#vivante — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #vivante, aggregated by home.social.
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#MagicBlade #Neo, le nouveau luminaire AYRTON, réunit sur une rampe cinq têtes MagicDot Neo, les petites boules à sources LED et #pan/tilt #infinis, capables de créer des tableaux inédits : rideaux de lumière, #surface #vivante, effets volumétriques…
🏆Prix de l'innovation SLU et en démo vidéo ici : https://lnkd.in/e9H7GZDZ
#ledlighting #stagelights #concertlighting #lightingdesign #prolighting #movinghead #beamlight #ledlights #lightingshow
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Xavier Grall, La fête de nuit (éditions Terre de Brume)
#extraits #Bretagne #terre #mer #océan #livre #essentiel #vie #insoumission #culture #vivante #Mastobreizh #Vendredilecture #Mastolivre 🌾 -
Xavier Grall, La fête de nuit (éditions Terre de Brume)
#extraits #Bretagne #terre #mer #océan #livre #essentiel #vie #insoumission #culture #vivante #Mastobreizh #Vendredilecture #Mastolivre 🌾 -
Xavier Grall, La fête de nuit (éditions Terre de Brume)
#extraits #Bretagne #terre #mer #océan #livre #essentiel #vie #insoumission #culture #vivante #Mastobreizh #Vendredilecture #Mastolivre 🌾 -
Xavier Grall, La fête de nuit (éditions Terre de Brume)
#extraits #Bretagne #terre #mer #océan #livre #essentiel #vie #insoumission #culture #vivante #Mastobreizh #Vendredilecture #Mastolivre 🌾 -
Xavier Grall, La fête de nuit (éditions Terre de Brume)
#extraits #Bretagne #terre #mer #océan #livre #essentiel #vie #insoumission #culture #vivante #Mastobreizh #Vendredilecture #Mastolivre 🌾 -
#Coding #OpenGL for #libobscura right now.
Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!
I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.
Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )
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#Coding #OpenGL for #libobscura right now.
Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!
I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.
Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )
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#Coding #OpenGL for #libobscura right now.
Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!
I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.
Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )
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#Coding #OpenGL for #libobscura right now.
Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!
I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.
Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )
-
#Coding #OpenGL for #libobscura right now.
Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!
I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.
Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )