#cushy β Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cushy, aggregated by home.social.
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I #Hate π being #Stuck in a #SmallCar π that was originally powered by only 50 very #Little ponies π΄, of which some having died β οΈ already due to #Exhaustion. I want a #Cushy ποΈ #Car with a little #Umph πͺ again, something #British π¬π§ or #French π«π·. Wish me #Luck...π€
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I #Hate π being #Stuck in a #SmallCar π that was originally powered by only 50 very #Little ponies π΄, of which some having died β οΈ already due to #Exhaustion. I want a #Cushy ποΈ #Car with a little #Umph πͺ again, something #British π¬π§ or #French π«π·. Wish me #Luck...π€
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I #Hate π being #Stuck in a #SmallCar π that was originally powered by only 50 very #Little ponies π΄, of which some having died β οΈ already due to #Exhaustion. I want a #Cushy ποΈ #Car with a little #Umph πͺ again, something #British π¬π§ or #French π«π·. Wish me #Luck...π€
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I #Hate π being #Stuck in a #SmallCar π that was originally powered by only 50 very #Little ponies π΄, of which some having died β οΈ already due to #Exhaustion. I want a #Cushy ποΈ #Car with a little #Umph πͺ again, something #British π¬π§ or #French π«π·. Wish me #Luck...π€
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I #Hate π being #Stuck in a #SmallCar π that was originally powered by only 50 very #Little ponies π΄, of which some having died β οΈ already due to #Exhaustion. I want a #Cushy ποΈ #Car with a little #Umph πͺ again, something #British π¬π§ or #French π«π·. Wish me #Luck...π€
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I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.
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I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.
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I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.
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I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.
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I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.
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I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.
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I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.
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I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.
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I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.
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I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.
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I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.
Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.
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I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.
Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.
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I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.
Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.
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I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.
Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.
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I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.
Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.
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I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.
I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.
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I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.
I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.
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I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.
I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.
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I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.
I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.
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I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.
I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.
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I wrote a REPL to play with #Cushy using Cushy. #rustlang https://youtu.be/Lam5ZoWSfhg
This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun π€·ββοΈ
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I wrote a REPL to play with #Cushy using Cushy. #rustlang https://youtu.be/Lam5ZoWSfhg
This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun π€·ββοΈ
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I wrote a REPL to play with #Cushy using Cushy. #rustlang https://youtu.be/Lam5ZoWSfhg
This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun π€·ββοΈ
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I wrote a REPL to play with #Cushy using Cushy. #rustlang https://youtu.be/Lam5ZoWSfhg
This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun π€·ββοΈ
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I wrote a REPL to play with #Cushy using Cushy. #rustlang https://youtu.be/Lam5ZoWSfhg
This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun π€·ββοΈ