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218 results for “ecton”

  1. Here's some highlights from 's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for

    ecton.dev/cushy-v0-3/

  2. "As much as Architecton rues humanity’s depletion of our resources, it also marvels at our ability to harness materials for our own ends." - full review eyeforfilm.co.uk/review/archit #film #movies #Architecton #concrete #documentary #Berlinale #Berlinale2024

  3. Message and File Dialogs have been added to , my GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXBA

  4. I've published a short devlog showing a basic clicker-type game written in . In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in .

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  5. I wrote an example to help test full screen modes in , and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  6. I've been working on a simplified 2D kinematics library for . I've been also trying to build an editor with , and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  7. I've released v0.3, a reactive GUI crate for . It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  8. I've been adding context menu support to , a GUI library for . The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  9. I wrote a REPL to play with using Cushy. youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun 🤷‍♂️

  10. The last few days, I've worked on a new crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows 's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  11. Thanks to @zulip for sponsoring an instance for my open source projects.

    Since it's a brand new server, there's not much on it yet. If anyone would enjoy discussing , , or any related projects, come join us at zulip.khonsulabs.com/

  12. I demoed and discussed at the Gamedev Meetup. The presentation itself was written using Cushy :ferrisdance: youtu.be/I_7AgjiE9RA?t=618

    The other two projects are worth watching as well. One is a Noita inspired game, and the other is an update on the Graphite editor, which is looking incredibly powerful these days!

  13. Today in , I added plotters-rs integration. Here's their Sierpinski carpet example rendering in a Canvas widget, with its depth being controlled by a slider. Thanks to their excellent abstractions, any plot type is supported!

  14. Today I deployed 's work-in-progress user guide. It's fun seeing transparent animated PNG support working!

    cushy.rs/main/guide/

  15. Today in , I created a harness to start making a user's guide that contains headlessly-captured screenshots that are unit tested.

    On the left, the mdbook generated site containing an image created by the code on the right, which is the code the snippets in the guide pull from. At the bottom of the code, there are assertions that colors at specific locations are what they are expected to be.

    I love it.

  16. Today in : generalized wgpu compatibility + offscreen rendering + APNG capture! This example file is only 35 lines and outputs the animation as an APNG.

    github.com/khonsulabs/cushy/bl

    This is all inspired by my goal of having tons of visual previews in Cushy's documentation.

  17. Today in , I created a DebugContext that allows observing dynamic values in a debug window using a single line of code.

    Cushy is an experimental GUI crate for .

    youtu.be/ABr6WIt-2sk

  18. I've released v0.2.0 of (formerly ). Cushy is an easy-to-use, reactive GUI for . This release introduces multi-window support, many bug fixes, and the new name.

    github.com/khonsulabs/cushy/re

  19. Eaton is expanding its power management offerings into modular power deployment, next-generation DC conversion and liquid cooling to address AI data center infrastructure requirements.

    Source: DigiTimes Asia
    digitimes.com/news/a20260903PD

    #AI

    #ai
  20. Eaton is expanding its power management offerings into modular power deployment, next-generation DC conversion and liquid cooling to address AI data center infrastructure requirements.

    Source: DigiTimes Asia
    digitimes.com/news/a20260903PD

    #AI

    #ai
  21. Eaton is expanding its power management offerings into modular power deployment, next-generation DC conversion and liquid cooling to address AI data center infrastructure requirements.

    Source: DigiTimes Asia
    digitimes.com/news/a20260903PD

    #AI

    #ai
  22. Eaton is expanding its power management offerings into modular power deployment, next-generation DC conversion and liquid cooling to address AI data center infrastructure requirements.

    Source: DigiTimes Asia
    digitimes.com/news/a20260903PD

    #AI

    #ai
  23. Eaton is expanding its power management offerings into modular power deployment, next-generation DC conversion and liquid cooling to address AI data center infrastructure requirements.

    Source: DigiTimes Asia
    digitimes.com/news/a20260903PD

    #AI

    #ai
  24. Full disclosure: I am not an unbiased observer. I live near the foothills, and my insurance rates tripled in 2024 because of fire risk. I had to evacuate because of the #EatonFire, as did many of my friends and coworkers. I know plenty of people whose homes were destroyed. I have followed the investigation into the fire closely.

  25. But fires are still a worry even without negligent utilities, so skyrocketing insurance rates are going to push homeowners in the right direction anyway. Meanwhile, utilities are responsible for starting a large fraction of the most devastating wildfires in California history, and indemnifying them just rewards them for failing to maintain their infrastructure.

    #EatonFire

  26. I can kind of understand the justification. There are real worries about what would happen to customers if liability from something like the #EatonFire drove one of the big utilities bankrupt. Meanwhile, the increased insurance rates would mostly hit homeowners in fire-prone areas, where they might encourage more fire-resistant construction and landscaping. It kind of makes sense if you don't think about it too hard.

  27. Utility-caused fires are largely preventable through better line maintenance, but the utilities don't want to spend the money if it can be turned into returns for shareholders instead. Properly assigning liability when that kind of short-sighted thinking causes massively destructive wildfires is apparently the only thing that is capable of getting the utility companies' attention.

    #EatonFire

  28. This plan from Governor Newsom to shift cost for utility-started wildfires onto insurers is a terrible idea. It gives utilities a get-out-of-liability-free card when they negligently start wildfires, removing their biggest incentive for cleaning up their act. Instead, insurance companies and homeowners will be left to clean up the destruction the utility companies cause.

    #EatonFire

    latimes.com/business/story/202