Wind the world back and everything re-reads. At Thaw 1, 201 CR a note about a voyage that hasn't sailed yet goes dim. Scrub to 28 Anchorage, Year 200 and 30 of 31 events have come to pass, 26 entities in play. The months and weekdays are invented.
Fateweaver
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Not everything needs a chronicle. This is a heist one shot built in an evening: six people and a painting, who wants what, who used to work with who. One map, three tags, two notes. It's finished, and nothing nags you to fill in the rest.
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A ship's mind ran as three copies, and for eleven minutes they stopped agreeing. Now each remembers those minutes differently. Each account is an outline on the map, and where two outlines catch one compartment, one account is wrong. The players argue which in the forum.