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#cushy β€” Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cushy, aggregated by home.social.

  1. I #Hate 😠 being #Stuck in a #SmallCar πŸš— that was originally powered by only 50 very #Little ponies 🐴, of which some having died ☠️ already due to #Exhaustion. I want a #Cushy πŸ›‹οΈ #Car with a little #Umph πŸ’ͺ again, something #British πŸ‡¬πŸ‡§ or #French πŸ‡«πŸ‡·. Wish me #Luck...🀞

  2. I #Hate 😠 being #Stuck in a #SmallCar πŸš— that was originally powered by only 50 very #Little ponies 🐴, of which some having died ☠️ already due to #Exhaustion. I want a #Cushy πŸ›‹οΈ #Car with a little #Umph πŸ’ͺ again, something #British πŸ‡¬πŸ‡§ or #French πŸ‡«πŸ‡·. Wish me #Luck...🀞

  3. I #Hate 😠 being #Stuck in a #SmallCar πŸš— that was originally powered by only 50 very #Little ponies 🐴, of which some having died ☠️ already due to #Exhaustion. I want a #Cushy πŸ›‹οΈ #Car with a little #Umph πŸ’ͺ again, something #British πŸ‡¬πŸ‡§ or #French πŸ‡«πŸ‡·. Wish me #Luck...🀞

  4. I #Hate 😠 being #Stuck in a #SmallCar πŸš— that was originally powered by only 50 very #Little ponies 🐴, of which some having died ☠️ already due to #Exhaustion. I want a #Cushy πŸ›‹οΈ #Car with a little #Umph πŸ’ͺ again, something #British πŸ‡¬πŸ‡§ or #French πŸ‡«πŸ‡·. Wish me #Luck...🀞

  5. I #Hate 😠 being #Stuck in a #SmallCar πŸš— that was originally powered by only 50 very #Little ponies 🐴, of which some having died ☠️ already due to #Exhaustion. I want a #Cushy πŸ›‹οΈ #Car with a little #Umph πŸ’ͺ again, something #British πŸ‡¬πŸ‡§ or #French πŸ‡«πŸ‡·. Wish me #Luck...🀞

  6. Message and File Dialogs have been added to , my GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXBA

  7. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  8. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  9. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  10. Message and File Dialogs have been added to #Cushy, my #RustLang GUI crate. I recorded a quick video giving an overview of the two new examples in the repository and the features they demonstrate :ferris:

    youtube.com/watch?v=T3MjqBfnXB

  11. I've published a short devlog showing a basic clicker-type game written in . In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in .

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  12. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  13. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  14. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  15. I've published a short devlog showing a basic clicker-type game written in #Cushy. In the end I've decided I'm not really as interested in designing these types of games as I am playing them, so I transitioned into publishing what I had and am hoping some people might eventually try using Cushy to build this type of game in #RustLang.

    youtu.be/z7kD9Kqpj18

    github.com/khonsulabs/cushy-cl

  16. I wrote an example to help test full screen modes in , and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  17. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  18. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  19. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  20. I wrote an example to help test full screen modes in #Cushy, and it inspired me to create a little dev log showing it off as well as some other related work.

    youtu.be/BQ_KxLSfXzw

  21. I've been working on a simplified 2D kinematics library for . I've been also trying to build an editor with , and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  22. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  23. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  24. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  25. I've been working on a simplified 2D kinematics library for #Rust. I've been also trying to build an editor with #Cushy, and it's been pretty fun.

    Sure, I wish I had some more widgets implemented, but I'm also impressed with how great it's been to use in one of the most complex interfaces I've started building with it.

  26. Here's some highlights from 's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for

    ecton.dev/cushy-v0-3/

  27. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  28. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  29. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  30. Here's some highlights from #Cushy's v0.3 release that went out yesterday. Cushy is a reactive GUI crate for #RustLang

    ecton.dev/cushy-v0-3/

  31. I've released v0.3, a reactive GUI crate for . It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  32. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  33. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  34. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  35. I've released #Cushy v0.3, a reactive GUI crate for #RustLang. It's been a while, so the changelog is pretty massive. It's still very much an alpha GUI framework, but it's made significant strides since v0.2.

    I'm starting working on a blog post highlighting some of the changes and new features, which I'll of course post here when I've published it.

    github.com/khonsulabs/cushy/re

  36. I've been adding context menu support to , a GUI library for . The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  37. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  38. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  39. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  40. I've been adding context menu support to #Cushy, a GUI library for #RustLang. The menus are lacking keyboard accessibility, but having mouse-driven menus in Cushy feels great.

  41. I wrote a REPL to play with using Cushy. youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun πŸ€·β€β™‚οΈ

  42. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun πŸ€·β€β™‚οΈ

  43. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun πŸ€·β€β™‚οΈ

  44. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun πŸ€·β€β™‚οΈ

  45. I wrote a REPL to play with #Cushy using Cushy. #rustlang youtu.be/Lam5ZoWSfhg

    This was a fun experiment and isn't something I'm certain I'm going to keep pursuing. I just like writing languages for fun πŸ€·β€β™‚οΈ

  46. The last few days, I've worked on a new crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows 's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  47. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  48. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  49. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals

  50. The last few days, I've worked on a new #RustLang crate "nominals" which aims to provide a no_std + no alloc way of formatting nominal identifiers across a wide variety of numeric and alphabetic systems. The embedded video shows #Cushy's new List widget utilizing this crate to create ordered lists.

    github.com/khonsulabs/nominals