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  1. Here's some highlights from 's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for

    ecton.dev/cushy-v0-3/

  2. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  3. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  4. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  5. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  6. By African-American sculptor Beulah Ecton Woodard (1895-1955), "Maudelle," fired terra-cotta painted brown, ca. 1937-1938, 12x12 1/4x8 inches (approximately 305x310x202 mm), Museum of Art and Archaeology, University of Missouri, Columbia, Missouri. #arthistory #blackart #blackartist #BlackHistoryMonth #sculpture #womanartist

    From Jill Renae Hicks in a review of the exhibit "Black Women in Art and the Stories They Tell” at the University of Missouri Museum of Art and Archaeology: ‘One of the most incandescent works in the exhibit is "Maudelle," the bust of Maudelle Weston, a black woman who once was a New York dancer. Maudelle modeled for many artists, including Beulah Ecton Woodard, who carefully fashioned the terra cotta sculpture. Woodard, skilled at bringing life to clay, seems to poke fun at the stiff, arched busts traditionally seen in society by creating one infused with dignity, joy and clear African roots, as exemplified by Maudelle's braided hair and exquisitely captured features.

    The sculpture testifies to "Woodard's belief that accurate depiction of African costume and features could enhance African American pride," said Diana Burgess Fuller and Daniela Salvioni in the book "Art/Women/California, 1950-2000: Parallels and Intersections." It is an excellent example of one black woman telling another black woman's story, Pixley said.’ (Jill Renae Hicks, Columbia Daily Tribune, Feb. 19, 2012.)

  7. The ATP is then converted to adenosine by an enzyme called ectonucleotidase. The adenosine can then bind to either an inhibitory #receptor (A2A or A1) or an excitatory receptor (A2A) on the #postsynaptic neuron. The adenosine is then taken up by a transporter called equilibrative nucleoside transporter (ENT) and is converted to #ADP and ATP. Finally, the A2A adenosine receptors on the #blood vessels cause a vasodilatory effect.

  8. "As much as Architecton rues humanity’s depletion of our resources, it also marvels at our ability to harness materials for our own ends." - full review eyeforfilm.co.uk/review/archit #film #movies #Architecton #concrete #documentary #Berlinale #Berlinale2024

  9. In this video we will talk about the effect on AI on the future of programming, will AI replace programmers?
    Important note: this article offers free credit, you can pass the final exam and get free credits on Blacave.
    You can read the full article at the link below:
    blacave.com/en/articles/theeff

    #ai #programming #programmer #coding #csharp #cpp #js #python #blacave #article #computer #software #softwaredevelopment

  10. Message and File Dialogs have been added to , my GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXBA

  11. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  12. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  13. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  14. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  15. I've published a short devlog showing a basic clicker-type game written in . In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in .

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  16. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  17. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  18. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  19. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  20. I wrote an example to help test full screen modes in , and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  21. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  22. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  23. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  24. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  25. I've been working on a simplified 2D kinematics library for . I've been also trying to build an editor with , and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  26. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  27. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  28. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  29. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.