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#vivante — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #vivante, aggregated by home.social.

  1. #MagicBlade #Neo, le nouveau luminaire AYRTON, réunit sur une rampe cinq têtes MagicDot Neo, les petites boules à sources LED et #pan/tilt #infinis, capables de créer des tableaux inédits : rideaux de lumière, #surface #vivante, effets volumétriques…

    🏆Prix de l'innovation SLU et en démo vidéo ici : lnkd.in/e9H7GZDZ

    #ledlighting #stagelights #concertlighting #lightingdesign #prolighting #movinghead #beamlight #ledlights #lightingshow

  2. for right now.

    Computers need to convert those or YUV streams to RGB quickly to present them!

    I'm just converting my old code to , but it was enough to remind me why I hate the OpenGL + + combo. APIs with implicit global variables can get lost.

    Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the can't do anything better ;_; )

  3. #Coding #OpenGL for #libobscura right now.

    Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!

    I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.

    Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )

    #vivante #linux

  4. #Coding #OpenGL for #libobscura right now.

    Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!

    I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.

    Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )

    #vivante #linux

  5. #Coding #OpenGL for #libobscura right now.

    Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!

    I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.

    Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )

    #vivante #linux

  6. #Coding #OpenGL for #libobscura right now.

    Computers need to convert those #Bayer or YUV #camera streams to RGB quickly to present them!

    I'm just converting my old code to #rust, but it was enough to remind me why I hate the OpenGL + #EGL + #GBM combo. APIs with implicit global variables can get lost.

    Thankfully, I'm nearly done and can go back to shaders and algorithms :-) but using GLES 1.2 (the #Librem5 can't do anything better ;_; )

    #vivante #linux