage, middle of implementing core mechanisms. stay tooned.

    #GameDev #IndieDev #x86 #Assembly #asm #PixelArt

  17. Cortex Labs (bootdisk and MS-DOS)

    TOTAL OPCODE INSTANCES: 2404
    UNIQUE OPCODES: 56
    BINARY SIZE: 14522 bytes

  18. Cortex Labs (bootdisk and MS-DOS)

    TOTAL OPCODE INSTANCES: 2404
    UNIQUE OPCODES: 56
    BINARY SIZE: 14522 bytes

    #GameDev #IndieDev #x86 #Assembly #asm